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A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.”— Official description
Release and availability
Far Harbor was released on all platforms on May 19, 2016. It costs $24.99, the most expensive add-on to any game in the Fallout series.
A new case from Valentine's Detective Agency leads the Sole Survivor on a search for a young woman and a secret colony of synths. They travel to the mysterious Mount Desert Island off the coast of Maine, where higher levels of radiation have created a more feral world. Navigating through the small town of Far Harbor and the rest of island, they uncover the growing conflict between the synths, the Children of Atom, and the local townspeople. The opportunity to bring peace to Far Harbor arises, but will they take it, and at what cost?
Far Harbor features the largest landmass for an add-on that Bethesda Game Studios has ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Additionally, the player can become more powerful with new, higher-level armor and weapons. Completion of the quest Getting a Clue is required to begin the Far Harbor add-on.
- A new landmass bigger than any previous add-on developed by Bethesda Game Studios (including The Elder Scrolls V: Skyrim's Dragonborn).
- A new three-way faction conflict with quests, settlements, new creatures, and dungeons for spelunking.
- As usual, more gear and crafting options.
- Islander's Almanac: The DLC introduces a new collectible perk magazine. Each of the five issues offers different kinds of bonuses, such as revealing all points of interest on the island or increasing resistance to creature attacks.
- Far From Home
- Walk in the Park
- Where You Belong
- Best Left Forgotten
- The Way Life Should Be
- Cleansing the Land (Reformation)
- Close to Home
- Living on the Edge
- Blood Tide
- Safe Passage
- Hull Breach
- Rite of Passage
- The Hold Out
- Turn Back the Fog
- The Great Hunt
|Image||Name||Requirement||Achievement points||Trophy type|
|[[File:|50px]]||Far From Home||Complete the quest Far From Home||20|
|[[File:|50px]]||Where You Belong||Complete the quest Where You Belong||20|
|[[File:|50px]]||The Way Life Should Be||Complete the quest The Way Life Should Be||20|
|[[File:|50px]]||Cleansing the Land||Complete the quest Cleansing the Land||20|
|[[File:|50px]]||Close to Home||Complete the quest Close to Home||50|
|[[File:|50px]]||The Islander's Almanac||Collect all issues of the Islander's Almanac magazine.||20|
|Hooked||Defeat 20 Far Harbor sea creatures.||20|
|New England Vacationer||Discover 20 Far Harbor locations||20|
|Push Back the Fog||Unlock three Far Barbor workshop locations||20|
|Just Add Saltwater||Cook one of the new Far Harbor recipes||20|