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Fatigue is a derived statistic in Fallout 3, Fallout: New Vegas and Fallout 4.

Overview[]

Fatigue is a derived statistic that measures the condition of fatigue damage that a character can take before either experiencing unconsciousness (Fallout 3, Fallout: New Vegas) or losing Action Points (Fallout 4 in Survival mode).

Fallout 3[]

In Fallout 3, Fatigue damage is only encountered as part of the "capture" sequence at the end of the quest Finding the Garden of Eden when the Lone Wanderer and their companions are incapacitated. Nonetheless, the game's engine does support Fatigue damage.

Fallout: New Vegas[]

In Fallout: New Vegas, the number of sources which induce Fatigue damage are limited. Only five weapons inherently cause Fatigue damage: boxing gloves, boxing tape, cattle prod, flash bangs, and Golden Gloves. All shotguns chambered for the 12 gauge shell can also cause Fatigue damage if loaded with 12 gauge bean bag ammunition.

Most sources of Fatigue damage make exceptions for robots and the Courier, as neither should ever be rendered fully unconscious. In these cases a small amount of additional standard damage is applied to the target instead. The only exceptions are flash bangs and 12 gauge bean bag rounds, which due to various bugs do not properly account for robots or the Courier.

Children NPCs can become unconscious from Fatigue damage despite not being vulnerable to death. However, an exception to this is using 12 gauge bean bag rounds which will have no effect on children.

Fallout 4[]

In Fallout 4, fatigue is displayed in Survival mode. Fatigue damage occurs from lack of Sleep, Thirst, and Hunger, as well as from being Encumbered. This condition directly impacts the Sole Survivor's available Action Points. The amount of Fatigue they accumulate is displayed in red on the AP bar. The more Fatigue a character has developed, the less Action Points are available. Fatigue also directly increases the risk of contracting diseases.

Fatigue is also the name of an illness (illnesses occur in Survival mode only). Having Fatigue as an illness increases the rate at which the character gets tired, resulting in a necessity for more sleep, which in turn can result in other illnesses. Like all illnesses, it can be cured with antibiotics, by paying a doctor to Cure Health, or by resting for several days.

Fallout: The Roleplaying Game[]

In Fallout: The Roleplaying Game, fatigue represents the cumulative hindrances that come from insufficient food, insufficient water, insufficient sleep, the strain of disease, and exposure to the elements.

After a character gains fatigue, it is harder for them to generate Action Points, and they will lose Hit Points per scene without recovering.

  • Upon gaining Action Points, reduce the amount gained by 1 for each point of Fatigue the performing character has, to a minimum of 0.
  • When a character enters a scene with Fatigue, they lose 1 HP for every 2 Fatigue they have cumulated. This is not reduced by any form of damage resistance.

Characters may remove 1 point of Fatigue at the end of any non-combat scene if free from all sources of Fatigue, regardless of which ones caused the Fatigue to begin with.

If a fatigued character sleeps for six or more hours, they remove all Fatigue as long as they had no sources of Fatigue other than sleep deprivation (which is solved by sleeping) before starting their rest.

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