Fast Shot

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Fast Shot
BenefitsAll weapon attacks cost 1 less AP
PenaltiesUnable to aim attacks
Fallout 2
BenefitsAll gun and thrown weapon attacks cost 1 less AP
PenaltiesUnable to aim attacks
Fallout Tactics
BenefitsAll gun and thrown weapon attacks cost 1 less AP
PenaltiesUnable to make aimed shots
Fallout: New Vegas
BenefitsAttack Speed increases by 20%/AP costs are decreased by 20% for all firearms
PenaltiesGun spread increases by 20%/Accuracy decreases by 20% for all firearms
base id00135ec7
Van Buren
BenefitsAP costs for firearms and thrown weapons attacks are decreased by 1
PenaltiesCannot make targeted attacks with firearms and thrown weapons
J.E. Sawyer's Fallout RPG
BenefitsCan fire firearm instead of charging during the charge phase
PenaltiesCritical hits with firearms come in 6 point increments

You don't have time to aim for a targeted attack, because you attack faster than normal people. It costs you one less action point for guns and thrown weapons.

— In-game description

Fast Shot is a trait in Fallout, Fallout 2, Fallout Tactics, Van Buren, Fallout: New Vegas and J.E. Sawyer's Fallout RPG.

Effects[edit | edit source]

Fallout[edit | edit source]

Action point costs for all weapons are reduced by 1 AP. The player cannot make called shots to body parts.

Fallout 2, Fallout Tactics and Van Buren[edit | edit source]

In subsequent games, the AP costs are reduced by 1 AP for all ranged (conventional and energy weapons), but at the penalty of being unable to aim.

Fallout: New Vegas[edit | edit source]

This trait reduces accuracy with Energy Weapons and Guns by 20% while increasing the fire rate by 20%. This reduction in accuracy reduces the chance to hit when firing in V.A.T.S. and increases the amount of sway when taking zoomed shots out of V.A.T.S.

Ironically, this trait is best suited to players who like sniping. Sniper rifles have low spreads and the reduced accuracy is negligible, while the increased speed helps compensate low rates of fire. Conversely, automatic weapons, with their high base spread, suffer the most from this trait. Players who prefer to "run and gun" may want to consider Trigger Discipline instead.

Notes[edit | edit source]

  • This trait works extremely well with other AP reduction perks like Math Wrath.
  • In early patches, this trait will reduce your maximum accuracy in V.A.T.S. to 76% (as of 1.4.0 PCIcon pc.png Xbox 360Icon xbox360.png / 1.7 PlayStation 3Icon ps3.png this is no longer the case). This can be rectified by the Gunslinger, Commando, or Sniper perks.

J.E. Sawyer's Fallout RPG[edit | edit source]

During the charge phase, you can fire a firearm instead of charging (eliminates you from the action phase of that round), but your critical hits with firearms always come in 6 point increments.