Fallout Shelter creatures

From The Vault - Fallout Wiki
Jump to: navigation, search
This page lists all creatures in Fallout Shelter.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For creatures in other Fallout games, please see "Creature".
  • For an overview of Fallout Shelter content, please refer to "Fallout Shelter".
 
Game tile Fallouit Shelter.png
Game tile Fallouit Shelter.png
Fallout Shelter Icon.jpegThe following is based on Fallout Shelter and some details might contradict canon.

Overview[edit | edit source]

Among the many incidents that can happen to any vault, creature attacks will be among the most common, and can take the forms of both random and instigated attacks.

Creatures that will attack a vault[edit | edit source]

At the moment, only standard deathclaws will directly attack a vault. They will be an uncommon sight at first, randomly appearing whenever a radio station is active, or whenever a vault door is opened. However, once a vault gains 60+ vault dwellers, or 35+ vault dwellers on Hardcore, they will become much more common, and will begin to phase out raider attacks.

Name Type Experience pointsIcon XP.png
Feral ghoul Ghoul
Mole rat Mole rat
Deathclaw Deathclaw
Radroach Radroach
Radscorpion Radscorpion

Instigated creature attacks[edit | edit source]

While rushing any room, and then failing said rush, there will be a large chance that either radroaches, or mole rats will attack that room, before spreading to other rooms if not contained in time. Both mole rats and radroaches will multiply if there are no targets in the room, or if no vault dwellers are sent to enter the room within a short period after they spawn. Mole rats' and radroaches' strength depends on the level of the room in which they spawn, and should they be allowed to multiply, they will eventually spread to each room of a vault, and kill everyone within it.

Creature encounters while exploring[edit | edit source]

Creatures of all sorts can be encountered whenever a vault dweller is sent out to explore the wastes. Should the vault dwellers manage to kill these creatures, they will earn XP. Should a dweller be too weak to kill certain creatures, they will escape, should they manage to survive the encounter, and will gain ten percent of the original XP.

Mammals[edit | edit source]

Mole rat

Creature encounters while exploring:

Name Type Experience pointsIcon XP.png
Feral ghoul Ghoul 360
Feral ghoul roamer Ghoul 1155
Feral ghoul reaver Ghoul 2060
Super mutant Super mutant 2920
Super mutant master Super mutant 3280
Super mutant overlord Super mutant 3685
Super mutant behemoth Super mutant 4000
Centaur Centaur 1835
Wild dog Dog 200
Scavenger's dog Dog 455
Guard dog Dog 815
Vicious dog Dog 1635
Mole rat Mole rat 255
Yao guai Yao guai 320

Reptiles[edit | edit source]

Deathclaw

Creature encounters while exploring:

Name Type Experience pointsIcon XP.png
Deathclaw Deathclaw 2315
Enclave deathclaw Deathclaw 2600

Arthropods[edit | edit source]

Radroach

Creature encounters while exploring:

Name Type Experience pointsIcon XP.png
Bloatfly Bloatfly 255
Radroach Radroach 285
Giant ant Giant ant 405
Giant worker ant Giant ant 510
Giant soldier ant Giant ant 645
Radscorpion Radscorpion 575
Giant radscorpion Radscorpion 1295
Fire ant soldier Fire ant 725
Fire ant warrior Fire ant 915
Mirelurk Mirelurk 1030
Mirelurk hunter Mirelurk 1455