Fallout 76 weapons

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For a list of unique weapon locations in Fallout 76, see Fallout 76 unique weapons.
This page lists all weapons in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout 76 content, please refer to "Fallout 76".
 
Gametitle-F76.png
Gametitle-F76.png

Overview[edit | edit source]

  • All weapons can spawn as a legendary variant with a single special effect.
  • All weapon types are described here. Note that the game relies on Fallout 4 gameplay, except for the addition of a condition meter, so there are similarities. As such:
    • Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun.[1]
    • Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun.[2]
    • Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher.[3]
    • Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver.[4]
    • Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.[5]

List[edit | edit source]

Melee[edit | edit source]

Weapon damage for close combat weapons is determined by Strength. Damage is increased by 10% per point of Strength.

Name Level req. Damage Fire rate AP cost Weight Value
Board
Bowie knife 12 Fast 1 19
Chinese officer sword
Combat knife Fast
Commie Whacker
Death tambo
Drill Very Fast
Fire axe Slow
Guitar sword
Hatchet 23 Medium 3 8
Lead pipe 17 Medium 3 9
Machete Medium
Multi-purpose axe 37 Slow 4 20
Pickaxe
Pipe wrench
Pool cue
Protest sign 11 Slow 3 1
Ripper Very Fast
Rolling pin
Security baton
Shishkebab
Sickle 11 Medium 2 15
Ski sword
Sledgehammer
Spear 15 56 Medium 2 15
Super sledge
Switchblade Fast
Tire iron
Walking cane

Unarmed[edit | edit source]

Name Level req. Damage Fire rate AP cost Weight Value
Boxing glove
Deathclaw gauntlet
Knuckles
Mole miner gauntlet 20 59 Medium 12 78
Power fist

Ballistic[edit | edit source]

Pistols[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
.44 pistol .44 round 5 48 0.625 rps 35 Snubnose: 21.93 m (71.96 ft)

Standard/Bull: 32.9 m (107.94 ft)

4 85
10mm pistol 10mm round 18 4.66 rps 28 Short barrel: 21.93 m (71.96 ft)

Long: 32.9 m (107.94 ft)

3 45
Black powder pistol
Paddle ball Paddle ball string 1 2.5 rps 10 3.66 m (11.99 ft) 2 10
Pipe pistol .38 round 13 5.55 rps 30 Stub: 21.93 m (71.96 ft)Short barrel: 32.9 m (107.94 ft)

Long barrel: 58.49 m (191.9 ft)

2 20
Pipe bolt-action pistol .308 round 34 3.33 rps 29 3 30
Pipe revolver pistol .45 round 24 3.33 rps 35 4 25
Single action revolver .44 round 10 42 4
Western revolver .44 round 20 50

Shotguns[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Combat shotgun Shotgun shell 20 50 120 rpm

3.2 sec reload

Short barrel: 25.59 m (83.96 ft)

Long barrel: 32.9 m (107.94 ft)

-90% damage out of range

7 65
Double-barreled shotgun Shotgun shell 15 8x45 3.63 rps

3 sec reload

30 Sawed-off: 21.93 m (71.96 ft)

Short: 25.59 m (83.96 ft)

Long: 32.9 m (107.94 ft)

-90% damage out of range

6 30
Pump action shotgun Shotgun shell 50 7.7 33

SMG[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
10mm submachine gun 10mm round 14 3 18
Submachine gun .45 round 15 13 12.7 rps 35 32.9 m (107.94 ft) 7 60

Rifles[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Assault rifle 5.56mm round 30 4 rps 32 Short barrel: 32.9 m (107.94 ft)

Long barrel: 58.49 m (191.9 ft)

8 100
Combat rifle .45 round 33 3.33 rps 25 Short barrel: 32.9 m (107.94 ft)

Long barrel: 58.49 m (191.9 ft)

7 75
Hunting rifle .308 round 5 37 0.35 rps 28 Short barrel: 32.9 m (107.94 ft)

Long barrel: 58.49 m (191.9 ft)

6 40
Pipe rifle .38 round 13 5.55 rps 30 Stub: 21.93 m (71.96 ft)Short barrel: 32.9 m (107.94 ft)

Long barrel: 58.49 m (191.9 ft)

2 20
Pipe bolt-action rifle .308 round 34 3.33 rps 29 3 30
Pipe revolver rifle .45 round 24 3.33 rps 35 4 25

Heavy[edit | edit source]

Name Ammunition Level req. Damage Fire
rate
AP cost Range Weight Value Base ID
General purpose machine gun
Minigun 5mm round 8 27.2 rps 30 Accelerated: 25.59 m (83.96 ft)

Standard: 36.56 m (119.94 ft)

Tri: 51.18 m (167.91 ft)

18 300 0001f669
Missile launcher Missile 150 0.23 rps 45 Not applicable 20 300 0003f6f8
Fat Man Mini nuke 400 0.1 rps 60 30 500 000bd56f

Special[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Binoculars 1 8 2 5
Crossbow Crossbow bolt
Flare gun Flare 1 5 2 30
Railway rifle Railway spike 100 1 rps 20 Short barrel: 32.9 m (107.94 ft)

Long barrel: 58.49 m (191.9 ft)

9 200
Syringer Syringer ammo Special 3.33 rps 35 Stub barrel: 21.93 m (71.96 ft)Short barrel: 32.9 m (107.94 ft)

Long barrel: 58.49 m (191.9 ft)

4 100

Energy[edit | edit source]

Laser[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Laser pistol Fusion cell 24 5 rps 25 Short: 32.9 m (107.94 ft)

Long: 58.49 m (191.9 ft)

Sniper: 65.8 m (215.89 ft)

3 60
Laser rifle Fusion cell 24 5 rps 25 Short: 32.9 m (107.94 ft)

Long: 58.49 m (191.9 ft)

Sniper: 65.8 m (215.89 ft)

3 60

Plasma[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Plasma pistol Plasma cartridge 24+24 3.33 rps 30 Flamer: 10.85 m (35.61 ft)Splitter: 32.9 m (107.94 ft)

Automatic: 58.49 m (191.9 ft)

Sniper: 65.8 m (215.89 ft)

3 112
Plasma rifle 24+24 3.33 rps 30
Plasma scattergun 24+24 3.33 rps 30
Plasma thrower 12+12 9 rps 30
Plasma sniper rifle 38+38 3.33 rps 30

Gauss[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Gauss rifle 2mm EC 110 6.66 rps 30 Standard: 54.84 m (179.91 ft)

Shielded: 62.15 m (203.89 ft)

8 150

Flamer[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Flamer Flamer fuel 9 90 30 47 15 125

Special[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Alien blaster Alien blaster round 50 100 20 119 2 300
Gamma gun Gamma round 10 (rads) 66 30 Small dish: 32.9 m (107.94 ft)

Large dish: 58.49 m (191.9 ft)

3 150
Gatling Laser Fusion core 14 27.2 rps Standard: 58.49 m (191.9 ft)Charging: 65.8 m (215.89 ft) 18 750

Other[edit | edit source]

Grenades[edit | edit source]

Name Damage AP cost Range Weight Value
Baseball grenade 101 20 28.56 m (93.7 ft) 1 40
Cryogenic grenade 101 20 0.5 125
Fragmentation grenade 151 20 0.5 50
Molotov cocktail 51 50 0.5 20
Nuka grenade 301 + 100 20 0.5 100
Plasma grenade 150 + 150 20 0.5 135
Pulse grenade 150 20 0.5 100

Mines[edit | edit source]

Name Damage AP cost Range Weight Value
Fragmentation mine 101 93 0.5 50
Plasma mine 150 + 150 93 0.5 100
Pulse mine 150 93 0.5 100
Bottlecap mine 301 20 93 0.5 75
Nuke mine 301 + 100 93 0.5 100

References

  1. Fallout 4 loading screen hints: "Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun."
  2. Fallout 4 loading screen hints: "Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun."
  3. Fallout 4 loading screen hints: "Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher."
  4. Fallout 4 loading screen hints: "Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver."
  5. Fallout 4 loading screen hints: "Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle."