Fallout 76 weapons

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For a list of unique weapon locations in Fallout 76, see Fallout 76 unique weapons.
This page lists all weapons in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout 76 content, please refer to "Fallout 76".
 
Gametitle-F76.png
Gametitle-F76.png

Overview[edit | edit source]

  • All weapons can spawn as a legendary variant with a single special effect.
  • All weapon types are described here. Note that the game relies on Fallout 4 game play, except for the addition of a condition meter, so there are similarities. As such:
    • Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun.[1]
    • Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun.[2]
    • Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher.[3]
    • Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver.[4]
    • Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.[5]

Perks and weapons[edit | edit source]

Weapons are no longer categorized purely by damage type, but also by their handling and mode of fire. This can be a bit confusing at first, so here's a quick breakdown of which weapons fall under what type (basic models; putting an automatic receiver on eg. a 10mm pistol will change the semi-automatic to an automatic pistol).

Spawning[edit | edit source]

In order for weapons to become available for crafting and at vendors, players need to reach a specific level. However, the system is very complex and entering areas way above the player character's level or killing enemies who are stronger than the player will yield higher level weapons (e.g. entering Sam Blackwell's bunker in The Mire (a high level area) can yield level 30+ hunting rifle spawns even if the player's half that or less).

The following table is a general guideline, showing where weapons and their plans/recipes can spawn at qualifying vendors, in containers, or (worst case) on enemies busy shooting players in various vulnerable areas.

Level Weapon
1
Pipe Revolver (semi-auto)

Pipe Pistol (semi-auto)

Pipe Bolt Action Pistol

Machete

Hunting Rifle (short)

Golf Club

Flare Gun

Board

Baseball bat

5
Pump-action shotgun

Pipe revolver rifle (semi-auto)

Pipe bolt action rifle

Pickaxe

Paddle ball

Meat hook

Laser pistol (semi-auto)

Fire axe

Boxing glove

Bowie knife

Baton

.44

.44 (scoped)

10mm (semi-auto)

10
Switchblade

Sledgehammer

Single-action revolver

Revolutionary sword

Polehook

Syringer

Pipe gun (SMG)

Pipe rifle (semi-auto)

Pipe rifle (auto)

Pipe pistol (auto)

Laser pistol (sniper)

Laser rifle (semi-auto)

Laser rifle (short semi-auto)

Hunting rifle (full-size)

Cultist blade

Chinese officer sword

Blackpowder pistol

Shock baton

10mm (auto)

10mm SMG
15
Submachine gun

Spear

Ski sword

Plasma pistol (semi-auto)

Pipe sniper rifle

Pipe bolt action sniper rifle

Mr Handy buzz blade

M79

Hunting rifle (sniper)

Handmade rifle (short semi-auto)

Handmade rifle (auto)

Double-barrel shotgun

Cultist dagger

Crossbow

Blackpowder rifle
20
Revolver

Plasma scattergun

Plasma rifle (semi-auto)

Mole miner gauntlet

Missile launcher

Handmade rifle (full-size semi-auto)

Guitar sword

Gatling gun

Gamma gun

Drill

Death tambo

Combat shotgun (short semi-auto)

Combat rifle (short semi-auto)
25
Plasma sniper rifle

Plasma rifle (auto)

Plasma pistol (auto)

Lever gun (short)

Laser rifle (scattershot)

Laser rifle (auto)

Laser pistol (auto)

Handmade rifle (sniper)

Fatman

Enclave plasma rifle (semi-auto)

Enclave plasma pistol (semi-auto)

Cryolator

Combat shotgun (semi-auto)

Combat shotgun (auto)

Combat rifle (sniper)

Combat rifle (semi-auto)

Broadsider

Assaultron head

Assaultron blade

50cal machine gun
30
War drum

Ultracite laser gun

Super sledge

Railway rifle

Power fist

Plasma flamer

Mole miner gauntlet

MG42

Harpoon gun

Gatling plasma

Flamer

Enclave plasma scattergun

Deathclaw gauntlet

Combat rifle (Auto)

Bone club

Assault rifle (short semi-auto)
35
Shishkebab

Mini gun

Lever-action rifle (full-size)

Gauss rifle (semi-auto)

Enclave plasma sniper rifle

Enclave plasma rifle (auto)

Enclave plasma pistol (auto)

Broadsider (multishot)

Assault rifle (semi-auto)

Assault rifle (auto)
40
Ripper

Radium rifle (short, semi-Auto)

Radium rifle (semi-auto)

Tesla rifle

Fatman (MIRV)

Enclave plasma flamer

Bone hammer

Auto grenade launcher
45
Lever-action rifle (sniper)

Gauss rifle (sniper)

Assault rifle (sniper)

Melee[edit | edit source]

Weapon damage for melee weapons is affected by Strength. Damage is increased by 5% , per point of Strength.

Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.

1h Melee[edit | edit source]

Name Level req. Crafting level rq. Damage Attack Speed Weight Value
Assaultron blade 25 25 32 Medium 3 57
Bowie knife 5 25 17 Fast 1 19
Chinese officer sword 5 5 25 Medium 3 41
Combat knife 1 1 15 Fast 1 20
Commie Whacker - - 6 Medium 2 20
Drill 20 30 22 Very Fast 2.4 84
Fire axe Slow
Hatchet 23 Medium 3 8
Lead pipe 17 Medium 3 9
Machete Medium
Pipe wrench
Ripper Very Fast
Rolling pin
Security baton
Switchblade Fast
Sickle 11 Medium 2 15
Tire iron
Shishkebab
Walking cane
Cultist blade 10 10 29 Medium 3 12
Cultist dagger 15 15 20 Fast 1 20
Revolutionary sword

2h Melee[edit | edit source]

Name Level req. Crafting level rq. Damage Attack Speed Weight Value
Baseball Bat 1 1 35 Slow 3 20
Board 1 5 31 Slow 3 8
Guitar sword
Pickaxe
Multi-purpose axe 37 Slow 4 20
Pool cue
Protest sign 11 Slow 3 1
Sledgehammer
Super sledge
Chainsaw 20 - 1 45 12 101
Spear 15 56 Medium 2 15
Ski sword 15
War drum
Mr. Handy buzz blade
Pitchfork

Unarmed Melee[edit | edit source]

Name Level req. Crafting level rq. Damage Attack Speed Weight Value
Boxing glove 5 5 23 Medium 1 17
Deathclaw gauntlet 30 30 48 Medium 10 69
Knuckles
Mole miner gauntlet 20 59 Medium 12 78
Power fist
Death tambo 15 15 28 Medium 0.5 49
Meat hook

Ballistic[edit | edit source]

Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.

Pistol[edit | edit source]

Name Ammunition Level req. Crafting level rq. Base damage Fire rate Range Accuracy Weight Value
10mm pistol 10mm round 5 15 16(Ballistic) 43 120 4.3 39
Black powder pistol .50 Ball 10 15 108(Ballistic) 4 204 3 53
Paddle ball Paddle ball string
Pipe pistol .38 round
Pipe bolt-action pistol .308 round
Pipe revolver pistol .45 round
Single action revolver .44 round 10
Western revolver 20
.44 pistol 5 5 49 (Ballistic) 6 84 4.3 36

Shotgun[edit | edit source]

Name Ammunition Level req. Crafting level rq. Base damage Fire rate Range Accuracy Weight Value
Combat Shotgun Shotgun shell 20 20 61 (Ballistic) 20 72 11.9 148
Double-barreled Shotgun 15 15 87 (Ballistic) 36 180 9.6 34
Pump Action Shotgun
Black powder blunderbuss .50 ball 10 15 108 4 12 3 36

SMG[edit | edit source]

Name Ammunition Level req. Crafting level rq. Base damage Fire rate Range Accuracy Weight Value
10mm submachine gun 10mm round 10 30 12(Ballistic) 91 84 6.2 97
Submachine gun .45 round 15

Rifle[edit | edit source]

Name Ammunition Level req. Crafting level rq. Base damage Fire rate Range Accuracy Weight Value
Assault rifle 5.56mm round 30 30 17 (Ballistic) 40 120 13.2 199
Black powder rifle .50 ball 15 20 20(Ballistic) 4 204 6 98
Combat rifle .45 round 20 20 27(Ballistic) 33 120 11.2 168
Pipe revolver rifle
Lever-action rifle 25
Radium rifle
Handmade rifle 5.56mm round 25 46(Ballistic) 40 204 10.4 84
Pipe rifle .38 round
Hunting rifle .308 round 5
Pipe bolt-action rifle
Brotherhod recon rifle
Sniper rifle .50 round
Gauss rifle 2mm EC 8 150
Railway rifle Railway spike
Syringer Syringer ammo
Crossbow Crossbow bolt

Heavy[edit | edit source]

Name Ammunition Level req. Crafting level rq. Base damage Fire
rate
Range Accuracy Weight Value
50 cal machine gun .50 round 25 30 18(Ballistic) 91 204 28.8 183
Auto Grenade Launcher 40mm grenade 40 40 118(Ballistic) 91 395 18 228
Light machine gun .308 round 30 14(Ballistic) 295 174 16 342
Minigun 5mm round
Junk Jet Junk
M79 grenade launcher 40mm grenade
Flamer Fuel 15 125
Missile launcher Missile 300
Fat Man Mini nuke 500
Broadsider Cannonball 25 40 104(Ballistic) 3 204 24.4 139
Harpoon gun Harpoon

Energy[edit | edit source]

Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.

Laser[edit | edit source]

Name Ammunition Level req. Crafting level rq. Damage Fire rate Range Accuracy Weight Value
Laser pistol Fusion cell
Laser rifle
Ultracite laser rifle
Ultracite laser pistol
Gatling laser Fusion core 25/35/45 12/14/17 273 204 18 750
Ultracite gatling laser

Plasma[edit | edit source]

Name Ammunition Level req. Crafting level rq. Base damage Fire rate Range Accuracy Weight Value
Plasma pistol Plasma cartridge 15/25/35/45 13/15/17/20 33 120 144 3 112
Plasma rifle
Plasma scattergun
Plasma thrower
Plasma sniper rifle
Gatling plasma Plasma core 30/40/50 36/42/48 91 204 18 750
Ultracite gatling plasma

Special[edit | edit source]

Exotic[edit | edit source]

Name Ammunition Level req. Crafting level rq. Base damage Fire rate Range Accuracy Weight Value
Alien blaster Alien blaster round 2 300
Cryolator Cryo cell 25 25 24 (energy) 91 120 13.3 157
Gamma gun Gamma round 3 150
Tesla rifle Fusion cell
Salvaged Assaultron head

Thrown[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Throwing knife Throwing knife 75 12 0.25 15
Tomahawk Tomahawk 100 0.7

Other[edit | edit source]

Name Ammunition Level req. Damage Fire rate AP cost Range Weight Value
Binoculars (N/A) 1
Flare gun Flare 1 2 30

Explosive[edit | edit source]

Grenade[edit | edit source]

Name Damage AP cost Range Weight Value
Molotov cocktail 51 50 0.5 20
Cryogenic grenade 101 20 0.5 125
Fragmentation grenade 151 20 0.5 50
Nuka grenade 301 + 100 20 0.5 100
Plasma grenade 150 + 150 20 0.5 135
Pulse grenade 150 20 0.5 100
Baseball grenade 101 20 1 40

Mine[edit | edit source]

Name Damage AP cost Range Weight Value
Fragmentation mine 101 93 0.5 50
Plasma mine 150 + 150 100
Pulse mine 150 100
Bottlecap mine 301 20 75
Nuke mine 301 + 100 100

References

  1. Fallout 4 loading screen hints: "Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun."
  2. Fallout 4 loading screen hints: "Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun."
  3. Fallout 4 loading screen hints: "Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher."
  4. Fallout 4 loading screen hints: "Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver."
  5. Fallout 4 loading screen hints: "Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle."

Additional Content[edit | edit source]