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The Rockwell made minigun or CZ53 personal minigun[1] is a weapon in Fallout: New Vegas.

Background

This section is transcluded from minigun. To change it, please edit the transcluded page.

A Rockwell CZ53 personal minigun is capable of firing 5mm rounds at over 60,000 RPM[1] with an ammunition capacity dependent on the type of feed mechanism (120 round unknown[2] and 240 box with accompanying extra belt backpack[3]). The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It is a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[4][5] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[6] The minigun was the favorite weapon of the Mariposa super mutants during the Unity's time, with super mutants able to wield them effectively with only one arm.[7]

Characteristics

This weapon is a six-barreled heavy machine gun, fed by a "cassette" ammunition box using the 5mm round. Utilizing the Gatling style rotating barrels powered by an internal motor, it delivers an extremely high rate of fire, making it an effective weapon and is ideal for inflicting heavy damage on large quantities of relatively unarmored enemies. With the use of armor piercing ammunition, the minigun is extremely deadly, being able to cut through even the toughest target very fast, the downside being that it uses up the 5mm ammunition rather quickly.

Due to its poor spread, the high rate of fire effectiveness is somewhat negated at medium to long distance combat. Additionally, this rate of fire can quickly exhaust ammunition supplies, as well as reducing the weapon's condition at an alarming rate during sustained fire. Using one requires a healthy stock of Weapon repair kits, or a supply of other miniguns to keep the weapon in good working condition. This weapon has a Strength requirement of 10 and weighing in at 25 lbs is one of the heaviest firearms in the game. However, the unique minigun, the CZ57 Avenger, weighs only 18 pounds, but cannot be modified. The Avenger has one of the highest DPS ratings of any gun in the game, if the skill requirements are met.

When firing the minigun outside of V.A.T.S., there is a small wind-up time, as the barrels spin up to firing speed, between holding the fire button and when it actually begins to fire.

Durability

The minigun can fire a total of about 5995 standard rounds, the equivalent of 25 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, & AP599525
Surplus19959
JSP399517

Modifications

Variant

  • CZ57 Avenger: A stronger version of the regular minigun and has one of the highest DPS values of any weapon in the game.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Minigun 12
24020x0.02128303.21.0240599525550022010010
Minigun With all weapon mods attached 12
30025x0.0212103040.652405995251025041010010
CZ57 Avenger 13
39030x0.011312256.20.551207995188500472.210010

Locations

Notes

  • A full box of ammunition (240 rounds) will weigh 4.08 pounds, or 2.04 pounds if the Pack Rat Perk is taken (in Hardcore mode).
  • The weapon's stated '60,000 rounds per minute' fire rate is not true as 60,000 RPM is 1000 rounds per second.

Bugs

  • PCPC The ammunition backpack may become stuck to the back of the player character regardless of unequipping or switching to a different weapon/armor. It may also flicker or may not disappear and duplicate itself multiple times, appearing to hover and follow the player character around. To fix this as well as many other glitches for the minigun, drop the minigun then equip another weapon and drop the second weapon before picking both weapons up. [verified]
  • PCPC The weapon firing sound usually doesn't play out with the animation. For every 2-3 bursts fired, you will hear the firing sound only once or twice. [verified]
  • PCPC It's possible that the barrel spinning animation will not play out while in first person, this usually follows some other glitch. [verified]
  • Xbox 360Xbox 360 Sometimes the rotor sound does not play. The sound played is not the rotor sound, but the firing sound, even though no bullets have been fired. [verified]
  • PCPC Sometimes firing does not make any sound. Although it still registers to NPCs as sound. [verified]
  • Xbox 360Xbox 360 There is a very rare bug that causes the fully modified minigun to become holstered at ALL times.It will be stuck to the Courier's hand even if holstered.It may even float upside down a small distance away from your hand at times.Unknown if the bug happens to the normal unmodified minigun.

Sounds

BurstVB ReloadVB
JamVB

Gallery

References

  1. 1.0 1.1 Fallout and Fallout 2 item description: "{1200}{}{Minigun}"
    "{1201}{}{A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  2. Fallout & Fallout 2
  3. Fallout 3 & Fallout: New Vegas – assumption that there are extra belts within the backpack.
  4. Fort Independence terminal entries; research terminal, Research Log - Minigun
  5. Research Note - Minigun
  6. Fallout 2 and Fallout Tactics: Brotherhood of Steel item description: "{38900}{}{Avenger Minigun}"
    "{38901}{}{Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.}"
    "name_lightMiniGun = {Avenger MiniGun}"
    "desc_lightMiniGun = {Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.}"
    (PRO ITEM.MSG (Fallout 2), Items.txt)
  7. Animation frames in Fallout and Fallout 2.
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