Fallout 2 random encounters

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This page lists all random encounters in Fallout 2.
 
Gametitle-FO2.png
Gametitle-FO2.png

Random encounters in Fallout 2 are, as the name suggests, extraordinary occurrences the player may stumble upon during their travels through the wastelands.

Frequency and variety[edit | edit source]

Type Encounter chance
Forced 100%
Frequent 38%
Common 22%
Uncommon 12%
Rare 4%
None 0%

Encounters are determined by the player's location on the worldmap, his level and global variables governing it and finally, the chances of encountering one, stored in WORLDMAP.TXT. They can be everything, from a number of molerats foraging in the area, through a press gang to and including merchant caravans.

Frequency is determined on a per-tile basis: each tile on the map has an assigned "Frequency" used to determine, if the player does stumble upon a random encounter. Then, the game rolls to determine the actual encounter, picking from encounter tables assigned to a particular area.

Simultaneously, the game calculates if the player can choose to avoid it. The chance is directly based on the Outdoorsman skill and caps at 95%, meaning there is no need to raise it above 95% or 75%, if one carries the motion sensor. The experience received for avoiding an encounter is calculated thus: 100 xp + encounter zone difficulty (0-70).

List of generic encounters[edit | edit source]

The generic (repeatable) encounters are grouped by area and sorted by name. Rows include information on map used (desert, mountains, city or coast), characters, creatures and items found and other relevant information. Maps accompanying the sections show tiles where a particular encounter table is used. Colours denote terrain type: red stands for mountains, yellow for deserts, blue for coast/ocean and green for urban areas. In cases where the game uses different encounter tables for different types of terrain, they are listed separately.

Arroyo[edit | edit source]

Encounters in the vicinity of Arroyo. The game uses the same encounter tables for both mountain and desert tiles.

Arroyo random encounter tiles
Title Chance Overview Details
Tribal war party 9% 2-4 hostile tribals Male hunter w/ sharpened spear (30%)
Female hunter w/ sharpened spear (20%)
Cannibals 9% 2-4 hostile tribals
Dead tribal hunter
Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)
Silver geckos hiding among spore plants 9% 2-4 spore plants
1-2 silver geckos
Minor loot (dead body, plants)
Spore plants (100%)
Silver gecko (90%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Silver geckos 12% 1-4 silver geckos
Silver gecko (90%)
Tough silver gecko (10%)
Spore plants 12% 3-6 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Some small radscorpions 12% 3-6 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Some small radscorpions 12% 3-6 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Some pigrats 12% 4-8 pigrats
Minor loot (herbs)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Some rats ¹ 12% 6-10 rats
Minor loot (herbs)
Rat (95%)
Pigrat (5%)
Xander root (10%)
Hunting party fighting cannibals 2% 2-4 hunters
3-4 cannibals
Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Dead silver gecko
Giant ants 3% 6-9 giant ants Ants (100%)
Hunting party hunting scorpions 2% 2-4 hunters
3-6 radscorpions
Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Small radscorpion (100%)
Dead silver gecko
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Some pigrats 3% 2-4 pigrats
Minor loot (herbs)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Some small radscorpions 4% 2-4 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Giant ants 4% 5-8 giant ants Ants (100%)
Hunting party 5% 3-6 hunters Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Dead silver gecko
Nomads 5% 3-5 nomads Male nomad w/ antidote, meat jerky and spear (50%)
Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)
¹ Perception check determines player placement

Arroyo - Klamath trade route[edit | edit source]

Arroyo-Klamath encounter tiles
Title Frequency Overview Details
Nomads 6% 2-4 nomads Male nomad w/ antidote, meat jerky and spear (50%)
Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)
Outcasts 10% 2-5 cannibals
Male cannibal (60%)
Female cannibal (20%)
Male cannibal w/ knife (10%)
Female cannibal w/ knife (10%)
Holy people 10% 3-5 holy people
Holy man w/ spear (70%)
Holy woman w/ knife (30%)
Minor trade possible.
Silver geckos hiding among spore plants 10% 2-4 spore plants
1-2 silver geckos
Minor loot (dead body, plants)
Spore plants (100%)
Silver gecko (90%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Geckos 10% 1-4 geckos
Minor loot
Tough silver gecko (85%)
Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)
Small radscorpions hiding among spore plants 9% 2-4 spore plants
3-6 small radscorpions
Minor loot (dead body, plants)
Dead primitive female with healing powder (10%)
Dead primitive male with spear (10%)
Spore plants (100%)
Small radscorpions (100%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Spore plants 10% 3-5 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Some small radscorpions 12% 4-7 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Mole rats 10% 2-4 molerats
Molerat (85%)
Greater molerat (15%)
Dead silver gecko (15%)
Holy people defending against a tribal war party 3% 4-6 holy people
2-4 tribals
Holy people:
Holy man w/ spear (70%)
Holy woman w/ knife (30%)

War party:
Male hunter w/ sharpened spear (30%)
Female hunter w/ sharpened spear (20%)
Nomads 6% 2-4 nomads Male nomad w/ antidote, meat jerky and spear (50%)
Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)
Klamath trappers 7% 2-4 trappers
Male trapper w/ sharpened spear (33%)
Male trapper w/ club (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Bandits fighting golden geckos 2% 3-5 bandits
2-4 golden geckos
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Klamath trappers hunting geckos 7% 3-5 trappers
2-3 golden geckos
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Farmers 7% 2-4 farmers Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Farmers fighting golden geckos 7% 2-4 farmers
2-4 golden geckos
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Farmers fighting pigrats 2% 2-3 farmers
3-6 pigrats
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Farmers fighting radscorpions 2% 2-5 farmers
3-4 radscorpions
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Small radscorpion (100%)
Farmers fighting geckos 0% 2-4 farmers
3-5 geckos
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Tough silver gecko (85%)
Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)
Trappers fighting bandits 0% 2-4 trappers
3-6 bandits
Trappers:
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)

Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Trappers hunting geckos 0% 4-6 trappers
3-6 geckos
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Tough silver gecko (85%)
Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)
Trappers hunting radscorpions 0% 3-5 trappers
4-7 radscorpions
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Trappers hunting pigrats 2% 2-4 trappers
3-6 pigrats
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Homeless people attacking some farmers 3% 3-5 homeless
2-4 farmers
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Bandits attacking farmers: 3% 3-6 bandits
2-4 farmers
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Bandits attacking homeless people: 0% 3-6 bandits
2-5 homeless
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog

Klamath[edit | edit source]

Areas around Klamath.

Klamath encounter tiles
Title Chance Overview Details
Golden geckos and radscorpions 0% 4-8 golden geckos
3-6 radscorpions
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Dead male trapper w/ antidote
Bandits 10% 3-6 bandits Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Homeless people: 10% 4-8 homeless Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Some small radscorpions 10% 6-8 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Golden geckos 10% 4-8 golden geckos
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Spore plants 10% 6-10 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Klamath trappers 8% 4-7 trappers
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Bandits fighting golden geckos 2% 3-5 bandits
2-4 golden geckos
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Klamath trappers hunting geckos 2% 4-6 trappers
3-6 golden geckos
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Farmers 7% 2-4 farmers Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Farmers fighting golden geckos 0% 2-4 farmers
3-5 golden geckos
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Farmers fighting pigrats 2% 2-3 farmers
3-6 pigrats
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Farmers fighting radscorpions 0% 2-5 farmers
3-4 radscorpions
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Farmers fighting golden geckos 0% 2-4 farmers
2-4 golden geckos
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Trappers fighting bandits 0% 2-4 trappers
3-6 bandits
Trappers:
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)

Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Trappers hunting radscorpions 0% 3-5 trappers
4-7 radscorpions
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Trappers hunting pigrats 2% 2-4 trappers
3-6 pigrats
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Homeless people attacking some farmers 3% 3-5 homeless
2-4 farmers
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Bandits attacking farmers: 3% 3-6 bandits
2-4 farmers
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Bandits attacking homeless people: 0% 3-6 bandits
2-5 homeless
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Trappers hunting geckos 0% 4-6 trappers
3-6 geckos
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Klamath-Den trade route[edit | edit source]

Area between Klamath and the Den.

Title Frequency Overview Details
Some trappers. 5% A small group of 4-7 trappers

4-7 characters:
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Some bandits attacking a merchant party. 3% A combat encounter between 4 caravaneers and 3 bandits Caravan (4-5 characters):


Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer

Bandits (3-6 characters):
Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)

Dead:
Dead Bad Merchant
Dead Male Weak Gun Guard
Dead Female Weak Gun Guard

Some bandits ambushing some trappers. 0% Some bandits attacking a group of trappers Bandits (4-8 characters):


Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)

Trappers (3-6 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Dead:
Dead Bad Merchant
Dead Male Weak Gun Guard
Dead Female Weak Gun Guard

A family of radscorpions attacking a merchant party. 3% A caravan fighting a group of scorpions. Caravan (4-5 characters):


Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer

Scorpions (4-8 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)

Dead:
Dead Average Female Merchant

Some trappers trying to catch radscorpions. 3% A group of trappers fighting a group of scorpions. Trappers (4-6 characters):


Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Scorpions (4-9 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)

Dead:
Dead Average Female Merchant

A group of radscorpions. 9% A group of scorpions ambushes the player Scorpions (4-8 critters):


Small Radscorpion (70%)
Large Radscorpions (30%)

A family of molerats. 9% A group of mole and pig rats ambushes the player Rats (5-9 critters):


Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Some bandits. 9% 5-8 bandits ambush the player Bandits (5-8 characters):


Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)

A band of trappers trying to catch some golden geckos. 2% A group of trappers on a hunt. Trappers (3-5 characters):


Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Geckos (3-5 critters):
Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)

Dead:
Dead male Trapper w/ Antidote

Some scorpions fighting some golden geckos. 0% A group of critters duking it out. Scorpions (4-7 critters):


Small Radscorpion (70%)
Large Radscorpions (30%)

Geckos (4-8 critters):
Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)

Some scorpions attacking some molerats and pig rats. 0% A group of critters that collaborate to attack the player. Scorpions (4-7 critters):


Small Radscorpion (70%)
Large Radscorpions (30%)

Rats (5-9 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Some trappers and a merchant party fending off bandits. 3% A large combat encounter between a group of trappers and caravaneers and a significant bandit force.

Trappers (3-6 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Caravan (4-5 characters):
Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer

Bandits (8-12 characters):
Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)

Some golden geckos. 10% A group of golden gecko want to gnaw on the player's knees. Geckos (6-10 critters):


Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)

Some trappers fighting some molerats and pig rats. 0% Self-explanatory.

Rats (6-8 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Trappers (3-5 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

A merchant party fending off some molerats and pig rats. 0% Self-explanatory.

Rats (6-10 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Caravan (4-5 characters):
Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer

Navarro[edit | edit source]

Areas around Navarro.

Navarro encounter tiles
Title Frequency Overview Details
Enclave patrol 100% 4-7 Enclave patrolmen Enclave male patrolman w/ Avenger minigun (10%)
Enclave male patrolman w/ plasma pistol (25%)
Enclave male patrolman w/ H&K G11E (10%)
Enclave female patrolman w/ Gatling laser (2.5%)
Enclave female patrolman w/ YK32 pulse pistol (25%)
Enclave female patrolman w/ PPK12 Gauss pistol

Special encounters[edit | edit source]

All of the following are unique, one-time occurrences.

Title Frequency Overview Notes
Pariah Dog 2% + Luck (stat check) A lone surviving dog Player level 5, only in the deserts
Mad brahmin 2% + Luck (stat check) A herd of exploding brahmin Player level 7, only in the deserts
Crashed whale 1% + Luck (stat check) Remains of a whale and a pot of daisies Player level 5 or more, only in the deserts
Giant stone head 1% + Luck (stat check) A mysterious sculpture Player level 9 or more, only in the deserts
Bridge of Death 1% + Luck (stat check) A strange, hooded figure guarding a bridge over the abyss Player level 9 or more, only in the mountains
Toxic waste dump 2% + Luck (stat check) A dump for toxic waste, filled with geckos Player level 5, only in deserts
Crashed Federation shuttle 1% + Luck (stat check) Mysterious wreckage Player level 5 or more, only in the deserts
Guardian of Forever 1% + Luck (stat check) A mysterious ruin in the middle of the desert Player level 7 or more, only in the deserts
Tin Woodsman 1% + Luck (stat check) A mysterious metal figure standing in the middle of the desert Player level 5 or more, only in the deserts
Unwashed Villagers 1% + Luck (stat check) A strange conflict involving a spammer Player level 5 or more, only in the deserts
King Arthur 1% + Luck (stat check) An odd expedition with horses! Player level 5 or more, only in the deserts