Fallout 2 primary statistics

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This page lists all primary statistics in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For primary statistics in other Fallout games, please see "Primary statistic".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".
 
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Gametitle-FO2.png

Overview[edit | edit source]

The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.

You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account).

List[edit | edit source]

Primary statistic Description Derived statistics and effects Associated skills
Strength Raw physical strength. Carry Weight
Hit Points
Melee Damage
Thrown weapons range modifier
Melee Weapons, Unarmed
Perception The ability to see, hear and taste and notice unusual things. Dialogue options
Distance from enemies in random encounters
Ranged combat distance modifiers
Sequence
Doctor, First Aid, Lockpick, Traps
Endurance Stamina and physical toughness. Healing Rate
Hit Points
Poison Resistance
Radiation Resistance
Outdoorsman
Charisma A combination of appearance and charm. Non-player character reactions
Party limit
Prices
Barter, Speech
Intelligence Knowledge, wisdom and the ability to think quickly. Dialogue options
skill points per level
Doctor, First Aid, Outdoorsman, Repair, Science
Agility Coordination and the ability to move well. Action Points
Armor Class
Big Guns, Energy Weapons, Lockpick, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed
Luck Fate, Karma. Chances with the virtual dice of the game
Critical Chance
Gambling

Increasing attributes[edit | edit source]

The player can increase their attributes in several ways:

In summary, non-Gifted and non-perk methods of increasing stats can give a theoretical total of 6 bonus SPECIAL points. Gifted gives a total of 13 bonus points and all perks 20.

Items also provide temporary bonuses until removed.