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{{Infobox consumable
{{For|the rumored iPhone game|Fallout Tactics: New Vegas}}
 
 
|games =FNV
{{Game
 
|name =Fallout Tactics 2
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|icon =Icon desert salad.png
|image =Croc2.jpg
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|image =DesertSalad.png
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|effects =+7 [[Hit Point]] per second for 15s<br />'''[[Hardcore mode]] only:'''<br />-40 [[Dehydration]]<br />-80 [[Starvation]]
|desc =Concept art of a [[mutant crocodile]]
 
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|addiction =none
|developer =[[Micro Forté]]
 
|publisher =[[Interplay Entertainment]]
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|skill =[[Survival]]
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|weight =0.2
|release date =canceled in 2001
 
|genre =Tactical squad-based combat game
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|value =5
|modes =Single player<br>Multiplayer
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|baseid ={{ID|0015e3a5}}
 
}}{{Games|FO1|FNV}}
|rating =None
 
|platforms =Windows
 
}}{{Games|FOT2}}{{FOT2}}
 
   
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'''Desert salad''' is a [[Fallout: New Vegas consumables|consumable item]] in ''[[Fallout: New Vegas]]''.
'''''Fallout Tactics 2''''' was a canceled sequel to ''[[Fallout Tactics: Brotherhood of Steel]]''. developed by [[Micro Forté]]. Pre-production started shortly before the release of the first game, but it was canceled around December 2001. After the game started selling rather poorly, the sequel was canned by [[Interplay]] and didn't even get past concept. After it was canceled, a petition to save it was started by a fan of Tactics.
 
   
==Story==
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==Characteristics==
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Desert salad provides a very high amount of health over a short period of time, healing 105 [[Hit Point]]s at the Survival skill necessary of 55 needed to craft it. It is also one of a minority of food items which provide significant restoration to both the player's [[Dehydration]] and [[Starvation]] levels while in [[Hardcore mode]]. Though it is not the most filling item in the game, its weight to health ratio make it one of the most efficient foods available. Accordingly, it is also one of the more difficult items to make, due to the rarity of [[pinyon nuts]].
The game took place toward the Southeast of the [[USA]], as far as [[Florida]], and the major conflict was to be between man and nature. The [[Midwestern Brotherhood of Steel]] was to be portrayed as even more fascist and oppressive, and as [[BOS]] only in name.
 
   
The basic premise was that a [[Garden of Eden Creation Kit|GECK]] had been irradiated, and so the "Garden of Eden" it created was full of mutant plants and fungi. It begins to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. The player basically gets tasked with discovering the source and a way to put an end to it. You had got accelerated regrowth, and nature reclaiming the wasteland, but because it also wants to get rid of humans, there's a real moral ambiguity to it.
 
   
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===Survival Skill effect===
Unlike its predecessor, it would feature [[Combat Armor]]s. [[Mutant crocodiles]] were also going to appear.
 
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{{Consumable skill table
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|attribute1 =Hit Point
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|base effect1 =+7
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|duration1 =15s
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|hc attribute1 =Dehydration
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|hc base effect1 =-40
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|hc attribute2 =Starvation
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|hc base effect2 =-80
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|note attribute1 =Radiation
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|note skill =Survival
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}}
   
==Quotes==
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===Crafting===
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This item must be [[Fallout: New Vegas crafting|crafted]] by the player. It is not sold by merchants or found elsewhere in the wasteland.
*''I'm also pretty disappointed that Tactics 2 never saw the light of day, since it's a title that would have benefited from the experience and criticisms of the first game. Plus we were very conscious of heeding Fallout canon as best we could, and providing more interesting tactical missions rather than the run and gun focus of the first game.'' - [[Gareth Davies]] ([http://www.nma-fallout.com/article.php?id=9533 NMA interview])
 
*''One of the biggest resources I drew upon when working in a more significant role on the ill fated FOT2 was varied treatises and comments from Fallout fans on what they felt constituted the Fallout universe. I was also lucky enough to have the original docs for Fallout on hand, and so between the original vision and a collective perception of that vision once realised it painted a pretty clear picture. Likewise, criticisms of the Tactics game world were taken on board and mentally collated.'' - [[Gareth Davies]] ([http://www.nma-fallout.com/article.php?id=9533 NMA interview])
 
*''FOT2's major enemy would have made you its bitch'' - [[Gareth Davies]] ([http://www.rpgcodex.com/phpBB/viewtopic.php?t=5283 RPG Codex forums])
 
*''IF we did Tactics 2 then I think we would want to make some major changes and we would have to think seriously about moving away from pre-rendered tiles and sprites. '' - [[Tony Oakden]] ([http://freelancer.ag.ru/interview/bos6_eng.shtml Freelancer interview])
 
*''My biggest regret about Fallout Tactics 2 getting canned was the fact that we didn't get to unleash the Dialogue Tree secret encounter upon the world. "You see the dialogue tree. It's brown, shriveled form obviously hasn't gotten the attention it deserves, but with love and care it would certainly live to bear sweet fruit once more."'' - [[Gareth Davies]] ([http://rpgcodex.com/phpBB/viewtopic.php?p=227347&highlight=tactics#227347 RPG Codex forums])
 
*''The basic premise was that a GECK had been irradiated, and so the "Garden of Eden" it created was full of mutant plants and fungi. [[wikipedia:Day of the Triffids|Day of the Triffids]], [[wikipedia:Doctor Who|Doctor Who]] and the Seeds of Doom (probably my favourite episode) and the good ol' sci-fi standard of radiation = giant monsters were the big influences.<br />My favourite aspect of the theme was the idea that you essentially have nature doing its thing and rapidly rejuvenating the desert wastes, but those wacky humans feel the need to oppose it because they don't like the idea of becoming fertilizer. There was a lot of moral ambiguity to explore, so all in all, I think it was a pretty strong setting/narrative behind the game, especially compared to the first with its robots.'' - [[Gareth Davies]] ([http://rpgcodex.com/phpBB/viewtopic.php?p=227727&sid=dc36831929e9f77fa03d17beccf41817#227727 RPG Codex forum])
 
   
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'''Creation requirements'''
==Gallery==
 
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{| class="va-table"
<gallery>
 
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! Name
Image:Croc1.jpg
 
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! Requirements
Image:Croc2.jpg
 
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! Components
Image:Croc3.jpg
 
</gallery>
 
==External links==
 
*[http://www.petitiononline.com/sfot2/petition.html "Save Fallout Tactics 2" petition]
 
{{Fallout games}}
 
   
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|-
[[pl:Fallout Tactics 2]]
 
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| Desert salad
[[Category:Canceled Fallout games]]
 
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|
[[Category:Fallout Tactics 2]]
 
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* [[Campfire]] or [[electric hot plate]]
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* [[Survival]] [[Fallout: New Vegas skills|skill]] 55
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|
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* 1 [[Brahmin steak (Fallout: New Vegas)|brahmin steak]]
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* 1 [[barrel cactus fruit]]
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* 1 [[pinyon nuts]]
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|}
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==Notes==
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* Prior to [[Fallout: New Vegas patch 1.2.0.31x|1.2.0.31x]] this item required two barrel cactus fruit and two pinyon nuts in order to be crafted.
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* Based on the in-game item it seems desert salad also contains common salad greens and tomatoes.
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==Behind the scenes==
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Desert salad is a direct reference to the real-world recipe featured in the ''[[Fallout]]'' game manual, alongside the [[mushroom cloud]] recipe.
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{{Navbox consumables FNV}}
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[[Category:Fallout: New Vegas consumables]]
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[[Category:Fallout: New Vegas craftable consumables]]
 
[[Category:Fallout mentioned-only items]]
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[[ru:Пустынный салат]]

Revision as of 21:01, 22 May 2012

 
Gametitle-FO1Gametitle-FNV
Gametitle-FO1Gametitle-FNV

Desert salad is a consumable item in Fallout: New Vegas.

Characteristics

Desert salad provides a very high amount of health over a short period of time, healing 105 Hit Points at the Survival skill necessary of 55 needed to craft it. It is also one of a minority of food items which provide significant restoration to both the player's Dehydration and Starvation levels while in Hardcore mode. Though it is not the most filling item in the game, its weight to health ratio make it one of the most efficient foods available. Accordingly, it is also one of the more difficult items to make, due to the rarity of pinyon nuts.


Survival Skill effect

SkillEffectHardcore effect
10+8 Hit Point for 15s-48 Dehydration , -96 Starvation 
20+9 Hit Point for 15s-56 Dehydration , -112 Starvation 
30+11 Hit Point for 15s-64 Dehydration , -128 Starvation 
40+12 Hit Point for 15s-72 Dehydration , -144 Starvation 
50+14 Hit Point for 15s-80 Dehydration , -160 Starvation 
60+15 Hit Point for 15s-88 Dehydration , -176 Starvation 
70+16 Hit Point for 15s-96 Dehydration , -192 Starvation 
80+18 Hit Point for 15s-104 Dehydration , -208 Starvation 
90+19 Hit Point for 15s-112 Dehydration , -224 Starvation 
100+21 Hit Point for 15s-120 Dehydration , -240 Starvation 
Note: Radiation is not affected by Survival skill level.

Crafting

This item must be crafted by the player. It is not sold by merchants or found elsewhere in the wasteland.

Creation requirements

Name Requirements Components
Desert salad

Notes

  • Prior to 1.2.0.31x this item required two barrel cactus fruit and two pinyon nuts in order to be crafted.
  • Based on the in-game item it seems desert salad also contains common salad greens and tomatoes.

Behind the scenes

Desert salad is a direct reference to the real-world recipe featured in the Fallout game manual, alongside the mushroom cloud recipe.