Fallout Tactics recruits

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Just try to bring them back in one piece.
This page lists all companions in Fallout Tactics.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For companions in other Fallout games, please see "Companion".
  • For an overview of Fallout Tactics content, please refer to "Portal:Fallout Tactics".
 
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List of recruits[edit | edit source]

Name Required rank Prerequisite Level Race Traits SPECIAL Skills Perks
Alice Knight Complete Mardin 11 Human Fast Shot Strength: 9
Perception: 6
Endurance: 7
Charisma: 2
Intelligence: 3
Agility: 8
Luck: 5
Big Guns, Energy Weapons, Throwing Faster Healing, Snakeater, Die Hard
Babs Senior Squire Save the ghouls in Quincy 7 Ghoul Small Frame, Tech Wizard Strength: 5
Perception: 7
Endurance: 5
Charisma: 6
Intelligence: 8
Agility: 8
Luck: 5
Small Guns, Lockpick, Steal Master Thief, Flexible
Beth Squire Complete Rock Falls 5 Human Bruiser, Heavy Handed Strength: 10
Perception: 5
Endurance: 7
Charisma: 4
Intelligence: 4
Agility: 8
Luck: 4
Unarmed, Melee Weapons, Repair Bonus HtH Damage
Billy Bob Senior Squire Save the ghouls in Quincy 8 Ghoul Glowing One, Fear the Reaper Strength: 6
Perception: 12
Endurance: 8
Charisma: 2
Intelligence: 6
Agility: 4
Luck: 5
Small Guns, Energy Weapons, Throwing Pack Rat, Stunt Man
Bob Senior Knight Complete Osceolla 14 Mariposa super mutant Heavy Handed, Ham Fisted Strength: 12
Perception: 4
Endurance: 5
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 5
Big Guns, Unarmed, Melee Weapons Bonus HtH Damage, Action Boy, Tough Hide
Boomer Knight Complete Mardin 11 Human One Hander Strength: 10
Perception: 6
Endurance: 6
Charisma: 5
Intelligence: 4
Agility: 8
Luck: 2
Small Guns, Throwing, Traps Stonewall, Stunt Man, Bone Head
Boomer Initiate Tutorial character; not available in the campaign 2 Human Strength: 7
Perception: 6
Endurance: 7
Charisma: 4
Intelligence: 4
Agility: 7
Luck: 5
Small Guns, Throwing, Sneak
Box Paladin Commander Complete Newton 18 Human Bruiser, Skilled Strength: 10
Perception: 5
Endurance: 9
Charisma: 2
Intelligence: 4
Agility: 8
Luck: 4
Small Guns, Big Guns, Unarmed Bonus Ranged Damage, Bonus Rate of Fire, Rad Resistance, Action Boy (2), Stonewall
Brian Initiate Available from the start 2 Human Fast Shot Strength: 6
Perception: 5
Endurance: 9
Charisma: 1
Intelligence: 5
Agility: 9
Luck: 5
Small Guns, Big Guns, Sneak
Bullseye Initiate Tutorial character; unavailable in the campaign 2 Human Small Frame Strength: 5
Perception: 8
Endurance: 4
Charisma: 3
Intelligence: 7
Agility: 9
Luck: 5
Small Guns, Big Guns, Sneak
Chuck Knight Complete Osceolla 11 Mariposa super mutant Vat Skin Strength: 13
Perception: 4
Endurance: 11
Charisma: 1
Intelligence: 3
Agility: 5
Luck: 3
Big Guns, Energy Weapons, Throwing Action Boy, Psychotic, Tough Hide
Clarise[1] General Complete Newton 22 Human Small Frame, Fast Shot, Gifted Strength: 5
Perception: 11
Endurance: 6
Charisma: 8
Intelligence: 9
Agility: 10
Luck: 4
Big Guns, Energy Weapons, Throwing, Sneak Bonus Move, Dodger, Heave Ho!, Tag!, Gain Perception, Gain Endurance, Quick Recovery, Weapon Handling, Tunnel Rat, Flexible, Leader, Divine Favor
Cookie Junior Paladin Complete Osceolla 15 Mariposa super mutant Heavy Handed, Fast Shot Strength: 10
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 5
Agility: 8
Luck: 2
Big Guns, Melee Weapons, Throwing Bonus HtH Attacks, Bonus HtH Damage, Action Boy, Heave Ho!
Creeper Senior Squire Complete Mardin 8 Human Strength: 6
Perception: 7
Endurance: 5
Charisma: 2
Intelligence: 8
Agility: 8
Luck: 4
Small Guns, Unarmed, Sneak Silent Running, Flexible
Debbie Paladin Lord Complete Newton 20 Human Good Natured Strength: 7
Perception: 7
Endurance: 6
Charisma: 4
Intelligence: 7
Agility: 8
Luck: 3
Small Guns, First Aid, Sneak, Traps Action Boy (2), Medic!, Tag!, Stonewall, Team Player, Die Hard
Dillon Junior Knight Save the ghouls in Quincy 9 Ghoul Gifted, Glowing One Strength: 6
Perception: 14
Endurance: 6
Charisma: 2
Intelligence: 7
Agility: 5
Luck: 9
Small Guns, Science, Repair Sharpshooter, Better Criticals
Doc Initiate Tutorial character; unavailable in the campaign 1 Human Strength: 6
Perception: 7
Endurance: 6
Charisma: 6
Intelligence: 7
Agility: 5
Luck: 3
Small Guns, First Aid, Doctor
Dos Paladin Commander Complete Newton 18 Human (Reaver) Finesse, Gifted Strength: 6
Perception: 10
Endurance: 8
Charisma: 2
Intelligence: 7
Agility: 6
Luck: 9
Small Guns, Energy Weapons, Traps, Science Bonus Rate of Fire, More Criticals (3), Toughness, Sharpshooter, Loner
Ed Knight Complete Newton 11 Human Tech Wizard[2] Strength: 6
Perception: 3
Endurance: 5
Charisma: 3
Intelligence: 10
Agility: 7
Luck: 5
Small Guns, Lockpick, Repair Dodger, Mr. Fixit, Pack Rat
Farsight Senior Initiate Starting character 1 Human Strength: 5
Perception: 8
Endurance: 5
Charisma: 5
Intelligence: 6
Agility: 7
Luck: 4
Small Guns, Sneak, Outdoorsman
Fran Senior Knight Complete Osceolla 14 Human Small Frame, Finesse Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 6
Agility: 9
Luck: 5
Melee Weapons, Sneak, Lockpick Silent Death, Action Boy (2), Ghost, Light Step
Ghost Initate Tutorial character; unavailable in the campaign 2 Human Strength: 5
Perception: 7
Endurance: 5
Charisma: 3
Intelligence: 5
Agility: 9
Luck: 6
Melee Weapons, Sneak, Lockpick
Harold Junior Knight Save the ghouls in Quincy 11 Ghoul Skilled, Fear the Reaper Strength: 6
Perception: 6
Endurance: 6
Charisma: 1
Intelligence: 7
Agility: 6
Luck: 12
Small Guns, Throwing, Traps, Repair Die Hard, Rad Child, Bonsai, Way of the Fruit
HR 1205 Initiate Complete Canyon City 22 Humanoid robot Tight Nuts, EMP Shielding Strength: 10
Perception: 7
Endurance: 7
Charisma: 1
Intelligence: 4
Agility: 6
Luck: 5
Big Guns, Energy Weapons, Unarmed
Hurt Junior Knight Complete Mardin 10 Human Strength: 7
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 7
Agility: 6
Luck: 5
Small Guns, First Aid, Doctor Comprehension, Team Player, Stat!
Ice Senior Initiate Available from the start 4 Human Finesse Strength: 6
Perception: 7
Endurance: 7
Charisma: 2
Intelligence: 5
Agility: 8
Luck: 5
Small Guns, Sneak, Outdoorsman Loner
Jax Initiate Available from the start 1 Human Kamikaze, Fast Shot Strength: 6
Perception: 6
Endurance: 7
Charisma: 4
Intelligence: 5
Agility: 7
Luck: 5
Small Guns, Big Guns, Energy Weapons
Jim Grimm Paladin Commander Save his brother in theBrothers Grimm special encounter Mariposa super mutant Fast Shot, Vat Skin Strength: 10
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 5
Agility: 8
Luck: 2
Big Guns, Energy Weapons, Throwing Bonus Rate of Fire, Steady Arm, Hit the Deck, Tough Hide
Jo Initiate Available from the start 2 Human Strength: 7
Perception: 5
Endurance: 8
Charisma: 4
Intelligence: 5
Agility: 6
Luck: 5
Small Guns, Repair, Pilot
Joe Grimm Paladin Commander Save him in theBrothers Grimm special encounter Mariposa super mutant Fast Shot, Vat Skin Strength: 13
Perception: 5
Endurance: 6
Charisma: 3
Intelligence: 3
Agility: 7
Luck: 3
Big Guns, Unarmed, Throwing Bonus HtH Attacks, Bonus HtH Damage, HtH Evade, Tough Hide
John Junior Paladin Complete Osceolla 17 Human Chem Reliant, Chem Resistant Strength: 7
Perception: 5
Endurance: 5
Charisma: 2
Intelligence: 8
Agility: 8
Luck: 5
Big Guns, First Aid, Doctor Bonus Move, Lifegiver, Medic!, Living Anatomy, Die Hard
Kaisa Knight Commander Complete Osceolla 15 Human Small Frame Strength: 4
Perception: 6
Endurance: 5
Charisma: 6
Intelligence: 8
Agility: 8
Luck: 5
Traps, Science, Repair Action Boy, Mr. Fixit, Weapon Handling, Crazy Bomber, Team Player
Karl Knight Complete Osceolla 13 Human Jinxed Strength: 10
Perception: 7
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 9
Luck: 2
Big Guns, Throwing, Sneak, Traps Dodger, Tag!, Gain Agility, Gunner, Bone Head
Keith Senior Squire Complete Rock Falls 7 Human Good Natured Strength: 7
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 7
Agility: 6
Luck: 5
First Aid, Doctor, Sneak Team Player, Stat!
Kevin Senior Initiate Available from the beginning 7 Human Gifted Strength: 8
Perception: 5
Endurance: 6
Charisma: 6
Intelligence: 7
Agility: 9
Luck: 6
Small Guns, Melee Weapons, Repair Toughness
Krldraav Junior Knight Free and keep alive Mother in Mardin 9 Deathclaw Finesse, Rabid Strength: 13
Perception: 5
Endurance: 4
Charisma: 2
Intelligence: 3
Agility: 10
Luck: 3
Unarmed, Throwing, Sneak Dodger, Brutish Hulk
Mac Initiate Complete Newton 19 Human (Reaver) Strength: 5
Perception: 7
Endurance: 5
Charisma: 5
Intelligence: 6
Agility: 7
Luck: 5
Small Guns, Sneak, Science Sharpshooter, Silent Running, Action Boy (2), Ghost, Thief
Malice Junior Knight Complete Mardin 10 Human (Raider) Strength: 8
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 6
Agility: 9
Luck: 2
Big Guns, Energy Weapons, Melee Weapons Bonus Move, Quick Pockets, Thief
Mandy Senior Initiate Available from the beginning 3 Human Skilled, Gifted Strength: 6
Perception: 8
Endurance: 7
Charisma: 5
Intelligence: 9
Agility: 7
Luck: 6
Small Guns, First Aid, Sneak
Martin Junior Knight Complete Mardin 10 Ghoul Glowing One, Fear the Reaper Strength: 8
Perception: 9
Endurance: 7
Charisma: 2
Intelligence: 5
Agility: 6
Luck: 5
Energy Weapons, Traps, Pilot Scout, Lead Foot
Max Knight Complete Mardin 11 Human Bruiser Strength: 10
Perception: 5
Endurance: 7
Charisma: 5
Intelligence: 3
Agility: 7
Luck: 5
Big Guns, Energy Weapons, Throwing Bonus Move, Strong Back, Heave Ho!
Mother Junior Knight Complete Mardin, keep the Deathclaw Matriarch alive 10 Deathclaw Bruiser, Domesticated Strength: 12
Perception: 6
Endurance: 12
Charisma: 2
Intelligence: 4
Agility: 12
Luck: 3
Unarmed, Sneak, Outdoorsman Brutish Hulk, Hide of Scars
Pain Junior Knight Complete Mardin 10 Human Strength: 6
Perception: 5
Endurance: 9
Charisma: 4
Intelligence: 5
Agility: 6
Luck: 5
Small Guns, Melee Weapons, First Aid Faster Healing, Rad Resistance, Adrenaline Rush
Peta Paladin Commander Complete Newton 19 Human Small Frame Strength: 7
Perception: 7
Endurance: 6
Charisma: 6
Intelligence: 4
Agility: 10
Luck: 2
Energy Weapons, Melee Weapons, Sneak Bonus HtH Damage (2), Rad Resistance, Lifegiver, Stunt Man, Road Warrior, Leader
PIPBoy Civilian Locate the special encounter 8 Special Strength: 7
Perception: 6
Endurance: 6
Charisma: 5
Intelligence: 6
Agility: 6
Luck: 10
Small Guns, Big Guns, Energy Weapons, Sneak
Pump Senior Knight Complete Osceolla 13 Super mutant Heavy Handed Strength: 12
Perception: 1
Endurance: 12
Charisma: 2
Intelligence: 3
Agility: 6
Luck: 4
Big Guns, Unarmed, Melee Weapons Bonus HtH Damage (3)
Rage Senior Initiate Available from the beginning 3 Human Strength: 5
Perception: 8
Endurance: 5
Charisma: 2
Intelligence: 8
Agility: 7
Luck: 5
Small Guns, Sneak, Steal Awareness
Rebecca Senior Initiate Available from the beginning 3 Human Strength: 5
Perception: 8
Endurance: 4
Charisma: 4
Intelligence: 6
Agility: 8
Luck: 5
Small Guns, First Aid, Lockpick Scout
Rex Training Tutorial character; unavailable in the campaign 1 Human Strength: 6
Perception: 5
Endurance: 7
Charisma: 4
Intelligence: 5
Agility: 8
Luck: 5
Small Guns, Melee Weapons, Throwing
Riddick Junior Knight Locate the special encounter Human Heavy Handed, Night Person Strength: 8
Perception: 7
Endurance: 7
Charisma: 1
Intelligence: 5
Agility: 7
Luck: 5
Melee Weapons, Unarmed, Sneak Bonus HtH Damage, Night Vision, Silent Running, Survivalist, Silent Death, Adrenaline Rush
Robin Initiate Available from the beginning 1 Human Small Frame, Night Person Strength: 5
Perception: 5
Endurance: 5
Charisma: 3
Intelligence: 5
Agility: 9
Luck: 5
Melee Weapons, Sneak, Lockpick
Shaav Senior Squire Complete Mardin and keep the Matriarch alive 8 Deathclaw Small Frame, Night Person Strength: 6
Perception: 7
Endurance: 7
Charisma: 1
Intelligence: 1
Agility: 14
Luck: 3
Unarmed, First Aid, Sneak Silent Running, Tunnel Rat
Shaky General Complete Newton 21 Human Chem Reliant Strength: 4
Perception: 8
Endurance: 7
Charisma: 1
Intelligence: 8
Agility: 8
Luck: 4
Small Guns
Traps
Repair
Pilot
Action Boy, Dodger, Mr. Fixit, Tag!, Demolition Expert, Light Step, Weapon Handling, Road Warrior, Lead Foot
Sharon Senior Initiate Complete Rock Falls 4 Human Chem Resistant Strength: 6
Perception: 5
Endurance: 7
Charisma: 8
Intelligence: 5
Agility: 6
Luck: 3
Small Guns, Big Guns, Sneak Flower Child
Shriek Senior Squire Complete Mardin and keep the Matriarch alive 8 Deathclaw Chem Resistant Strength: 13
Perception: 5
Endurance: 6
Charisma: 3
Intelligence: 3
Agility: 7
Luck: 3
Unarmed, Sneak, Steal Silent Death, Brutish Hulk
Slim General Complete Newton 21 Human Small Frame, Gifted, Tech Wizard Strength: 6
Perception: 6
Endurance: 6
Charisma: 6
Intelligence: 10
Agility: 10
Luck: 3
Energy Weapons
Sneak
Science
Repair
Silent Running, Mr. Fixit, Master Thief, Swift Learner, Tag!, Light Step, Tunnel Rat, Leader
Stein Squire Complete Rock Falls 5 Human Strength: 7
Perception: 8
Endurance: 5
Charisma: 4
Intelligence: 5
Agility: 7
Luck: 4
Small Guns, Big Guns, First Aid Healer
Stevie Senior Initiate Complete Rock Falls 3 Human One Hander Strength: 5
Perception: 7
Endurance: 4
Charisma: 4
Intelligence: 8
Agility: 8
Luck: 4
Small Guns, Unarmed, Sneak Thief
Stitch Initiate Part of the starting squad 2 Human Good Natured Strength: 6
Perception: 4
Endurance: 5
Charisma: 5
Intelligence: 9
Agility: 5
Luck: 4
Small Guns, First Aid, Doctor
Stoma Senior Squire Complete Rock Falls 7 Human Bruiser Strength: 10
Perception: 6
Endurance: 9
Charisma: 4
Intelligence: 4
Agility: 5
Luck: 4
Small Guns, Big Guns, Energy Weapons Strong Back, Stonewall
Strom Training Tutorial character, not available in the campaign 2 Human Strength: 7
Perception: 6
Endurance: 8
Charisma: 3
Intelligence: 6
Agility: 5
Luck: 5
Small Guns, Unarmed, Melee Weapons
Stumpy Senior Squire Complete Rock Falls 7 Human One Hander Strength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 7
Agility: 5
Luck: 3
Small Guns, Melee Weapons, Traps Crazy Bomber, Bone Head
Target Squire Complete Rock Falls 5 Human Strength: 7
Perception: 6
Endurance: 4
Charisma: 4
Intelligence: 8
Agility: 7
Luck: 3
Small Guns, Throwing, Sneak Hit the Deck
Toni Knight Complete Osceolla 13 Supermutant Kamikaze Strength: 9
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 7
Agility: 5
Luck: 4
Big Guns, Energy Weapons, Melee Weapons Stonewall, Steady Arm, Tough Hide
Torn Initiate Available from the start 1 Human Strength: 8
Perception: 7
Endurance: 7
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Unarmed, Melee Weapons, Traps Bonus HtH Attacks
Trevor Initiate Available from the start 2 Human Fast Shot Strength: 9
Perception: 6
Endurance: 5
Charisma: 4
Intelligence: 4
Agility: 7
Luck: 5
Small Guns, Throwing, Sneak
Vector Knight Commander Complete Osceolla 15 Human Strength: 6
Perception: 9
Endurance: 6
Charisma: 5
Intelligence: 3
Agility: 6
Luck: 5
Small Guns, Sneak, Steal Sharpshooter, Action Boy, Thief, Tunnel Rat, Flexible

Gallery[edit | edit source]

References[edit | edit source]

  1. Clarise is arguably the most powerful recruit available to the player, as her build breaks the game rules: she has three traits out of a max of two, perception one point above the racial max and TWELVE perks (normally, at level 22 with Divine Favor she should only have eight).
  2. Normally a ghoul-only trait