Fallout skill books

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This page lists all skill books in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For skill books in other Fallout games, please see "Skill book".
  • For an overview of Fallout content, please refer to "Portal:Fallout".
 
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General information[edit | edit source]

Skill books in the original Fallout can be used to increase a character's skill in specific areas of study. After a book is used, it is removed from your inventory.

The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.

Maximizing skill point gain[edit | edit source]

Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc.) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.
It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink beer, booze, rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.[1]

Locations[edit | edit source]

The following section is transcluded from the respective item articles. To modify, please edit the source pages.
NameClosest map markerLocation description
Big Book of ScienceCathedralTower, level 3, on bookshelf
Big Book of ScienceCathedralLair, level 1, on the floor
Big Book of ScienceGlowLevel 1, in locker
Big Book of ScienceGlowLevel 4, in locker
Big Book of ScienceHubMerchant: Mitch in Downtown
Big Book of ScienceHubMerchant: Mrs. Stapleton in Downtown
Dean's ElectronicsCathedralTower, level 3, on bookshelf
Dean's ElectronicsGlowLevel 4, in locker
Dean's ElectronicsHubMerchant: Mitch in Downtown
Dean's ElectronicsHubMerchant: Mrs. Stapleton in Downtown
Dean's ElectronicsNecropolisThe leader of the underground ghouls will give you three if your Repair is too low to fix the water pump.
Dean's ElectronicsLost HillsGiven by the Kyle during Fix the broken T-51b power armor quest.
First Aid BookBoneyardUnderground, on bookshelf
First Aid BookCathedralTower, level 3, on bookshelf
First Aid BookHubMerchant: Mitch in Downtown
First Aid BookHubMerchant: Mrs. Stapleton in Downtown
First Aid BookShady SandsRazlo's house, on bookshelf
First Aid BookVault 15Level 3, nearby north-west wall
Guns and BulletsCathedralTower, level 3, on bookshelf
Guns and BulletsGlowLevel 5, in locker
Guns and BulletsHubMerchant: Mrs. Stapleton in Downtown
Guns and BulletsJunktownCasino, on Gizmo's bookshelf
Guns and BulletsMariposa Military BaseStronghold, level 1, on the floor
Guns and BulletsNecropolisHall, in desk
Scout HandbookCathedralMerchant: Shopkeeper on level 1 of the Tower
Scout HandbookCathedralTower, level 3, on bookshelf
Scout HandbookHubMerchant: Mitch in Downtown
Scout HandbookHubMerchant: Mrs. Stapleton in Downtown
Scout HandbookJunktownCrash House, in Kilian Darkwater's safe
Scout HandbookShady SandsGarden, on bookshelf
Scout HandbookShady SandsEmpty house, on bookshelf

References[edit | edit source]

  1. The Nearly Ultimate Fallout Guide by Per Jorner: Items