Fallout 4 perks

From The Vault - Fallout Wiki
Jump to: navigation, search
This page lists all perks in Fallout 4.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For perks in other Fallout games, please see "Perk".
  • For an overview of Fallout 4 content, please refer to "Fallout 4".
 
Gametitle-FO4.png
Gametitle-FO4.png

General information[edit | edit source]

Perks are tied to SPECIAL stats, and not levels. Having specific high special stats means having good related perks. There are 70 perks, and each perk has a set of ranks. These total 275 different iterations of ranks.

Weapon perks are an integral part of the combat system, as they modify the base damage of the weapon, before modifiers from weapon modifications are applied. For example, a .44 pistol with a hardened receiver and no perks will deal 60 damage, but with a maxed-out gunslinger it will deal a whooping 120 damage per shot.

Perk categories[edit | edit source]

Fallout 4 does not categorize perks automatically, so we've provided the following breakdown to help in understanding them and building a character. If perks fit in multiple categories, they are listed in each.

Weapon proficiencies[edit | edit source]

Perks in this category replace weapon skills and affect the player's ability to fight using weapons. When maxed, they provide a +100% damage bonus and special effects.

  • Iron Fist (ST 1): Unarmed regular attacks can disarm opponents, power attacks allow for crippling limbs, VATS attacks paralyze opponents.
  • Big Leagues (ST 2): Melee weapon regular attacks can disarm opponents, hit all targets in front of the player, and have a chance to cripple or outright kill the enemy.
  • Heavy Gunner (ST 5): Heavy weapons gain improved hip-fire accuracy and chance to stagger opponents.
  • Rifleman (PE 2): Non-automatic rifles ignore up to 30% of a target's armor and can cripple limbs.
  • Demolition Expert (PE 5): Unlocks explosives crafting, increases effect area, improves damage dealt by explosives when shot in VATS.
  • Nuclear Physicist (IN 9): Increases damage with radiation weapons, fusion core duration, and enables ejecting fusion cores from armor as improvised explosives.
  • Gunslinger (AG 1): Pistols can disarm opponents.
  • Commando (AG 2): Automatic weapons gain increased hip-fire accuracy and stagger opponents.

Combat perks[edit | edit source]

Perks providing general combat bonuses.

  • Steady Aim (ST 7): Improves hip-fire accuracy.
  • Basher (ST 8): Improves weapon bash damage and attacks get a chance to cripple target limbs.
  • Awareness (PE 3): Show's target's damage resistances in VATS.
  • Sniper (PE 8): Improves breath and scope control, +25% chance to hit heads in VATS, enables scoped rifles to knock opponents down.
  • Penetrator (PE 9): Allows attacking enemy parts obscured by cover in VATS.
  • Concentrated Fire (PE 10): Confers a bonus to accuracy and damage when attacking the same location multiple times in VATS.
  • Lady Killer / Black Widow (CH 2): Increases damage taken by the opposite sex and makes them easier to persuade and pacify using Intimidate.
  • Lone Wanderer (CH 3): Increases damage, carry weight, and reduces damage taken when without companions.
  • Action Boy / Action Girl (AG 5): Increases AP regeneration.
  • Quick Hands (AG 8): Reduces reload times and eliminates AP cost in VATS.
  • Blitz (AG 9): Increases melee attack range and grants a damage bonus proportional to the distance traveled.
  • Gun-Fu (AG 10): Increases damage dealt to second, third, and inflicts an automatic critical hit on the fourth target in VATS.
  • Bloody Mess (LK 3): Up to +15% damage in combat, enemies may explode and at max level, chain explosions.
  • Mysterious Stranger (LK 4): Enables the Mysterious Stranger and instant kills in VATS.
  • Better Criticals (LK 6): Improves critical damage up to 250%.
  • Critical Banker (LK 7): Allows for storing critical hits.
  • Grim Reaper's Sprint (LK 8): Kills in VATS may restore AP and refill critical meter.
  • Four Leaf Clover (LK 9): Melee attacks in VATS can fill the critical meter on hit.

Defensive perks[edit | edit source]

General defensive and survival perks.

  • Rooted (ST 9): Improves damage resistance, damage with melee and unarmed weapons, and allows for disarming enemies if the player remains still.
  • Refractor (PE 7): Up to +50 damage resistance against energy weapons.
  • Toughness (EN 1): Up to +50 damage resistance against normal attacks.
  • Life Giver (EN 3): Up to +60 hit points and enables health regeneration.
  • Rad Resistant (EN 6): Up to +30 radiation resistance.
  • Adamantium Skeleton (EN 7): Reduces damage taken by limbs.
  • Ghoulish (EN 9): Radiation regenerates health and feral ghouls randomly become friendly.
  • Solar Powered (EN 10): +2 Strength and Endurance between 6 AM and 6 PM. Sunlight removes radiation and regenerates health.
  • Lone Wanderer (CH 3): Increases damage, carry weight, and reduces damage taken when without companions.
  • Nerd Rage! (IN 10): When below 20% health, confers up to +40 damage resistance, +40% damage dealt, and killing opponents restores lost health.
  • Moving Target (AG 6): Up to +50 damage and energy resistance while sprinting; reduces sprinting costs.
  • Ricochet (AG 10): Enemy attacks can ricochet and instantly kill the attacker.

Crafting abilities[edit | edit source]

Perks in this category unlock abilities to craft weapon mods or settlement elements.

  • Armorer (ST 3): Unlocks armor modifications.
  • Blacksmith (ST 4): Unlocks melee weapon modifications.
  • Demolition Expert (PE 5): Unlocks explosives crafting, increases effect area and damage dealt by explosives when shot in VATS.
  • Local Leader (CH 6): Enables supply lines, store, and workstation crafting.
  • Gun Nut (IN 3): Unlocks firearm modifications.
  • Scrapper (IN 5): Enables salvaging uncommon and rare components.
  • Science! (IN 6): Unlocks high-tech modifications (energy weapons, recon scopes, etc.)

Stealth perks[edit | edit source]

These perks modify the chance of sneaking and stealing from other characters.

  • Pickpocket (PE 1): Increases chance to steal items (up to +100%), allows for planting explosives and steal equipped items.
  • Aquaboy / Aquagirl (EN 5): Immunity to radiation damage, infinite air, and ability to disappear through diving while in water.
  • Sneak (AG 3): Decreases detection chance, prevents traps and mines from exploding, running no longer affects stealth.
  • Mister Sandman (AG 4): Ability to kill sleeping characters, increases sneak attack damage with silenced weapons.
  • Ninja (AG 7): Improves ranged and melee sneak attack damage (up to 3.5x and 10x respectively).

Companion and non-player character perks[edit | edit source]

These perks affect the player's ability to deal with non-player characters, creatures, robots and companions.

  • Cap Collector (CH 1): Improves store prices and allows for investing in them.
  • Lady Killer / Black Widow (CH 2): Increases damage taken by the opposite sex and makes them easier to persuade and pacify using Intimidate.
  • Attack Dog (CH 4): Unlocks Dogmeat's ability to immobile enemies, potentially crippling limbs and causing bleeding.
  • Animal Friend (CH 5): Enables pacifying animals and issuing commands to them.
  • Inspirational (CH 8): Increases companion damage, damage resistance, carry capacity, and eliminates friendly fire from them.
  • Wasteland Whisperer (CH 9): Enables pacifying non-animal creatures in the wasteland and issuing commands to them.
  • Intimidation (CH 10): Enables pacifying humans and issuing commands to them.
  • Robotics Expert (IN 8): Allows for hacking robots.

Power armor perks[edit | edit source]

These perks apply while the player is in power armor.

  • Pain Train (ST 10): Allows the player to damage and stagger enemies by sprinting into them and increases damage caused on landing.
  • Nuclear Physicist (IN 9): Increases damage with radiation weapons, fusion core duration, and enables ejecting fusion cores from armor as improvised explosives.

Attribute bonuses[edit | edit source]

  • Night Person (PE 6): +3 Intelligence and night vision while sneaking between 6 PM and 6 AM.
  • Solar Powered (EN 10): +2 Strength and Endurance between 6 AM and 6 PM. Sunlight removes radiation and regenerates health.
  • Party Boy / Party Girl (CH 7): Improves alcohol effects, reduces addiction chance, and provides +3 to Luck when under the influence.

Consumable perks[edit | edit source]

These perks increase the effectiveness of consumables in various ways.

  • Lead Belly (EN 2): Reduces radiation intake from eating and drinking.
  • Chem Resistant (EN 4): Reduces chem addiction chance.
  • Party Boy / Party Girl (CH 7): Improves alcohol effects, reduces addiction chance, and provides +3 to Luck when under the influence.
  • Medic (IN 2): Improves effectiveness and speed of stimpaks and RadAway.
  • Chemist (IN 7): Increases chem duration.

Utility perks[edit | edit source]

General use perks that don't fit in any other category.

  • Strong Back (ST 6): Increases carry capacity and unlocks the ability to run and fast travel while overencumbered.
  • Locksmith (PE 4): Enables picking difficult locks and prevents bobby pin breakage.
  • Aquaboy / Aquagirl (EN 5): Immunity to radiation damage, infinite air, and ability to disappear through diving while in water.
  • Cannibal (EN 8): Allows for eating humanoid corpses to restore hit points.
  • Lone Wanderer (CH 3): Increases damage, carry weight, and reduces damage taken when without companions.
  • V.A.N.S (IN 1): Displays the path to the next objective in VATS.
  • Hacker (IN 4): Enables hacking of higher difficulty terminals and prevents lockout.
  • Fortune Finder (LK 1): Increases the amount caps found in containers, enables spontaneous cap-bustion.
  • Scrounger (LK 2): Increases the amount of ammunition found in containers.
  • Idiot Savant (LK 5): Randomly provides experience bonuses (up to 5x for regular actions, may randomly trigger 3x kill experience rewards).

General perks[edit | edit source]

Strength[edit | edit source]

Name Attribute req. Rank Level req. Effect Base ID
Iron Fist Strength 1 1 1 20% more damage with unarmed attacks 0001dafe
2 9 40% more damage with unarmed attacks; gain a chance to disarm opponents with unarmed attacks 0001daff
3 18 60% more damage with unarmed attacks; unarmed power attacks have a chance to cripple one of your opponent's limbs 0001db00
4 31 80% more unarmed damage; unarmed power attacks have an increased chance to cripple one of your opponents limbs. 00065e42
5 46 Unarmed attacks do twice as much damage; critical hits in V.A.T.S. will paralyze your opponent. 00065e43
Big Leagues Strength 2 1 1 20% more damage with melee weapons 0004a0b5
2 7 40% more damage with melee weapons; gain a chance to disarm opponents with melee attacks 000e36fc
3 15 60% more damage with melee weapons; gain an increased chance to disarm opponents with melee attacks 000e36fd
4 27 80% more damage with melee weapons; melee attacks hit all opponents in front of you 000e36fe
5 42 Melee attacks do twice as much damage; gain a chance to cripple your opponent or knock their head clean off. 00065e05
Armorer Strength 3 1 1 Gain access to base and Rank 1 armor modifications 0004b254
2 13 Gain access to Rank 2 armor modifications 0004b255
3 25 Gain access to Rank 3 armor modifications 0004b256
4 39 Gain access to Rank 4 armor modifications 001797ea
Blacksmith Strength 4 1 1 Gain access to base and Rank 1 melee weapon modifications 0004b253
2 13 Gain access to Rank 2 melee weapon modifications 0004b26a
3 25 Gain access to Rank 3 melee weapon modifications 000264d8
Heavy Gunner Strength 5 1 1 20% more damage with heavy guns 0004a0d6
2 11 40% more damage with heavy guns; hip-fire accuracy is improved 0004a0d7
3 21 60% more damage with heavy guns; hip-fire accuracy is improved even more 0004a0d8
4 35 80% more damage with heavy guns; attacks with heavy guns have a chance to stagger opponents 00065e2a
5 47 Heavy guns do twice as much damage 00065e2b
Strong Back Strength 6 1 1 Can carry an extra 25 pounds of gear 0004b24e
2 10 Can carry an extra 50 pounds of gear 00065e5b
3 20 You can use action points to run, even when overencumbered 00065e5c
4 30 You can fast travel even when overencumbered 001d2489
Steady Aim Strength 7 1 1 Hip-fire accuracy increases for all guns 001d2487
2 28 Hip-fire accuracy increases for all guns even more 001d2488
Basher Strength 8 1 1 Gun bashing does an extra 25% more damage 00065df9
2 5 Gun bashing does an extra 50% more damage and has a chance to cripple an opponent's limb 00065dfa
3 14 Gun bashing does an extra 75% more damage and has an increased chance to cripple and opponent's limb 00065dfb
4 26 Gun bashing does double damage and has an even more increased chance to cripple an opponent's limb 00065dfc
Rooted Strength 9 1 1 +25 Damage resistance and 25% more damage with melee and unarmed weapons when standing still 001d247f
2 22 +50 Damage resistance and 50% more damage with melee and unarmed weapons when standing still 001d2480
3 43 When standing still, you have a chance to automatically disarm enemies who attack with a melee weapon 001d2482
Pain Train Strength 10 1 1 Sprinting into enemies while wearing power armor damages and staggers them 0004d89b
2 24 Sprinting into enemies while wearing power armor does even more damage and causes a more powerful stagger 00065e3c
3 50 Sprinting into enemies while wearing power armor causes massive damage and knocks them down; impact landing causes even more damage 00065e3d

Perception[edit | edit source]

Name Rank Attribute req. Level req. Effect Base ID
Pickpocket Perception 1 1 1 Picking pockets is 25% easier 0004d88a
2 6 Picking pockets is 50% easier; you can also plant a grenade into a person's inventory 000e3702
3 17 Picking pockets is 75% easier; you can steal equipped weapons out of a person's inventory 000e3703
4 30 Picking pockets is twice as easy; you can steal equipped items out of a person's inventory 001d248f
Rifleman Perception 2 1 1 20% more damage with non-automatic rifles 0004a0b6
2 9 40% more damage with non-automatic rifles; ignore 15% of a target's armor 0004a0b7
3 18 60% more damage with non-automatic rifles; ignore 20% of a target's armor 0004a0b8
4 31 80% more damage with non-automatic rifles; ignore 25% of a target's armor; gain a slight chance to cripple an opponent's limb 0006fa20
5 46 Non-automatic rifles do twice as much damage; ignore 30% of a target's armor; gain a higher chance to cripple a opponent's limb 00065e52
Awareness Perception 3 1 1 Ability to view a target's specific damage resistances in V.A.T.S. 000d2287
Locksmith Perception 4 1 1 Able to pick Advanced locks 000523ff
2 7 Able to pick Expert locks 00052400
3 18 Able to pick Master locks 00052401
4 41 Bobby pins never break when picking a lock 001d246a
Demolition Expert Perception 5 1 1 25% more damage with explosives; able to craft explosives at any chemistry station 0004c923
2 10 50% more damage with explosives; grenades gain a throwing arc 0004c924
3 22 75% more damage with explosives; explosives effect a larger area 0004c925
4 34 Explosives do twice as much damage; grenades and mines shot in V.A.T.S. explode for double damage 00065e13
Night Person Perception 6 1 1 +2 Intelligence between 6:00 PM and 6:00 AM 0004c93b
2 25 +3 Intelligence between 6:00 PM and 6:00 AM; gain night vision while sneaking 001d2495
Refractor Perception 7 1 1 +10 Energy resistance 000ca99d
2 11 +20 Energy resistance 000ca99e
3 21 +30 Energy resistance 000ca99f
4 35 +40 Energy resistance 00065e4b
5 42 +50 Energy resistance 00065e4c
Sniper Perception 8 1 1 Improved control and longer breath while aiming down sights 0004c92a
2 13 Non-automatic, scoped rifles have a chance to knock down opponents 0004c92b
3 26 Non-automatic scoped rifles gain a 25% bonus to the accuracy of headshots in V.A.T.S. 0004c92c
Penetrator Perception 9 1 1 With a decrease in accuracy, use V.A.T.S. to target enemy body parts that are behind cover 00024aff
2 28 With no penalty to accuracy, use V.A.T.S. to target enemy body parts that are behind cover 001d2477
Concentrated Fire Perception 10 1 1 While in V.A.T.S. every attack on the same body part gains a 10% bonus to accuracy 0004d890
2 26 While in V.A.T.S. every attack on the same body part gains a 15% bonus to accuracy 001d2459
3 50 While in V.A.T.S. every attack on the same body part gains a 20% bonus to accuracy and 20% bonus to damage 001d245a

Endurance[edit | edit source]

Name Rank Attribute req. Level req. Effect Base ID
Toughness Endurance 1 1 1 +10 Damage resistance 0004a0ab
2 9 +20 Damage resistance 0004a0ae
3 18 +30 Damage resistance 0004a0af
4 31 +40 Damage resistance 00065e5d
5 46 +50 Damage resistance 00065e5e
Lead Belly Endurance 2 1 1 Take less radiation damage from eating and drinking 0004a0b9
2 6 Take even less radiation damage from eating and drinking 00024b00
3 17 Take no radiation damage from eating and drinking 00024b01
Life Giver Endurance 3 1 1 +20 maximum hit points permanently 0004a0cf
2 8 +20 more hit points permanently 001d2465
3 20 +20 more hit points permanently; lost health slowly regenerates over time 001d2467
Chem Resistant Endurance 4 1 1 50% less likely to become addicted when consuming chems 0004a0d5
2 22 Become completely immune to chem addiction 00065e0c
Aquaboy / Aquagirl Endurance 5 1 1 No radiation damage from swimming; ability to breath underwater 000e36f9 (Aquaboy)
00000000 (Aquagirl)
2 21 Become undetectable when fully submerged underwater 001d248d (Aquaboy)
00000000 (Aquagirl)
Rad Resistant Endurance 6 1 1 +10 Radiation resistance 001d2479
2 13 +20 Radiation resistance 001d247a
3 26 +30 Radiation resistance 001d247b
Adamantium Skeleton Endurance 7 1 1 Reduced limb damage taken by 30% 0004c92d
2 13 Reduced limb damage taken by 60% 00024afd
3 26 Limbs cannot be damaged at all 00024afe
Cannibal Endurance 8 1 1 Eating human corpses restores lost hit points 0004b259
2 19 Eating ghoul or super mutant corpses restores lost hit points 001d1a62
3 38 Eating human, ghoul, and super mutant corpses restores significantly more lost hit points 001d1a63
Ghoulish Endurance 9 1 1 Radiation restores lost hit points 0004d89e
2 24 Radiation restores even more lost hit points 00065e22
3 48 Radiation restores even more lost hit points that before; some feral ghouls with randomly become friendly 00065e23
Solar Powered Endurance 10 1 1 +2 Strength and Endurance between 6:00 AM and 6:00 PM 0004d8a7
2 27 Sunlight slowly reduces accumulated radiation damage 001d2484
3 50 Sunlight slowly restores hit points 001d2485

Charisma[edit | edit source]

Name Rank Attribute req. Level req. Effect Base ID
Cap Collector Charisma 1 1 1 Buying and selling prices at vendors are better 001d2456
2 20 Buying and selling prices at vendors are much better 000d75e2
3 42 Ability to invest up to 500 caps to raise a store's buying capacity 001d2457
Lady Killer / Black Widow Charisma 2 1 1 Women/Men take 5% more damage and are easier to persuade in dialogue 0004a0d4 (Lady Killer)
00019aa3 (Black Widow)
2 7 Women/Men take 10% more damage, are even easier to persuade in dialogue, and are also easier to pacify using the Intimidation perk. 00065e33 (Lady Killer)
00065e31 (Black Widow)
3 16 Women/Men take 15% more damage, are much easier to persuade in dialogue, and are even easier to pacify using the Intimidation perk. 00065e34 (Lady Killer)
00065e32 (Black Widow)
Lone Wanderer Charisma 3 1 1 When without companions, take 15% less damage and increase carry weight by 50 001d246b
2 17 When without companions, take 30% less damage and increase carry weight by 100 001d246d
3 40 When without companions, all attacks deal 25% more damage 001d246e
Attack Dog Charisma 4 1 1 You dog can hold onto an enemy, making it easier to hit them in V.A.T.S. 0004b26d
2 9 Your dog has a chance to cripple the limb of the enemy he is holding 001d244d
3 25 Your dog has a chance to cause bleeding damage to the enemy he is holding 001d244e
Animal Friend Charisma 5 1 1 Aim at any animal below your level to have a chance to pacify it 0001e67f
2 12 After successfully pacifying an animal, you can incite it to attack for you 0004a0d9
3 28 After successfully pacifying an animal, you can give it specific commands 001d2450
Local Leader Charisma 6 1 1 Able to establish supply lines between workshop settlements 0004d88d
2 14 Able to build stores and workstations at workshop settlements 001d2468
Party Boy / Party Girl Charisma 7 1 1 There is no chance to become addicted to alcohol 0004d887 (Party Boy)
0004d888 (Party Girl)
2 15 The effects of alcohol are doubled 001d2473 (Party Boy)
001d2475 (Party Girl)
3 37 +3 Luck while under the influence of alcohol 001d2474 (Party Boy)
001d2476 (Party Girl)
Inspirational Charisma 8 1 1 Companions do more damage in combat and cannot hurt you 001d2461
2 19 Companions resist more damage in combat and cannot be hurt by you 001d2462
3 43 Companions can carry more items 001d2463
Wasteland Whisperer Charisma 9 1 1 Aim at any wasteland creature to have a chance to pacify it 001d248a
2 21 After successfully pacifying a wasteland creature, you can incite it to fight for you 001d248b
3 49 After successfully pacifying a wasteland creature, you can give it specific commands 001d248c
Intimidation Charisma 10 1 1 Aim at any human below your level to have a chance to pacify it. 001d02b5
2 23 After successfully pacifying a human, you can incite them to fight for you 001d02b6
3 50 After successfully pacifying a human, you can give them specific orders 001d02b7

Intelligence[edit | edit source]

Name Rank Attribute req. Level req. Effect Base ID
V.A.N.S Intelligence 1 1 1 The path to your closest quest objective is displayed in V.A.T.S. 000207d1
Medic Intelligence 2 1 1 Stimpaks restore 40% of lost health; RadAway removes 40% of radiation 0004c926
2 18 Stimpaks restore 60% of lost health; RadAway removes 60% of radiation 0006fa1c
3 30 Stimpaks restore 80% of lost health; RadAway removes 80% of radiation 0006fa1d
4 49 Stimpaks restore all lost health, RadAway removes all radiation, and both work much more quickly 00065e35
Gun Nut Intelligence 3 1 1 Gain access to Rank 1 gun modifications 0004a0da
2 13 Gain access to Rank 2 gun modifications 0004a0db
3 25 Gain access to Rank 3 gun modifications 0004a0dc
4 39 Gain access to Rank 4 gun modifications 0016578e
Hacker Intelligence 4 1 1 Able to hack Advanced terminals 00052403
2 9 Able to hack Expert terminals 00052404
3 21 Able to hack Master terminals 00052405
4 33 Never get locked out of a terminal when hacking 001d245d
Scrapper Intelligence 5 1 1 Able to salvage uncommon components (like screws, aluminum and copper) when scrapping weapons and armor 00065e65
2 23 Able to salvage rare components (like circuitry, nuclear material and fiber optics) when scrapping weapons and armor; items with favorited components are highlighted 001d2483
Science! Intelligence 6 1 1 Gain access to Rank 1 high-tech modifications 000264d9
2 17 Gain access to Rank 2 high-tech modifications 000264da
3 28 Gain access to Rank 3 high-tech modifications 000264db
4 41 Gain access to Rank 4 high-tech modificiations 0016578f
Chemist Intelligence 7 1 1 The effects of chems last 50% longer 000e36ff
2 16 The effects of chems last twice as long 000e3700
3 31 The effects of chems last 150% longer 000e3701
4 45 The effects of chems last 200% longer 001d2458
Robotics Expert Intelligence 8 1 1 Hack a robot and gain a chance to power it on off or on, or initiate a self-destruct 0004d889
2 19 Successfully hacking a robot allows you to incite it to attack 00065e64
3 44 Successfully hacking a robot allows you to give it specific commands 001acf96
Nuclear Physicist Intelligence 9 1 1 Radiation weapons do 50% more damage and fusion cores last 25% longer 001d246f
2 14 Radiation weapons do twice as much damage and fusion cores last 50% longer 001d2470
3 26 Fusion cores can be ejected from power armor like devastating grenades and fusion cores last twice as long 001d2471
Nerd Rage! Intelligence 10 1 1 Time slows, you gain 20 damage resistance and do 20% more damage while below 20% health 0004d886
2 31 Time slows, you gain 30 damage resistance and do 30% more damage while below 20% health 00065e37
3 50 Time slows, you gain 40 damage resistance and do 40% more damage while below 20% health, and killing opponents restores some lost health 00065e38

Agility[edit | edit source]

Name Rank Attribute req. Level req. Effect Base ID
Gunslinger Agility 1 1 1 20% more damage with non-automatic pistols 0004a09f
2 7 40% more damage with non-automatic pistols 0004a0a9
3 15 60% more damage with non-automatic pistols 0004a0aa
4 27 80% more damage with non-automatic pistols 0006fa1e
5 42 Non-automatic pistols do double damage and have a much better chance to disarm opponents 00065e24
Commando Agility 2 1 1 20% more damage with automatic weapons 0004a0c5
2 11 40% more damage with automatic weapons, with improved hip-fire accuracy 0004a0c6
3 21 60% more damage with automatic weapons, with even more improved hip-fire accuracy 0004a0c7
4 35 80% more damage with automatic weapons and gain a chance to stagger opponents 0006fa24
5 49 Automatic weapons do twice as much damage and have a better chance of staggering opponents. 00065e0d
Sneak Agility 3 1 1 Become 20% more difficult to detect while sneaking 00065e0d
2 5 Become 30% more difficult to detect while sneaking; no longer trigger floor-based traps 000b9882
3 12 Become 40% more difficult to detect while sneaking; no longer trigger enemy mines 000b9883
4 23 Become 50% more difficult to detect while sneaking; running no longer adversely affects stealth 000b9884
5 38 Engaging stealth mode causes distant enemies to lose you 000b9881
Mister Sandman Agility 4 1 1 Able to automatically kill a sleeping person; silenced weapons deal 15% bonus sneak attack damage 0004b258
2 17 Silenced weapons deal 30% bonus sneak attack damage 001d2490
3 30 Silenced weapons deal 50% bonus sneak attack damage 001d2491
Action Boy / Action Girl Agility 5 1 1 Action points regenerate 25% faster 0004d869 (Action Boy)
0004d872 (Action Girl)
2 18 Action points regenerate 50% faster 00065df5 (Action Boy)
00065df6 (Action Girl)
Moving Target Agility 6 1 1 +25 Damage and Energy resistance when sprinting 0004ddee
2 24 +50 Damage and Energy resistance when sprinting 001d2492
3 44 Sprinting cost 50% fewer action points 001e0791
Ninja Agility 7 1 1 Ranged sneak attacks deal 2.5x normal damage and melee sneak attacks deal 4x normal damage 0004d8a6
2 16 Ranged sneak attacks deal 3x normal damage and melee sneak attacks deal 5x normal damage 000e3704
3 33 Ranged sneak attacks deal 3.5x normal damage and melee sneak attacks deal 10x normal damage 000e3705
Quick Hands Agility 8 1 1 Reload all guns faster 000221fc
2 28 Reloading in V.A.T.S. costs no action points 001d2478
Blitz Agility 9 1 1 Melee attack range in V.A.T.S is significantly increased 001d2451
2 29 Melee attack range is V.A.T.S. is even more significantly increased, and the longer the distance traveled to attack, the more damage the attack deals. 001d2452
Gun-Fu Agility 10 1 1 Deal 25% more damage to your second V.A.T.S. target and beyond 0004d881
2 26 Deal 50% more damage to your third V.A.T.S. target and beyond 001d244f
3 50 Instantly deal a critical hit on your fourth V.A.T.S. target and beyond 001d245c

Luck[edit | edit source]

Name Rank Attribute req. Level req. Effect Base ID
Fortune Finder Luck 1 1 1 Find more bottle caps in containers 0004c942
2 5 Find even more bottle caps in containers 001acf98
3 25 Find even more bottle caps in containers 001acf99
4 40 Find even more bottle caps in containers; there is also a chance for enemies to explode into a shower of caps when you will them 00215cd4
Scrounger Luck 2 1 1 Find more ammunition in containers 0004a0b0
2 7 Find even more ammunition in containers 001acf9a
3 27 Find even more ammunition in containers 001acf9b
4 41 Find even more ammunition in containers 001eb99c
Bloody Mess Luck 3 1 1 5% bonus to damage; opponents sometimes explode into gore 0004a0bb
2 9 10% bonus damage 001d2453
3 31 15% bonus damage 001d2454
4 47 When an enemy explodes, nearby enemies may suffer the same fate. 001f418e
Mysterious Stranger Luck 4 1 1 The Mysterious Stranger will occasionally appear in V.A.T.S. to lend a hand, with deadly efficiency 0004c929
2 22 The Mysterious Stranger appears more often in V.A.T.S. 001d2493
3 41 The Mysterious Stranger appears even more often in V.A.T.S.; when he kills an enemy, there is a chance your critical meter will get filled 001d2494
Idiot Savant Luck 5 1 1 Randomly receive 3x normal experience from any action; the lower your Intelligence, the greater the chance 001d245e
2 11 Randomly receive 5x normal experience from any action; the lower your Intelligence, the greater the chance. 001d245f
3 34 Randomly receiving bonus experience from any action may trigger 3x bonus experience for all kills for a short time. 001d2460
Better Criticals Luck 6 1 1 Critical hits deal 50% more damage 0004d87a
2 15 Critical hits deal twice as much damage 00065e03
3 40 Critical hits deal 2.5x as much damage 00065e04
Critical Banker Luck 7 1 1 Able to save a critical hit to be used in V.A.T.S. later 0004c91f
2 17 Able to save two critical hits to be used in V.A.T.S. later 0004c920
3 43 Able to save three critical hits to be used in V.A.T.S. later; banking a critical hit has a chance to save an additional critical hit 0004c921
Grim Reaper's Sprint Luck 8 1 1 Any kill in V.A.T.S. has a 15% chance to restore all action points 0004d8a2
2 19 Any kill in V.A.T.S. has a 25% chance to restore all action points 00065e3e
3 46 Any kill in V.A.T.S. has a 35% chance to restore all action points and refill your critical meter 00065e3f
Four Leaf Clover Luck 9 1 1 Each hit in V.A.T.S. has a chance to refill your critical meter 0004d895
2 13 Each hit in V.A.T.S. has an even better chance to refill your critical meter 00065e20
3 32 Each hit in V.A.T.S. has a very good chance of filling your critical meter 00065e21
4 48 Each hit in V.A.T.S. has an excellent chance of filling your critical meter 001d245b
Ricochet Luck 10 1 1 An enemy's range attack will sometimes ricochet back and instantly kill them; the lower your current health, the higher the chance 001d247c
2 29 There is an increased chance an enemy's shot will ricochet back and kill them 001d247d
3 50 When an enemy's shot ricochets back and kills them, there is a chance your critical meter get filled 001d247e

Other perks[edit | edit source]

Magazine Perks[edit | edit source]

Magazine perks are perks granted from finding magazines in Fallout 4. Some magazines will grant and improve a single perk, while other magazines give you different, related perks.

Magazine Perk Effect Ranks
Astoundingly Awesome Tales Astoundingly Awesome
  • Regenerate 1 point of health per minute.
  • Take 5% less damage from robots.
  • RadAway heals +5% radiation damage.
  • +5% damage with the alien blaster
  • Gain +5 Poison Resistance.
  • Do +5% damage with the Cryolator.
  • Gain +5 Radiation Resistance.
  • Your canine companion permanently takes 10% less damage.
  • Do +5% damage against Super Mutants.
  • Gain +5 Action Points.
  • Do +5% damage at night.
  • Do +5% damage against Mirelurks.
  • Do +5% damage against Ghouls.
  • Do +5% damage with scoped weapons.
14
Grognak the Barbarian Barbarian Critical Hits with unarmed and melee attacks do +5% damage 10
U.S. Covert Operations Manual Covert Operations You are more difficult to detect while sneaking. 10
Guns and Bullets Guns and Bullets Ballistic weapons do +5% critical damage. 10
Tales of a Junktown Jerky Vendor Junktown Vendor Get better prices when buying from vendors. 8
Live & Love Live & Love
  • Companions permanently inflict +5% damage.
  • Robot companions permanently inflict 5% more damage.
  • +10 hit points for all companions permanently. 
  • Permanently gain +5% XP while adventuring with a companion.
  • Companions permanently gain +5 Damage Resistance and Energy Resistance.
  • Companions permanently gain +10 carry weight.
  • +25% XP for persuading men
  • Permanently gain +1 Luck from alcohol when adventuring with a companion.
  • +25% XP for persuading women
8
Massachusetts Surgical Journal Massachusetts Surgery Inflict +2% limb damage. 9
Tesla Science Tesla Science Energy weapons inflict +5% critical damage. 9
Tumblers Today Tumblers Today Gain a bonus to lockpicking. 5
The Unstoppables Unstoppable Gain a +1% chance of avoiding all damage from an attack. 5
Wasteland Survival Guide Wasteland Survival
  • Heal 50% more from fruits and vegetables.
  • Permanently take 5% less damage from insects.
  • Permanently heal +50% from irradiated packaged food and drink.
  • Permanently unlock new decoration items in workshop settlements. This perk won't be shown in the perk-list on the Pip-Boy.
  • Diamond City is now permanently marked on your map. This perk won't be shown in the perk-list on the Pip-Boy.
  • Permanently gain +10% discount from food and drink vendors
  • Permanently swim 25% faster
  • Permanently take 5% less damage from melee attacks.
  • Permanently collect more meat from animal kills.
9
Islander's Almanac
  • 5% less damage from Mirelurk melee attacks
  • 5% higher VATS chance against animals in combat
  • Unlocks point of interest map markers across the island. 
  • 10% less damage from Radiation based attacks
  • Unlocks Sludge based recipes
SCAV! SCAV! - Villainous Virtuosity Increases speech challenge success chance.
SCAV! - Bladed Bravado +25% Combat Knife and Switchblade damage.
SCAV! - Pugilistic Propensities. +10% hand to hand weapon damage
SCAV! - Cautionary Crafts +5% explosives damage.
SCAV! - Motivationally Moneyless +1 Strength & +1 Endurance if you have <= 10,000 caps.

+2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.

Companion perks[edit | edit source]

Perks are unlocked by achieving 100% affinity with a given companion. Additional conditions apply for Cait, Curie, MacCready, and Nick Valentine, who require for their companion quests to be completed first.

Dogmeat has no perks associated with him.

Perk Companion Effect
Berserk Strong When below 25% health, deal 20% more melee weapon damage.
Cloak & Dagger Deacon +40% Stealth Boy duration and 20% more sneak attack damage.
Close To Metal Nick Valentine One extra guess and 50% faster terminal cooldown when hacking
Combat Medic Curie Once per day, heal 100 hit points when your health is below 10%
Gift Of Gab Piper Receive double experience points for passing speech challenges and discovering new locations.
Isodoped Hancock Once 250 rads have been accumulated, critical hits occur 20% faster
Killshot MacCready Headshot accuracy in V.A.T.S. is increased by 20%
Know Your Enemy Danse +20% damage against feral ghouls, super mutants, and synths
Robot Sympathy Codsworth +10 damage resistance against robot energy weapons
Shield Harmonics X6-88 +20 energy resistance
Trigger Rush Cait When below 25% health, action points regenerate much more quickly
United We Stand Preston Garvey Deal 20% more damage and gain 20 damage resistance when facing three or more opponents.

See also[edit | edit source]


Promotional Content