We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.
Fallout Tactics multiplayer
This article or section needs to be wikified. Wikifying means to format it using Wiki markup, add internal links to related articles and make sure it is properly categorized. Please help The Vault by improving the article.
Fallout Tactics is the first Fallout game to feature a multiplayer mode. In this mode, each player controls a squad of characters and faces off against opposing players. During game setup, players are granted a number of points with which to purchase squad members and gear.
Originally there were three ways to play a multiplayer game: LAN, Direct TCP/IP and using the GameSpy network. Nowadays the game can be played with the help of a third-party software like GameRanger, Coopnet or Hamachi.
Game options[edit | edit source]
The player can either host a game or join one already created by another player. Host can set the game options. These cannot be changed once the game starts.
- Turn Based - This option allows to choose a game mode: CTB (Continuous turn based), Individual or Squad.
- Bandwidth - Low, Medium, or High.
- Line of Sight - Squad (player can only see what his/her squad can see), Team (player can see what his/her allies can see) or Off (player can see everything all the time).
- Max Squad Members - This option sets the maximum number of characters per squad.
- Time of Day - Default, Pre-Dawn, Day, Evening, or Night.
- Friendly Fire - This option sets the likelihood that the player will hit his/her own squaddies if they stand in the line of fire. Defaults to 25%, can be set from 0% to 100%.
- AP Regeneration Rate - How fast Action Points regenerate in CTB mode. Defaults to 100%, can be set from 25% to 200%.
- Turn Time Limit - How many seconds players have to act on their turn in Individual or Squad Turn-Based modes. 0 seconds means no limit.
- Game Time Limit - How long the game will last, in minutes. 0 means the game will not end until all enemy squads are defeated.
- Points - This determines the maximum number of points players can spend on their squad.
Game types[edit | edit source]
Fallout Tactics mutiplayer features four game modes: Assault, CTF, Skirmish and Scavenger Hunt.
- In Assault, one side plays the defenders and the other side is the attackers. The attackers must throw a switch in the defender's base to win. The defenders must stop the attackers from accomplishing their mission.
- In CTF (Capture-the-flag), players must capture an object and deliver it to their base.
- In Skirmish, players must simply defeat each other's squads.
- In Scavenger Hunt players are collecting items placed on the map. To win the player must collect more items than opponents.
Races[edit | edit source]
Although the main character on the single player game had to be human, recruits from the brotherhood and characters in multiplayer matches could be of any of the six races featured in the game. These are as follows:
- Humans: humans are the most common race on the wastelands. They do not excel in any particular area, but they do not suffer in any areas either, thus making them the most balanced race. Humans gain perks every three levels.
- Super mutants: Modified by the Forced Evolutionary Virus, super mutants are hulking beasts that are excellent at combat but lacking in intelligence and agility. Unfortunately, they can't use Small Weapons such as pistols or rifles. Super mutants gain perks every four levels.
- Ghouls: ghouls are humans who have mutated due to the radiation of the wastes and have extremely long lifespans. Although not as strong as humans, ghouls are luckier and more perceptive. They gain perks every four levels.
- Deathclaws: deathclaws are massive beasts that use their body's size and strength to tear their enemies apart. Unfortunately, they can't use most items or wear armor and can only use Melee Weapons (brass knuckles, etc.). Although lacking in intelligence and charisma, the bodies of deathclaws are far more durable than humans. They gain a perk every four levels.
- Dogs: Dogs are canines that have adapted to life in the Wastelands. Their main strengths are perception and agility, but they cannot use weapons or other tools. Dogs gain perks every two levels.
- Humanoid Robots: Robots are machines created to fight. Although they always have an average amount of luck and no Charisma, Robots are strong and tough, resistant to most attacks, and immune to poison and radiation. Robots never gain perks.
Points[edit | edit source]
Players spend points on adding characters to their squad, setting their level and equipping them with armor, weapons and items. The following table shows the value of a character depending on level and race.
Maps[edit | edit source]
Assault[edit | edit source]
CTF[edit | edit source]
Skirmish[edit | edit source]
Scavenger Hunt[edit | edit source]
|The contents of this page were entirely or partially copied from Wikipedia, the Free Encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Fallout Tactics: Brotherhood of Steel".|
This article is too short to provide more than rudimentary information about the subject. You can help The Vault by expanding it.