Fallout 76 legendary weapon effects

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Gametitle-F76.png
Gametitle-F76.png

Fallout 76 weapons can have various legendary effects. They are dropped at random by epic enemies or received as rewards for completing quests.

Each legendary can have a single Tier 1.

List of effects[edit | edit source]

Tier 1 effects[edit | edit source]

Name of effect Description Editor ID
Stalker's If not in combat, +100% VATS accuracy at +50% AP cost mod_Legendary_Weapon1_AccuracyNotInCombat
Anti-armor Ignores 50% of your target's armor mod_Legendary_Weapon1_AntiArmor
Junkie's More damage the more your withdrawal effects mod_Legendary_Weapon1_DamageAddiction
Instigating Double damage if target is full health mod_Legendary_Weapon1_DamageFirstBlood
Bloodied Does more damage the lower your health is. mod_Legendary_Weapon1_DamageInverseHealth
Nocturnal Damage increases with the night and decreases with the day mod_Legendary_Weapon1_DamageNight
Berserker's More damage the lower your Damage Resistance mod_Legendary_Weapon1_DamageUnarmored
Suppressor's Reduce your target's damage output by 20% for 3s mod_Legendary_Weapon1_DebuffDamage
Furious Damage increased after each consecutive hit on the same target mod_Legendary_Weapon1_DmgConsecutiveHits
Hunter's +30% damage to animals mod_Legendary_Weapon1_DmgVsAnimals
Exterminator's +30% damage to Mirelurks and bugs mod_Legendary_Weapon1_DmgVsBugs
Ghoul Slayer's +30% damage to ghouls mod_Legendary_Weapon1_DmgVsGhouls
Assassin's +10% damage to Players mod_Legendary_Weapon1_DmgVsPlayers
Troubleshooter's +30% damage to robots mod_Legendary_Weapon1_DmgVsRobots
Zealot's +30% damage to Scorched mod_Legendary_Weapon1_DmgVsScorched
Mutant Slayer's +30% damage to super mutants mod_Legendary_Weapon1_DmgVsSupermutants
Mutant's Damage increased by 10% if you are mutated mod_Legendary_Weapon1_DmgWithMutation
Executioner's +50% more damage when your target is below 40% health mod_Legendary_Weapon1_Execute
Never Ending Double ammo capacity mod_Legendary_Weapon1_Guns_AmmoCapacity2x
Never Ending Auto Quadruple ammo capacity mod_Legendary_Weapon1_Guns_AmmoCapacity4x
Medic's V.A.T.S. crits will heal you and your group mod_Legendary_Weapon1_Guns_CritsHealGroup
Two Shot Shoots an additional projectile mod_Legendary_Weapon1_Guns_TwoShot
Concussive Gain a chance to knock your target back mod_Legendary_Weapon1_Knockback-CUT
Vampire's Gain brief health regeneration when you hit an enemy mod_Legendary_Weapon1_Vampire

Tier 2 effects[edit | edit source]

Name of effect Description Editor ID
Crippling +50% limb damage mod_Legendary_Weapon2_DmgLimbs
Basher's Bashing damage increased by 40% mod_Legendary_Weapon2_Guns_Bashing
Lucky V.A.T.S. critical shots do +50% damage mod_Legendary_Weapon2_Guns_DmgCrits
Hitman's +10% damage while aiming mod_Legendary_Weapon2_Guns_DmgSights
Explosive Bullets explode for area damage. mod_Legendary_Weapon2_Guns_ExplosiveBullets
Rapid 25% faster fire rate mod_Legendary_Weapon2_Guns_RoF
VATS Enhanced +33% VATS hit chance mod_Legendary_Weapon2_Guns_VATSAccuracy
Riposting Reflects 50% of melee damage back while blocking mod_Legendary_Weapon2_Melee_BlockReflects
Power Attack Damage 40% more power attack damage mod_Legendary_Weapon2_Melee_DamagePowerAttack
Melee Speed 40% faster swing speed mod_Legendary_Weapon2_Melee_SwingSpeed

Tier 3 effects[edit | edit source]

Name of effect Description Editor ID
Durability 50% more durability than normal mod_Legendary_Weapon3_Durability
Lucky Your V.A.T.S. critical meter fills 15% faster mod_Legendary_Weapon3_Guns_CritSpeed
Nimble Faster movement speed while aiming. mod_Legendary_Weapon3_Guns_MoveSpeedSights
Rapid 15% faster reload mod_Legendary_Weapon3_Guns_ReloadSpeed
Resilient +250 Damage Resistance while reloading mod_Legendary_Weapon3_Guns_ResistReload
Steadfast +50 Damage Resistance while aiming. mod_Legendary_Weapon3_Guns_ResistSights
Perception +1 Perception mod_Legendary_Weapon3_Guns_StatPerception
VATS Enhanced 25% less V.A.T.S. Action Point cost mod_Legendary_Weapon3_Guns_VATSCostAP
Cavalier's Take 15% less damage while blocking mod_Legendary_Weapon3_Melee_LessDamageBlock
Cavalier's Take 40% less damage while power attacking mod_Legendary_Weapon3_Melee_LessDamagePowerAttack
Endurance +1 Endurance mod_Legendary_Weapon3_Melee_StatEndurance
Strength +1 Strength mod_Legendary_Weapon3_Melee_StatStrength
Agility +1 Agility mod_Legendary_Weapon3_StatAgility
Lightweight 90% reduced weight mod_Legendary_Weapon3_Weight

Tier 4 effects[edit | edit source]

Name of effect Description Editor ID
Wounding Targets bleed for 25 damage over 5 seconds mod_Legendary_Weapon4_Bleed
Incendiary Targets burn for 24 damage over 3 seconds mod_Legendary_Weapon4_Burn
Kneecapper Chance to cripple a limb mod_Legendary_Weapon4_Cripple
Freezing Critical hits freeze targets. mod_Legendary_Weapon4_Guns_CritFreeze
Enraging Critical hits cause target to frenzy. mod_Legendary_Weapon4_Guns_CritFrenzy
Blazing Block 25% chance to deal 50 Fire damage on a successful block mod_Legendary_Weapon4_Melee_BlockBurns
Charged 10% chance to deal 40 Electrical damage on a successful block mod_Legendary_Weapon4_Melee_BlockElectrocutes
Freezing Block 25% chance to freeze your opponent on a successful block mod_Legendary_Weapon4_Melee_BlockFreeze
Fenzying Block 10% chance to frenzy your opponent on a successful block mod_Legendary_Weapon4_Melee_BlockFrenzies
Irradiating 50% chance to deal 50 Rads on a successful block mod_Legendary_Weapon4_Melee_BlockIrradiates
Poisoner's Target is poisoned for 50 damage over 10 seconds mod_Legendary_Weapon4_Poison
Staggering Chance to stagger on hit mod_Legendary_Weapon4_Stagger

Tier 5 effects[edit | edit source]

Name of effect Description Editor ID
Active +10 Action Points mod_Legendary_Weapon5_ActionPoints
Dangerous 20% more damage mod_Legendary_Weapon5_Damage
Healthy +10 Health mod_Legendary_Weapon5_Health