Fallout 76 weapons

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Icon disambig.svg
For a list of unique weapon locations in Fallout 76, see Fallout 76 unique weapons.
This page lists all weapons in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout 76 content, please refer to "Fallout 76".
 
Gametitle-F76.png
Gametitle-F76.png

Overview[edit | edit source]

  • All weapons can spawn as a legendary variant with a single special effect.
  • The game relies on Fallout 4 game play, except for the addition of a condition meter, so there are similarities. As such, the weapon types are:
    • Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun.[1]
    • Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun.[2]
    • Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher.[3]
    • Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver.[4]
    • Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.[5]

Perks and weapons[edit | edit source]

Weapons are no longer categorized purely by damage type, but also by their handling and mode of fire. This can be a bit confusing at first, so here's a quick breakdown of which perks fall under what type (basic models; putting an automatic receiver on eg. a 10mm pistol will change the semi-automatic to an automatic pistol).

Weapon types Characteristic
Damage Armor Penetration Accuracy Range Weight Reload Attack Speed Special Effects
Pistol Gunslinger (AG)

Expert Gunslinger (AG)

Master Gunslinger (AG)

Crack Shot (PE)

Modern Renegade (PE)

Crack Shot (PE) Packin' Light (AG) Cripple Limbs:

Modern Renegade (PE)

Automatic pistol Guerrilla (AG)

Expert Guerrilla (AG)

Master Guerrilla (AG)

Packin' Light (AG)
Rifle Rifleman (PE)

Expert Rifleman (PE)

Master Rifleman (PE)

Tank Killer (PE) Long Shot (PE) Stagger:

Tank Killer (PE)

Cripple Limbs:

Tormentor (LK)

Automatic rifle Commando (PE)

Expert Commando (PE)

Master Commando (PE)

Ground Pounder (PE) Ground Pounder (PE)
Shotgun Shotgunner (ST)

Expert Shotgunner (ST)

Master Shotgunner (ST)

Skeet Shoter (PE) Scattershot (ST) Scattershot (ST) Stagger and Cripple Limbs:

Enforcer (AG)

Explosive weapon Demolition Expert (IN)
Heavy gun Heavy Gunner (ST)

Expert Heavy Gunner (ST)

Master Heavy Gunner (ST)

Stabilized (IN)1 Bear Arms (ST) Lock and Load (ST) Stagger and Cripple Limbs:

One Gun Army (LK)

1H melee weapon Gladiator (ST)

Expert Gladiator (ST)

Master Gladiator (ST)

Incisor (ST) Martial Artist (ST) Martial Artist (ST)
2H melee weapon Slugger (ST)

Expert Slugger (ST)

Master Slugger (ST)

Incisor (ST) Martial Artist (ST) Martial Artist (ST)
Unarmed weapon Iron Fist (ST)
Explosives AoE: Grenadier (PE)

Dam: Demolition Expert (IN)

Fire in the Hole (PE) Ordnance Express (ST)

1 - requires Power Armor

Other useful weapon perks include:

  • Basher (ST): Up to +50% damage and a 10% chance to cripple the opponent when bashing.
  • Bandolier (ST): Up to -90% ballistic ammo weight.
  • Batteries Included (IN): Up to -90% energy weapon ammo weight.
  • Bloody Mess (LK): Up to +15% bonus damage.
  • Covert Operative (AG) and Ninja (AG): Increased sneak attack critical multiplier with ranged and melee weapons respectively.
  • Exterminator (PE): Up to 75% armor penetration against insects.
  • Glow Sight (PE): Up to +60% to glowing enemies. Glowing enemies are now top of the line enemy variants.
  • Gun-Fu (AG): Increased damage dealt to targets in VATS (if they're targeted after killing the initial target).
  • Gun Runner (AG): Up to +20% running speed with a pistol equipped.
  • Luck of the Draw (LK): Chance for weapon to repair itself when hitting an enemy.
  • Mister Sandman (AG): Up to +50% sneak attack damage at night with silenced weapons.
  • Quick Hands (LK): Chance for instantly reloading the weapon when the clip empties.
  • Sniper (PE): Reduces weapon scope sway.
  • Weapon Artisan (IN): Can repair any weapon up to 200% of its normal condition.

Crafting and durability are affected by the following perks, granting up to +50% durability and unlocking mod crafting.

Spawning[edit | edit source]

In order for weapons to become available for crafting and at vendors, players need to reach a specific level. However, the system is very complex and entering areas way above the player character's level or killing enemies who are stronger than the player will yield higher level weapons (e.g. entering Sam Blackwell's bunker in The Mire (a high level area) can yield level 30+ hunting rifle spawns even if the player's half that or less).

The following table is a general guideline, showing where weapons and their plans/recipes can spawn at qualifying vendors, in containers, or (worst case) on enemies busy shooting players in various vulnerable areas.

Type Weapon
Damage
Pipe Revolver (Semi-Auto)

Pipe Pistol (Semi-Auto)

Pipe Bolt Action Pistol

Machete

Hunting Rifle (Short)

Golf Club

Flare Gun

Board

Baseball Bat

Weight
Pump-Action Shotgun

Pipe Revolver Rifle (Semi-Auto)

Pipe Bolt Action Rifle

Pickaxe

Paddle Ball

Meat Hook

Laser Pistol (Semi-Auto)

Fire Axe

Boxing Glove

Bowie Knife

Baton

.44

.44 (Scoped)

10mm (Semi-Auto)

10
Switchblade

Sledgehammer

Single-Action Revolver

Revolutionary Sword

Polehook

Syringer

Pipe Gun (SMG)

Pipe Rifle (Semi-Auto)

Pipe Rifle (Auto)

Pipe Pistol (Auto)

Laser Pistol (Sniper)

Laser Rifle (Semi-Auto)

Laser Rifle (Short Semi-Auto)

Hunting Rifle (Full-Size)

Cultist Blade

Chinese Officer Sword

Blackpowder Pistol

Shock Baton

10mm (Auto)

10mm SMG
15
Submachine Gun

Spear

Ski Sword

Plasma Pistol (Semi-Auto)

Pipe Sniper Rifle

Pipe Bolt Action Sniper Rifle

Mr Handy Buzz Blade

M79

Hunting Rifle (Sniper)

Handmade Rifle (Short Semi-Auto)

Handmade Rifle (Auto)

Double-Barrel Shotgun

Cultist Dagger

Crossbow

Blackpowder Rifle
20
Revolver

Plasma Scattergun

Plasma Rifle (Semi-Auto)

Mole Miner Gauntlet

Missile Launcher

Handmade Rifle (Full-Size Semi-Auto)

Guitar Sword

Gatling Gun

Gamma Gun

Drill

Death Tambo

Combat Shotgun (Short Semi-Auto)

Combat Rifle (short Semi-Auto)
25
Plasma Sniper Rifle

Plasma Rifle (Auto)

Plasma Pistol (Auto)

Lever Gun (Short)

Laser Rifle (Scattershot)

Laser Rifle (Auto)

Laser Pistol (Auto)

Handmade Rifle (Sniper)

Fatman

Enclave Plasma Rifle (Semi-Auto)

Enclave Plasma Pistol (Semi-Auto)

Cryolator

Combat Shotgun (Semi-Auto)

Combat Shotgun (Auto)

Combat Rifle (Sniper)

Combat Rifle (Semi-Auto)

Broadsider

Assaultron Head

Assaultron Blade

50cal Machine Gun
30
War Drum

Ultracite Laser Gun

Super Sledge

Railway rifle

Power Fist

Plasma Flamer

Mole Miner Gauntlet

MG42

Harpoon Gun

Gatling Plasma

Flamer

Enclave Plasma Scattergun

Deathclaw Gauntlet

Combat Rifle (Auto)

Bone Club

Assault Rifle (Short Semi-Auto)
35
Shishkebab

Mini Gun

Lever-Action Rifle (Full-Size)

Gauss Rifle (Semi-Auto)

Enclave Plasma Sniper Rifle

Enclave Plasma Rifle (Auto)

Enclave Plasma Pistol (Auto)

Broadsider (Multishot)

Assault Rifle (Semi-Auto)

Assault Rifle (Auto)
40
Ripper

Radium Rifle (Short, Semi-Auto)

Radium Rifle (Semi-Auto)

Tesla Rifle

Fatman (MIRV)

Enclave Plasma Flamer

Bone Hammer

Auto Grenade Launcher
45
Lever-Action Rifle (Sniper)

Gauss Rifle (Sniper)

Assault Rifle (Sniper)

Tools[edit | edit source]

Certain items are coded as weapons, but they are not used for doing damage. These are classified as tools. These include:

Melee[edit | edit source]

Weapon damage for melee weapons is affected by Strength. Damage is increased by 5% , per point of Strength.

Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.

1 Hand Melee[edit | edit source]

Name Level req. Damage Attack Speed
Assaultron Blade 25 25: 28

35: 33

45: 40

Medium
Bowie Knife 5 10: 10

15: 15

25: 20

35: 25

45: 30

Fast
Chinese Officer Sword 5 5: 16

15: 21

25: 26

35: 31

45: 36

Medium
Combat Knife 1 1: 9

5: 13

10: 17

20: 21

30: 25

40: 29

50: 33

Fast
Commie Whacker - 5 Medium
Drill 20 22 Very Fast
Hatchet 1 1: 15

5: 17

10: 20

25: 25

30: 30

40: 35

50: 40

Medium
Lead Pipe 1 1: 14

5: 16

10: 19

20: 24

30: 29

40: 34

50: 39

Medium
Machete 1 1: 15

5: 17

10: 20

20: 25

30: 30

40: 35

50: 40

Medium
Pipe Wrench 1 1: 13

5: 15

10: 18

20: 21

30: 24

40: 27

50: 30

Medium
Ripper 40 40: 2/hit Very Fast
Rolling Pin 1 1: 9

5: 12

10: 15

20: 19

30: 22

40: 25

50: 28

Medium
Security Baton 5 5: 15

15: 25

25: 30

35: 35

45: 40

Medium
Switchblade 10 10: 14

20: 18

30: 22

40: 26

50: 30

Fast
Sickle 1 1: 14

5: 16

10: 20

20: 24

30: 28

40: 32

50: 36

Medium
Tire Iron 1 1: 12

5: 14

10: 17

20: 20

30: 23

40: 26

50: 29

Medium
Shishkebab 35 35: 22+22

45: 27+27

Medium
Walking Cane 1 1: 17

5: 19

10: 22

20: 27

30: 32

40: 37

50: 42

Medium
Cultist Blade 10 10: 15

20: 20

30: 25

40: 30

50: 40

Medium
Cultist Dagger 15 15: 20

25: 25

35: 28

45: 32

Fast
Revolutionary Sword 10 10: 24

30: 29

40: 39

50: 44

Medium
Ski Sword 15 15: 35

25: 40

35: 45

45: 50

Medium

2 Hand Melee[edit | edit source]

Name Level req. Damage Attack Speed Unique variants
Baseball Bat 1 1: 28

5: 35

15: 40

25: 45

35: 50

45: 55

Slow
Board 1 1: 25

5: 30

15: 35

25: 40

35: 45

45: 50

Slow
Guitar Sword 15 15: 35

25: 40

35: 45

45: 50

Medium
Pickaxe 5 5: 32

15: 41

25: 48

35: 55

45: 60

Slow
Multi-Purpose Axe 1 1: 26

5: 32

15: 42

25: 52

35: 62

45: 69

Slow
Pool Cue 1 1: 21

5: 26

15: 31

25: 36

35: 41

45: 46

Slow
Protest Sign 1 10 Slow
Sledgehammer 10 10: 43

20: 50

30: 57

40: 65

50: 71

Slow
Super Sledge 30 30: 65

40: 75

50: 85

Slow
Chainsaw 20 1 Very Fast
Spear 15 15: 43

25: 48

35: 53

45: 58

Medium
War Drum 15 15: 48

25: 58

35: 68

45: 78

Slow
Mr. Handy Buzz Blade 15 15: 2

25: 4

35: 6

45: 8

Very Fast
Pitchfork 1 1: 22

5: 27

15: 32

25: 37

35: 42

45: 47

Medium
Fire Axe 5 5: 35

15: 45

25: 55

35: 65

45: 72

Slow

Unarmed Melee[edit | edit source]

Name Level req. Damage Attack Speed
Bear Arm 20 20: 35

30: 40

40: 45

50: 50

Medium
Boxing Glove 5 5: 13

15: 18

25: 23

35: 28

45: 34

Medium
Deathclaw Gauntlet 30 30: 45

40: 50

50: 55

Medium
Knuckles 1 1: 8

5: 10

10: 15

20: 20

30: 25

40: 30

50: 35

Fast
Mole Miner Gauntlet 20 20: 30

30: 35

40: 40

50: 45

Medium
Power Fist 30 30: 48

40: 53

50: 58

Medium
Death Tambo 15 15: 30

25: 35

35: 40

45: 45

Medium
Meat Hook 5 5: 14

15: 19

25: 24

35: 29

45: 34

Medium

Ballistic[edit | edit source]

Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.

Pistol[edit | edit source]

Name Ammunition Level req. Base damage
10mm Pistol 10mm round 5 5: 15

15: 18

25: 21

35:24

45: 28

Black Powder Pistol .50 Ball 10 10: 115

20: 130

30: 145

40: 160

50: 175

Paddle Ball Paddle ball string 1 1
Pipe Pistol .38 round 1 1: 12

5: 13

10: 15

20: 18

30: 21

40: 23

50: 26

Pipe Bolt-Action Pistol .308 round 1 1: 40

5: 45

10: 50

20: 55

30: 60

40: 65

50:70

Pipe Revolver Pistol .45 round 1 1: 27

5: 31

10: 36

20: 40

30: 45

40: 50

50: 55

Single Action Revolver .44 round 10 10: 42

20: 48

30: 52

40: 58

50: 62

Western Revolver 20 20: 50

30: 55

40: 60

50: 65

.44 pistol 5 5: 40

15: 45

25: 50

35: 55

45: 60

Shotgun[edit | edit source]

Name Ammunition Level req. Base damage
Combat Shotgun Shotgun shell 20 20: 60

30: 70

40: 80

50: 90

Double-barreled Shotgun 15 15: 80

25: 90

35: 100

45: 115

Pump Action Shotgun 5 5: 55

15: 65

25: 75

35: 85

45: 95

Black powder Blunderbuss .50 ball 10 10: 115

20: 130

30: 145

40: 160

50: 175

SMG[edit | edit source]

Name Ammunition Level req. Base damage
10mm Submachine Gun 10mm round 10 10: 17

20: 19

30: 23

40: 28

50: 34

Submachine Gun .45 round 15 15: 18

25: 22

35: 25

45: 29

Rifle[edit | edit source]

Name Ammunition Level req. Base damage
Assault Rifle 5.56mm round 30 30: 26

40: 30

50: 33

Handmade Rifle 5.56mm round 15 15: 30

25: 35

35: 40

45: 45

Black powder Rifle .50 ball 15 15: 150

25: 160

35: 170

45: 180

Combat Rifle .45 round 20 20: 28

30: 32

40: 36

50: 40

Pipe Revolver Rifle 1 1: 27

5: 31

10: 36

20: 40

30: 45

40: 50

50: 55

Lever-Action Rifle 25 25: 65

35: 70

45: 75

Radium Rifle 40 40: 33

50: 37

Pipe Rifle .38 round 1 1: 12

5: 13

10: 15

20: 18

30: 21

40: 23

50: 26

Hunting Rifle .308 round 1 1: 40

5: 45

10: 50

20: 55

30: 60

40: 65

50: 70

Pipe Bolt-Action Rifle 1 1: 40

5: 45

10: 50

20: 55

30: 60

40: 65

50: 70

Sniper Rifle .50 round 1 1: 40

5: 45

10: 50

20: 55

30: 60

40: 65

50: 70

Gauss Rifle 2mm EC 35 35: 125

45: 140

Railway Rifle Railway spike 30 30: 75

40: 85

50: 95

Syringer Syringer ammo
Crossbow Crossbow bolt 15 15: 55

25: 60

35: 65

45: 70

Heavy[edit | edit source]

Name Ammunition Level req. Base damage
50 cal Machine Gun .50 round 25 25: 24

35: 30

45: 36

Auto Grenade Launcher 40mm grenade 40 40: 118

50: ?

Light Machine Gun .308 round 30 30: 11

40: 13

50: 16

Minigun 5mm round 35: 12

45: 14

Junk Jet Junk
M79 Grenade Launcher 40mm grenade 15 15: 87

25: 97

35: 107

45: 117

Flamer Fuel 30: 29

40: 32

50: 36

Missile Launcher Missile 20: 105

30: 125

40: 145

50: 155

Fat Man Mini nuke 25: 355

35: 405

45: 455

Broadsider Cannonball 25 25: 95

35: 115

45: 135

Harpoon Gun Harpoon 30: 125

40: 150

50: 175

Gatling gun 5mm round 20: 36

30: 48

40: 60

50: 72

Energy[edit | edit source]

Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.

Laser[edit | edit source]

Name Ammunition Level req. Damage
Laser Pistol Fusion cell 5 5: 19

15: 24

25: 28

35: 33

45: 40

Laser Rifle 5: 19

15: 24

25: 28

35: 33

45: 40

Ultracite Laser Rifle 30 30:25

40: 28

50: 31

Ultracite Laser Pistol 30:25

40: 28

50: 31

Gatling Laser Fusion core 25 25: 12

35: 14

45: 17

Ultracite Gatling Laser 35 35: 17

45: 19

Plasma[edit | edit source]

Name Ammunition Level req. Base damage
Plasma Pistol Plasma cartridge 15 15: 13+13

25: 15+15

35: 17+17

45: 20+20

Plasma Rifle
Plasma Scattergun
Plasma Thrower
Plasma Sniper Rifle
Gatling Plasma Plasma core 30 30: 36+36

40: 42+42

50: 48+48

Special[edit | edit source]

Exotic[edit | edit source]

Name Ammunition Level req. Base damage
Alien Blaster Alien blaster round 20 20: 14

30: 17

40: 20

50: 23

Cryolator Cryo cell 25 25: 24

35: 30

45: 36

Gamma Gun Gamma round 15 15: 38

25: 45

35: 52

45: 60

Tesla Rifle Fusion cell 40 40: 66

50: 78

Salvaged Assaultron Head 25 25: 70

35: 75

45: 80

Thrown[edit | edit source]

Name Ammunition Level req. Damage
Throwing Knife Throwing knife - 75
Tomahawk Tomahawk 100

Other[edit | edit source]

Name Ammunition Level req. Damage
Binoculars (N/A) 1
Flare Gun Flare 1

Explosive[edit | edit source]

Grenade[edit | edit source]

Name Damage AP cost Weight Value
Molotov Cocktail 51 50 0.5 20
Cryogenic Grenade 101 20 0.5 125
Fragmentation Grenade 151 20 0.5 50
Nuka Grenade 301 + 100 20 0.5 100
Plasma Grenade 150 + 150 20 0.5 135
Pulse Grenade 150 20 0.5 100
Baseball Grenade 101 20 1 40

Mine[edit | edit source]

Name Damage AP cost Weight Value
Fragmentation Mine 101 20 0.5 50
Plasma Mine 150 + 150 20 100
Pulse Mine 150 20 100
Bottlecap Mine 301 20 75
Nuke Mine 301 + 100 20 100

References

  1. Fallout 4 loading screen hints: "Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun."
  2. Fallout 4 loading screen hints: "Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun."
  3. Fallout 4 loading screen hints: "Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher."
  4. Fallout 4 loading screen hints: "Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver."
  5. Fallout 4 loading screen hints: "Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle."