Fallout 76 apparel

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For a list of unique apparel locations in Fallout 76, see Fallout 76 unique apparel.
This page lists all apparel in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For apparel in other Fallout games, please see "Apparel".
  • For an overview of Fallout 76 content, please refer to "Fallout 76".

Overview[edit | edit source]

  • Apparel generally follows the pattern established by Fallout 4, with both full-body outfits and segmented apparel being available. The former occupy all available slots, while the latter can be mixed and matched as needed, and are worn with an underarmor layer (eg. the Vault 76 Jumpsuit).
  • The system is changed by the addition of costumes (or clothes, as the official game guide insists), which are worn over any equipped body armor, changing the cosmetic appearance of the player - but nothing else.
  • Notably, since Survival elements are integrated in the game, the choice of apparel is a little more nuanced than before. Each item has a Condition rating and will eventually break if not repaired.
  • Furthermore, the presence of diseases and mutations means that selecting gear is essential to avoiding catching them. Sealed headgear like gas masks or hazmat suits prevent catching airborne disease.
  • Armor legendary effects.

List[edit | edit source]

Spawning[edit | edit source]

In order for armor to become available for crafting and at vendors, players need to reach a specific level. However, the system is very complex and entering areas way above the player character's level or killing enemies who are stronger than the player and completing high level quests will yield higher level armor.

The following table is a general guideline, showing where weapons and their plans/recipes can spawn (qualifying vendors, in containers, etc):

Player level Armor types
1 Wood (Light, Medium, Heavy)

Leather (Light)

6 Raider (Light)
8 Metal (Light)
11 Leather (Medium)
13 Robot (Light)
15 Trapper (Medium)

Trapper (Light)

Trapper (Heavy)

17 Raider (Medium)
20 Combat (Light)
22 Leather (Heavy)
24 Raider (Heavy)
27 Metal (Medium)
31 Robot (Medium)
34 Combat (Medium)
38 Robot (Heavy)
39 Metal (Heavy)
40 Combat (Heavy)
43 Marine

Armor sets[edit | edit source]

Name Class Full set resistance
Ballistic Energy
Leather armor Light
Combat armor Light
Metal armor Light
Raider armor Light
Robot armor Light
Wood armor Light
Marine armor Medium
Forest scout armor Medium
Urban scout armor Medium
Sturdy leather armor Medium
Sturdy combat armor Medium
Sturdy metal armor Medium
Sturdy raider armor Medium
Sturdy robot armor Medium
Trapper armor Medium
Marine armor Heavy
Heavy leather armor Heavy
Heavy combat armor Heavy
Heavy metal armor Heavy
Heavy raider armor Heavy
Heavy robot armor Heavy

Underarmors[edit | edit source]

Underarmors are worn beneath equipped armor sets.

Hazmat suits[edit | edit source]

Hazmat suits do not have any meaningful resistances, except for conferring a total (or near-total in the case of the damaged suit) ability to resist radiation.

Protective headgear[edit | edit source]

The following headgear confers immunity to damage and diseases from airborne threats, like in the Ash Heap or the Mire:

Outfits[edit | edit source]

Clothes[edit | edit source]

Clothes refers to a broad category of items worn over equipped armor, serving, effectively, as costumes. Unlike previous games, their function is cosmetic only - headgear and body outfits both.

Headgear[edit | edit source]

Costumes[edit | edit source]