Fallout Shelter

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Fallout Shelter
Fallout Shelter title screen.jpg
FOSIcon.png
DeveloperBehavior Interactive
Bethesda Game Studios
PublisherBethesda Softworks
Release DateJune 15, 2015 (iOS)
August 13, 2015 (Android)
February 7, 2017 (PC, Xbox One)
GenreSimulation, resource management
ModesSingle player
PlatformsiOS, Android, PC, Xbox One
MediaDownload
System RequirementsBethesda.net Launcher (PC)
 
Game tile Fallouit Shelter.png
Game tile Fallouit Shelter.png

Fallout Shelter is a vault management game, designed for mobile platforms, developed by Behavior Interactive and Bethesda Game Studios and published by Bethesda Softworks. The game was released after Bethesda's first E3 showcase, on June 14, 2015. Fallout Shelter is free to play, with in-app purchases. It was available immediately after Bethesda's E3 showcase on June 15th, 2015 to all iOS devices. Fallout Shelter was released for Android devices on August 13, 2015, and later on February 7, 2017 for Windows 10 and Xbox One.

Overview[edit | edit source]

In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America. Your duties will include acquisition and distribution of resources, development of the Vault complex, multiplying the population, preventing crises (such as fires and raider attacks), and other similar activities.

Gameplay[edit | edit source]

The game is focused on balancing the needs of your Dwellers while providing them with the best quality of life, as well as defending it from threats. There is no end goal in the game, save building the biggest, best Vault you can. Managing resources and dwellers is essential, as is keeping them happy.

  • There are four basic resources in the game: Power, food, water, and caps.
  • Other finite resources are stimpaks and RadAway, which are used to improve the health of your dwellers.
  • There are lunchboxes, which contain five random item cards that can tremendously boost your Vault.
  • Vault resource usage does not stop when you close the game until the last room is ready for harvest so do not leave a room needing 30 minutes running if you have to harvest food/power/water every 4 minutes.
  • Training, exploration, and growth of children continues uninterrupted while the game is not loaded so keep an eye on your explorers lest they end up dead.

Gameplay articles[edit | edit source]

Gameplay-related lists[edit | edit source]

Project history[edit | edit source]

According to Bethesda's Todd Howard, several early designs of Fallout games for iOS have been pitched, but were rejected.[1]

On November 5, 2009 John Carmack of id Software said that, while it's nothing official yet, he has an internal proof of concept made for a Fallout iOS game. Both Carmack and Todd Howard were fans of the platform and any iPhone game based on Bethesda's IP would likely be made as a joint project between id and Bethesda. Carmack said that he would likely be personally involved in making the game, although currently he is too overloaded with work on other games. "At the very least I'm going to be providing code," he said.[2]

Fallout Shelter was released on June 14, 2015. Despite previous plans for an iOS Fallout game, neither id Software nor Carmack were involved in its creation.

Quotes[edit | edit source]

  • "I think that the world of Fallout is unique enough that it could work on any platform. I think some of the things we do like V.A.T.S., I think that could translate to any platform, particularly the iPhone. We've looked into those things, we just haven't found the thing that supports the brand well. I wouldn't be surprised if it does happen one day. The iPhone versions that we've designed and said 'Ehh, we don't think we're going to do that right now,' there are ... there are a lot of them." (Todd Howard[1])

Gallery[edit | edit source]

References

External links[edit | edit source]