Fallout: New Vegas reputations

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This page lists all reputation in Fallout: New Vegas.
 
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Overview[edit | edit source]

Reputation in Fallout: New Vegas is a way to measure how major factions and settlements feel about the player character, like in Fallout 2. Unlike that game, the reputation scale is more intricate, while specific reputation levels will bring certain advantages and disadvantages for the player character.

The reputation system in New Vegas is composed of two scales, measuring the amount of points accumulated as positive reputation (Fame) and negative reputation (Infamy), denoted in game mechanics and console as 1 and 0 respectively.

Points are accumulated by various means. Completing quests, helping people and generally making oneself useful will result in accumulating positive reputation points. Negative reputation can be earned by killing people affiliated with a given faction or town openly (+30 infamy points each time), being caught stealing (+2 infamy) or (rarely) completing quests for the opposite side. Each action that gains fame or infamy is assigned a set value in the editor, which is added via script:

Reputation Bump Breakdown Points Breakdown
Bump Type Very Minor Minor Average Major Very Major
Editor Integer 1 2 3 4 5
Reputation Change 1 2 4 7 12
Example: a script that says player.addreputation 001558e6 1 5 would result in a very major reputation bump, adding 12 points of fame and instantly promoting the player an entire reputation level.

The player character's standing with a given faction is a measure of both his positive and negative reputation, in accordance with this table (green means positive attitude, red negative, black neutral):

Positive Reputation ("Fame")
Level 0 Level 1 Level 2 Level 3
Negative Reputation
("Infamy")
Level 0 Neutral Accepted Liked Idolized
Level 1 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
Level 2 Hated Sneering Punk Unpredictable Dark Hero
Level 3 Vilified Merciful Thug Soft-Hearted Devil Wild Child

As seen in the above table, the scales are divided into four distinct levels each. As the number of accumulated points reaches a certain threshold on either (different for each faction and town), the player's status changes.

Having a specific reputation may result in any number of events. High positive reputations will result in the player being given discounts, gear, access to faction-specific safehouses and more. High negative reputations may result in being denied service, visited by death squads or even attacked on sight. Mixed reputations are tricky and may result in unique quest outcomes or dialogue options. The game typically uses thresholds (GetReputationThreshold) to identify reactions.

Thresholds
GECK Integer 1 2 3 4 5 6
Positive Neutral Smiling Troublemaker Good-Natured Rascal Accepted Liked Idolized
Negative Neutral Sneering Punk Merciful Thug Shunned Hated Vilified
Mixed Neutral Soft-Hearted Devil Unpredictable Dark Hero Wild Child

With the exception of the White Glove Society, Great Khans and Powder Gangers in Vault 19 all factions will attack a player with a significant negative reputation.

Resetting reputation[edit | edit source]

There is no way (unless you are using console commands on PC) to remove reputation points from either scale, except for the NCR and the Legion:

  • visiting Mr House will trigger an invitation to Ambassador Crocker, clearing the negative reputation pool for the NCR,
  • confronting Benny will trigger an invitation to Caesar and clear the negative reputation pool for the Legion.

It is possible to temporarily remove one's current reputation by putting on a disguise (faction-specific clothing, like the NCR trooper armor or Legion prime armor). A disguise will set the player character's standing with the respective faction to "neutral," ignoring any positive or negative points accumulated. Such a disguise will only work on common members of that faction; officers, security guards and dogs will be able to see through it. The second caveat is that any faction hostile to that associated with the currently worn disguise will also be hostile towards the player.

Reputations[edit | edit source]

Foreword[edit | edit source]

  • The reputations are listed below in alphabetic order.
  • Disguises are only available for the five big factions (Brotherhood, Legion, Khans, NCR, and Powder Gangers) and, as such, only mask the standing with those five factions. Other reputations are unaffected.
  • White Glove Society attire is special, since it masks reputations with six factions; the five mentioned above and the Society.

Boomers[edit | edit source]

BoomersReputation.png
Main article: Boomers

Impressing the reclusive gun-toting tribe is an art.

Positive Reputation Points ("Fame")
0-7 8-24 25-49 50+
Negative Reputation
Points ("Infamy")
0-7 Neutral Accepted Liked Idolized
8-24 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
25-49 Hated Sneering Punk Unpredictable Dark Hero
50+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation yields the following:

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Brotherhood of Steel[edit | edit source]

BrotherhoodOfSteelReputation.png

The military order is quite a bit demanding when it comes to establishing your reputation with them.

Positive Reputation Points ("Fame")
0-2 3-9 10-19 20+
Negative Reputation
Points ("Infamy")
0-2 Neutral Accepted Liked Idolized
3-9 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
10-19 Hated Sneering Punk Unpredictable Dark Hero
20+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation yields the following:

  • If Liked, the player will be provided with energy ammo in a restocking crate in the Hidden Valley bunker.
  • If Liked, the player will be able to tell Ignacio Rivas that they are a member of the Brotherhood.
  • If Liked, Torres will sell an extended array of goods.
  • If Idolized, Torres will sell her entire stock.
  • Dead MoneyGametitle-FNV DM.png If Liked, the player will be able to identify Christine Royce as a Brotherhood Scribe.

Mixed reputation yields the following:

  • If Unpredictable or higher, Torres will sell goods cheaper.

Negative reputation yields the following:

  • Veronica will warn the player if their reputation becomes negative.
  • If Hated or worse, irate Paladins may attack on the topside while in Hidden Valley.
  • If Vilified, Veronica will attack when spoken to.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

  • Inform the Ranger in Hidden Valley about the Brotherhood's presence. (-12)
  • Activate the self-destruct in the Hidden Valley bunker. (-1000)

Caesar's Legion[edit | edit source]

CaesarLegionReputation.png
Main article: Caesar's Legion

The nomadic army from the East can be notoriously hard to impress, while being incredibly easy to offend.

Positive Reputation Points ("Fame")
0-14 15-49 50-99 100+
Negative Reputation
Points ("Infamy")
0-14 Neutral Accepted Liked Idolized
15-49 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
50-99 Hated Sneering Punk Unpredictable Dark Hero
100+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation yields the following:

Negative reputation yields the following:

  • Legionary assassins will be sent after the player throughout the wasteland,
  • Legionaries will attack on sight.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Followers of the Apocalypse[edit | edit source]

FollowersApocalypseReputation.png

The Followers respond well to charity and acting in the interests of the common wastelander.

Positive Reputation Points ("Fame")
0-7 8-24 25-49 50+
Negative Reputation
Points ("Infamy")
0-7 Neutral Accepted Liked Idolized
8-24 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
25-49 Hated Sneering Punk Unpredictable Dark Hero
50+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Smiling Troublemaker or better, Arcade Gannon can join the player's party without further persuasion.
  • If Smiling Troublemaker, Tom Anderson can be convinced to confess that he killed Cpl. White during The White Wash.
  • If Smiling Troublemaker or better, Julie Farkas will offer the player a discount on supplies.
  • If Good-Natured Rascal or better, Dr. Usanagi will give the player a 5% discount and will pay 5% more for items.
  • If Idolized, Julie Farkas will offer the player membership in the Followers after the completion of Friend of the Followers, resulting in unique gear and access to the Followers safehouse.

Negative reputation:

  • Arcade Gannon will refuse to join.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

  • Talk to Ignacio Rivas after completing That Lucky Old Sun:
  • Make a 500 cap donation to Dr. Usanagi at the New Vegas Medical Clinic (+4).
  • Politely refuse Emily Ortal's quest (+1).
  • Not available due to bugsRadroach.png Comfort Emily Ortal after she reveals her little stint with Benny:
    • "Getting sucker punched by Benny happens to the best of us." (+1)
    • "Alcohol is the only way Benny could ever get any action from a smart girl like you." (+2)
    • "Don't be so hard on yourself. Life would be dull if it weren't for all the little mistakes." (+2)
  • Complete The Moon Comes Over the Tower (+4).
  • Complete Long-Term Care (+4).
  • Donate medical chems to Julie Farkas for Short-Term Treatment.
    • Donate one chem (+1).
    • Donate two chems at once (+2).
    • Donate three chems at once (+4).
    • Donate a total of nine chems of a given type (+4 for each type, +12 total).
    • Complete the donations (+12).
  • Complete High Times with both Jacob Hoff and Bill Ronte working for the Followers (+12).
    • Complete High Times, but with only one of them alive (+4).
  • Cover up Tom Anderson's actions during The White Wash and ensure that Westside continues to receive water (+12).
  • Lonesome RoadGametitle-FNV LR.png Complete Lonesome Road by disabling the missiles (+12).

Negative[edit | edit source]

Freeside[edit | edit source]

FreesideReputation.png
Main article: Freeside

The community on the outskirts of the Strip has its own code, accepting to those that help, and shunning to those that do not.

Positive Reputation Points ("Fame")
0-10 11-34 35-69 70+
Negative Reputation
Points ("Infamy")
0-10 Neutral Accepted Liked Idolized
11-34 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
35-69 Hated Sneering Punk Unpredictable Dark Hero
70+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Accepted or better, a random King will regularly approach the player and give them ammunition, chems or caps.

Negative reputation:

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Great Khans[edit | edit source]

GreatKhansNewVegas.png
Main article: Great Khans

Khans value strength, determination, and resilience.

Positive Reputation Points ("Fame")
0-4 5-14 15-29 30+
Negative Reputation
Points ("Infamy")
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • Required to complete Diane's tasks in Aba Daba Honeymoon without faction armor.
  • If Smiling Troublemaker or better, the armory master will sell weapons to the player.
  • If Accepted or better, Jerry the Punk will react negatively to the player.
  • If Liked or better, the player can be named Papa Khans heir after completion of We Are Legion.

Mixed reputation:

Negative reputation:

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Goodsprings[edit | edit source]

GoodspringsReputation.png
Main article: Goodsprings

A small, sleepy town that can quickly become an ally; or an enemy.

Positive Reputation Points ("Fame")
0-2 3-7 8-14 15+
Negative Reputation
Points ("Infamy")
0-2 Neutral Accepted Liked Idolized
3-7 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
8-14 Hated Sneering Punk Unpredictable Dark Hero
15+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Good-Natured Rascal, or more, Joe Cobb will not offer Run Goodsprings Run.
  • If Accepted or better, Trudy will offer a 25% discount on her wares and buy items at 25% higher prices.

Mixed reputation:

  • If Mixed or more, Chet will offer a 25% discount on his wares and buy items at 25% higher prices.

Negative reputation:

Gaining reputation points[edit | edit source]

Fame[edit | edit source]

Infamy[edit | edit source]

New California Republic[edit | edit source]

NCRReputation.png

The largest post-nuclear nation state offers plenty of opportunities for good people to shine and brutal retaliation to its enemies.

Positive Reputation Points ("Fame")
0-11 12-39 40-79 80+
Negative Reputation
Points ("Infamy")
0-11 Neutral Accepted Liked Idolized
12-39 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
40-79 Hated Sneering Punk Unpredictable Dark Hero
80+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

Negative reputation:

  • Cass will refuse to join.
  • Craig Boone will refuse to join.
  • With significant low reputation, the quests Don't Poke at the Bear! and Don't Tread on the Bear! will trigger.
  • NCR hit squads will warn the player to improve their reputation with the NCR within 3 days. If this is not done, they will hunt down the player.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

  • Reporting to Caesar that the White Gloves will or will not ally with him in Render Unto Caesar will cause infamy with the NCR and turn them hostile. Note that the only consequence the player will experience from working with Yes Man or House with the NCR is being unable to receive work from Dennis Crocker or Cassandra Moore; reputation with the NCR will not be affected.
  • Lonesome RoadGametitle-FNV LR.png Complete Lonesome Road by nuking the NCR (-100).
  • Lonesome RoadGametitle-FNV LR.png Complete Lonesome Road by nuking both the NCR and the Legion (-100).

Novac[edit | edit source]

NovacReputation.png
Main article: Novac

Plenty of things to do in good ol' Novac to impress the locals. Or alienate them.

Positive Reputation Points ("Fame")
0-2 3-7 8-14 15+
Negative Reputation
Points ("Infamy")
0-2 Neutral Accepted Liked Idolized
3-7 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
8-14 Hated Sneering Punk Unpredictable Dark Hero
15+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Smiling Troublemaker or better, Jeannie May Crawford (or Cliff Briscoe if Jeannie is dead) will give the player the key to the motel room at the Dino Dee-lite motel.
  • If Liked or better, Cliff Briscoe will sell goods 30% cheaper and pay 30% more when buying.

Mixed reputation:

  • If Unpredictable or more, Cliff Briscoe will offer a discount on his wares.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Powder Gangers[edit | edit source]

PowderNewVegas.png
Main article: Powder Gangers

The Gangers are violent and hate the NCR with a passion. Be violent enough and you'll fit right in.

Positive Reputation Points ("Fame")
0-4 5-14 15-29 30+
Negative Reputation
Points ("Infamy")
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Liked, Powder gang merchants will sell to the player at a 1-to-1 exchange rate.
  • If Smiling Troublemaker or better, Eddie will give the player 1 stick of dynamite, 4 pistol powder and 4 rifle powder every 24 hours. Each successive positive reputation level will multiply the reward: At Idolized, the player receives 5 sticks of dynamite and 20 powder of each type.

Gaining reputation points[edit | edit source]

Fame[edit | edit source]

Infamy[edit | edit source]

Primm[edit | edit source]

PrimmReputation.png
Main article: Primm

Though not active in game, it is included for the sake of completeness.

Positive Reputation Points ("Fame")
0-4 5-14 15-29 30+
Negative Reputation
Points ("Infamy")
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

The Strip[edit | edit source]

NewVegasReputation.png
Main article: New Vegas Strip

New Vegas, baby!

Positive Reputation Points ("Fame")
0-5 6-19 20-39 40+
Negative Reputation
Points ("Infamy")
0-5 Neutral Accepted Liked Idolized
6-19 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
20-39 Hated Sneering Punk Unpredictable Dark Hero
40+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

Negative reputation:

  • Mr. Holdout will sell weapons at a discounted price.

Gaining reputation points[edit | edit source]

Fame[edit | edit source]

Infamy[edit | edit source]

White Glove Society[edit | edit source]

WhiteGloveSociety.png
Main article: White Glove Society

The elite society only accepts the finest candidates.

Positive Reputation Points ("Fame")
0-1 2-4 5-9 10+
Negative Reputation
Points ("Infamy")
0-1 Neutral Accepted Liked Idolized
2-4 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
5-9 Hated Sneering Punk Unpredictable Dark Hero
10+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

  • Cooperate with Mortimer in his plans (+12).
  • Expose Mortimer and talk to Marjorie (+12).
  • Frame Heck Gunderson for the murder of his son (+12).
  • Lie to Heck Gunderson about who took Ted Gunderson when taking him back to Heck (+12).
  • Convince Heck Gunderson against cutting off the food supply to the Strip (+12).
  • Complete Beyond the Beef by listening to Mortimer (+12).

Negative[edit | edit source]

  • Telling Marjorie that the player "eat[s] people, too" (-1).
  • Completing Beyond the Beef by tattling on the White Glove Society to Heck Gunderson. (-12)
  • Convince Heck Gunderson to blockade meat deliveries to the Strip (-12).

Notes[edit | edit source]

  • If Boone or Arcade Gannon refuse to join due to positive reputation with Caesar's Legion, changing into any disguise will change that reputation to neutral. This will open a new dialogue option that allows the player to recruit Boone or Arcade Gannon with a promise not to aid the Legion again.
  • Killing members of any faction from a [HIDDEN] state will not cause the player to gain infamy, if the weapon is silent and a one hit kill is achieved. However the only way to kill a member of the Brotherhood of Steel without gaining infamy or bad karma is to use the Mister Sandman perk while hidden, the brotherhood will always notice if you kill another member even with a silenced weapon is used while hidden and it is one hit kill.
  • Wearing faction armor can be used to kill members of an opposing faction without gaining infamy with that faction. For example, if the player wears Legion armor and kills an NCR soldier, infamy will not be gained.

Bugs[edit | edit source]

  • It is possible for the game to not register taking off faction armor properly when switching directly to another piece of armor. Putting on any kind of faction armor and taking it off again usually restores the players faction standing. Even if it displays the message, "You are no longer dressed as a member of..." when removing faction armor it may not register correctly.
  • If the game manages to load a Powder Ganger while the player character has neutral or negative reputation, then that non-player character will permanently remain hostile, even if they respawn and the player character later gains positive reputation. Additionally, the Powder Gangers at Whittaker Farmstead will be hostile regardless of your Powder Ganger reputation; however, killing them does not seem to affect your reputation.