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Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun.
They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and companions can only use weapons if they have the corresponding animation frames:
All weights provided are for unloaded weapons, as the game accounts somewhat for ammunition weight: Every stack of ammunition loaded into the weapon adds the stack's weight, rounded up.
Eg. the 10mm SMG has a 30 round capacity, but the base 10mm round has a 24 round stack size, so the game calculates that as two stacks and the fully loaded weapon weighs 7 pounds (5 pounds base weapon + 2 pounds worth of stacks).
Finally, unique weapons are highlighted.
Legend
Attack mode: The mode of attack: single shot, aimed shot, burst fire, thrown, swing, thrust, punch or placed.
: The number of shots per use, or burst.
: The damage caused by a single attack of the weapon. If the damage is a link, the weapon has the Weapon Penetrateweapon perk, which reduces the target's Damage Threshold to 20% (1/5) of its value, rounded down.
: The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
: The maximum range of a weapon, in hexes. If the range is a link, the weapon has the Weapon Long Rangeweapon perk, which increases the range at which range penalties start applying from 2*(Perception-2) hexes (i.e. 0-16) to 4*(Perception-2) hexes (0-32). Because the size of the range penalty is not exactly known, this can't be simply reconciled with Weapon Accurate; the combat article suggests that Weapon Accurate mitigates 5 hexes of distance.
: The type of ammunition, if any, consumed by the weapon.
: The maximum amount of ammunition held by the weapon's magazine.
The rocket launcher entry is inaccurate, because it deals damage in an area; as the weapon article does not contain information on how large the area is, the table below does not account for this in amount of damage dealt.