|This page lists all skill books in the original Fallout.|
- The content is not described in full detail on this page. For details, please see the respective articles.
- For skill books in other Fallout games, please see "Skill book".
- For an overview of Fallout content, please refer to "Portal:Fallout".
Skill books in the original Fallout can be used to increase a character's skill in specific areas of study. After a book is used, it is removed from your inventory.
The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.
Maximizing skill point gain
Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc.) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.
It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink beer, booze, rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.
The following section is transcluded from the respective item articles. To modify, please edit the source pages.
|Name||Closest map marker||Location description|
|Big Book of Science||Cathedral||Tower, level 3, on bookshelf|
|Big Book of Science||Cathedral||Lair, level 1, on the floor|
|Big Book of Science||Glow||Level 1, in locker|
|Big Book of Science||Glow||Level 4, in locker|
|Big Book of Science||Hub||Merchant: Mitch in Downtown|
|Big Book of Science||Hub||Merchant: Mrs. Stapleton in Downtown|
|Dean's Electronics||Cathedral||Tower, level 3, on bookshelf|
|Dean's Electronics||Glow||Level 4, in locker|
|Dean's Electronics||Hub||Merchant: Mitch in Downtown|
|Dean's Electronics||Hub||Merchant: Mrs. Stapleton in Downtown|
|Dean's Electronics||Necropolis||The leader of the underground ghouls will give you three if your Repair is too low to fix the water pump.|
|Dean's Electronics||Lost Hills||Given by the Kyle during Fix the broken T-51b power armor quest.|
|First Aid Book||Boneyard||Underground, on bookshelf|
|First Aid Book||Cathedral||Tower, level 3, on bookshelf|
|First Aid Book||Hub||Merchant: Mitch in Downtown|
|First Aid Book||Hub||Merchant: Mrs. Stapleton in Downtown|
|First Aid Book||Shady Sands||Razlo's house, on bookshelf|
|First Aid Book||Vault 15||Level 3, nearby north-west wall|
|Guns and Bullets||Cathedral||Tower, level 3, on bookshelf|
|Guns and Bullets||Glow||Level 5, in locker|
|Guns and Bullets||Hub||Merchant: Mrs. Stapleton in Downtown|
|Guns and Bullets||Junktown||Casino, on Gizmo's bookshelf|
|Guns and Bullets||Mariposa Military Base||Stronghold, level 1, on the floor|
|Guns and Bullets||Necropolis||Hall, in desk|
|Scout Handbook||Cathedral||Merchant: Shopkeeper on level 1 of the Tower|
|Scout Handbook||Cathedral||Tower, level 3, on bookshelf|
|Scout Handbook||Hub||Merchant: Mitch in Downtown|
|Scout Handbook||Hub||Merchant: Mrs. Stapleton in Downtown|
|Scout Handbook||Junktown||Crash House, in Kilian Darkwater's safe|
|Scout Handbook||Shady Sands||Garden, on bookshelf|
|Scout Handbook||Shady Sands||Empty house, on bookshelf|