Fallout 76 mutations

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This page lists all mutations in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For mutations in other Fallout games, please see "Mutation".
  • For an overview of Fallout 76 content, please refer to "Fallout 76".

General information[edit | edit source]

Fallout 76 alters the way radiation works: Instead of just limiting your SPECIAL stats or max health, it allows you to develop various mutations, which act like traits in other games in the series: They give a mixture of powerful positive and negative effects. Whenever a player takes Radiation damage, they have a chance to gain a Mutation. Players cannot gain Mutations if they are below Level 5.

Mutations are semi-permanent. Every time the player uses RadAway, there is a chance that a Mutation will be removed. They can keep using RadAway for more attempts to remove a Mutation.

Serums are consumable items that will grant a specific Mutation as soon as the player uses it. If they already have that Mutation, the Serum will temporarily suppress the negative effects of the Mutation and increase the positive effects.

The Starched Genes perk allows for semi-locking mutations, reducing the chance for them to be removed by RadAway.

List[edit | edit source]

Mutation Positive effects Negative effects
Chameleon While crouched, unarmoured, and standing; gain invisibility.
Bird Bones +4 Intelligence. Falling from heights is slower and safer. -4 Strength.
Eagle Eyes Critical damage +25%.

+4 Perception.

-4 Strength.
Egg Head +6 Intelligence. -3 Strength.

-3 Endurance.

Electrically Charged Chance to shock melee attackers upon being hit.
Empath -25% damage taken by teammates. +33% damage taken by player.
Grounded +100 Energy Resistance. -20% Energy damage.
Healing Factor Health regeneration +300%. Chem effects -55%.
Herbivore Vegetables provide double the benefits and no diseases. Cannot eat meat.
Carnivore Meat provides double the benefits and no diseases. Cannot eat vegetables.
Plague Walker Poison aura scaling with the player's diseases
Marsupial Carry weight +20, improved jump height. -4 Intelligence.
Scaly Skin +50 damage and energy resistance. -25 AP.
Speed Demon +20% movement speed and reload speed. Increased Hunger and Thirst accumulation
Talons Unarmed attacks deal 25% more damage and cause bleeding. -4 Agility
Twisted Muscles +25% melee damage. Better chance to cripple enemy limbs. -50% gun accuracy.
Herd Mentality +2 to all SPECIAL stats when grouped. -2 to all SPECIAL stats when solo.