Fast Metabolism (trait)

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For the perk, see Fast Metabolism (perk).
Fast Metabolism
FastMetabolism.gif
Fallout, Fallout 2, Fallout Tactics, Van Buren
RequirementsNo ghoul or robot (only Fallout Tactics)
Benefits+2 Healing Rate
PenaltiesRadiation Resistance and Poison Resistance start at 0%
J.E. Sawyer's Fallout RPG
Benefits+2 to healing rate
Penalties-10% Radiation and Poison Resistance
Lionheart
RequirementsNo Feralkin
BenefitsIncreased Healing Rate
PenaltiesDisease and Poison resistances start at -10%
 
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Fast Metabolism is a trait in Fallout, Fallout 2, Fallout Tactics and Lionheart. In Van Buren it was renamed to Increased Metabolism.

Effects[edit | edit source]

Fallout, Fallout 2 and Fallout Tactics[edit | edit source]

Your metabolic rate is twice normal. This means that you are much less resistant to radiation and poison, but your body heals faster.

— In-game description

This trait adds +2 to your Healing Rate, but your radiation and poison resistances start at 0%. This perk is unavailable to ghouls and robots in Fallout Tactics.

J.E. Sawyer's Fallout RPG[edit | edit source]

Your metabolic rate is increased. This means that you are much less resistant to radiation and poison, but your body heals faster. This gives you a -10% to radiation and poison resistance, but a +2 to healing rate.

Lionheart[edit | edit source]

Your metabolic rate is twice the normal rate. This means that you are actually more susceptible to disease and poison, but your body heals faster. You have an increased Healing Rate, but your disease and poison resistances start at -10%. Feralkins cannot take this trait.[1]

References[edit | edit source]

  1. Lionheart: Legacy of the Crusader manual