Fallout 76 power armor

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Gametitle-F76.png
Gametitle-F76.png

Power armor is a major part of gameplay in Fallout 76.

Overview[edit | edit source]

Power armor is not equipped in the usual sense of the word – it is a separate world entity that is entered from the back - the armor unfolds, the operator steps in, and then seals around them. To enter power armor, simply use an empty suit. To exit, hold down the use key (E by default on PC, A on Xbox One, and X on PlayStation 4). The power armor also replaces the standard HUD with its own heads-up display, including a compass and gauges for hit points, action points, radiation, the remaining number of fusion cores available, and an ammunition counter.

The power armor suit is made out of six individual components: the helmet, torso, two arms, and two legs, worn over a power armor frame. Each component can be swapped out and the suit can be as unified or as jigsaw as the player wants it to be. In combat, damage is tracked individually per piece and it is possible for them to be damaged to the point of shattering, requiring them to be repaired.

Power armor also requires a charged fusion core for its operation and consumes the charge at a steady rate whenever the player is moving. The rate at which the fusion core runs out of charge increases drastically if one sprints in it. If the charge runs out and there are no replacements, movement speed is greatly reduced and the player cannot perform power attacks or sprint. However, it will protect against fall damage regardless of charge, allowing for dramatic escapes. The helmet-mounted flashlight will also continue to work.

If one abandons their power armor, a marker will automatically appear on the Pip-Boy map displaying the location of the armor. However, this marker will only display the most recent suit of power armor exited( Fallout 4 not 76)

Summary[edit | edit source]

Advantages
  • Greatly increased resistance to ballistic, energy, and radiation damage.
  • Immunity to fall damage.
  • Increased carrying capacity. While equipped, power armor components are weightless.
  • Faster sprinting and jumping.
  • Ability to upgrade power armor with additional functionality.
  • Head-mounted directional flashlight.
  • Sealed armor allows for walking underwater for several minutes before beginning to suffocate.
  • Helmet prevents contracting airborne and waterborne hazards.
Disadvantages
  • Power armor has a limited health pool for each component and has to be periodically repaired. Once broken, parts cannot be equipped until they are repaired at a power armor station.
  • One cannot use crafting stations or furniture while power armor is equipped.
  • When underwater, the operator can only move at a walking pace.
  • Wearing power armor without a power armor helmet prevents use of the flashlight.
  • Power Armor requires at least one Fusion Core to function properly. Without one, you are unable to sprint, power attack, or fast travel.

List of power armor[edit | edit source]

Power armor plays a slightly different role and is intended less as a straightforward progression than a tactical choice, balancing the cost of repairs against the protection. The basic frame provides 60 damage resistance against each damage type.

Model Level req. Parts Ballistic protection Energy protection Radiation protection
Armor level Armor level Armor level
15 20 25 30 35 40 45 50 15 20 25 30 35 40 45 50 15 20 25 30 35 40 45 50
Raider Power Armor 15 Limbs 24 33 42 51 24 33 42 51 24 33 42 51
Torso 40 55 71 86 40 55 71 86 40 55 71 86
Full 160 220 281 341 160 220 281 341 160 220 281 341
Excavator Power Armor 25 Limbs 24 30 36 24 30 36 24 30 36
Torso 42 51 60 42 51 60 42 51 60
Full 162 201 240 162 201 240 234 300 366
T-45 Power Armor 25 Limbs 34 44 54 34 44 54 34 44 54
Torso 58 74 90 58 74 90 58 74 90
Full 228 294 360 228 294 360 228 294 360
T-51 Power Armor 30 Limbs 45 56 68 45 56 68 27 33 49
Torso 75 94 114 75 94 114 46 55 65
Full 300 374 454 300 374 454 181 220 310
T-60 Power Armor 40 Limbs 50 60 45 55 50 60
Torso 84 100 79 95 100 115
Full 334 400 304 370 350 415
X-01 Power Armor 45 Limbs 50 60 56 68 56 68
Torso 82 98 94 113 94 113
Full 332 398 374 453 374 453
Ultracite Power Armor 50 Limbs 68 59 59
Torso 113 98 98
Full 453 393 393

Graph comparison[edit | edit source]

Note
Hover over each bar for detailed information on the armor's level. Numbers inside the bars denote the level of damage resistance. For information on how the game calculates damage resistance, see this article.
Legend
Raider power armor
Excavator power armor
T-45 power armor
T-51 power armor
T-60 power armor
X-01 power armor
Ultracite power armor
Limbs
Ballistic Energy Radiation
24
24
30
33
34
36
42
44
45
50
50
51
54
56
60
60
68
68
24
24
30
33
34
36
42
44
45
45
51
54
55
56
56
59
68
68
24
24
27
30
33
33
34
36
42
44
49
50
51
54
56
59
60
68
Torsos
Ballistic Energy Radiation
40
42
51
55
58
60
71
74
75
79
86
90
94
94
95
98
113
114
40
42
51
55
58
60
71
74
75
82
84
86
90
94
98
100
113
114
24
27
30
33
34
36
40
44
49
50
54
55
56
59
60
68
71
86
Full suit
Ballistic Energy Radiation
160
162
201
220
228
240
281
294
300
332
334
341
360
374
398
400
453
454
160
162
201
220
228
240
281
294
300
304
341
360
370
374
374
393
453
454
160
181
220
220
228
234
281
294
300
310
341
350
360
366
374
393
415
453

Power armor locations[edit | edit source]