|This page lists all traits in Fallout 2.|
- The content is not described in full detail on this page. For details, please see the respective articles.
- For traits in other Fallout games, please see "Trait".
- For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".
Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
||More violent death animations
||-2 Action Points
||Faster recovery from chem addictions
||Twice the chance to become addicted
||Half the chance to get addicted
||Chems last half as long
||+2 Healing Rate
||Poison Resistance and Radiation Resistance start at 0%
||All throwing and firearm attacks cost 1 less AP
||Cannot aim attacks
||+10% Critical chance
||-30% total damage
||+1 to all SPECIAL stats
||-10% to all skills, 5 less skill points per level
||+15% to First Aid, Doctor, Speech, and Barter
||-10% to Big Guns, Small Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed
||+4 Melee damage
||-30% modifier to the critical hit tables
||More critical failures for everyone around you
||More critical failures for you, too
||No natural Armor Class
||+20% chance to hit with one-handed weapons
||-40% chance to hit with two-handed weapons
||Opposite sex characters react more favourably
||Same sex characters are annoyed
||+5 skill points per level
||-1 Perk rate
||Carry Weight = 25 + (15 x your Strength)