Food is a necessary component of creating a successful settlement in Fallout 4.
Overview[]
Right next to water, food is essential for a settlement. The usual method of generating food is planting crops using the crafting interface. To do so, just pick any of the food plants from the resources menu and plant them in the dirt (open ground). Food resources need a settler to be assigned to them, otherwise, they will not be harvested.
Generating food[]
Each settler assigned to food resources can only handle up to 12 units of food; nearly all crops (carrots, corn, gourds, melons, razorgrain and tato) have a yield of 0.5 food per harvest, but mutfruit yields 1 food per harvest. Unique to the Slog, tarberry plants also generate food but additional plants cannot be grown.
Food sources[]
Name | Crop image | Item image | Growable | Food stat yield | Found at |
---|---|---|---|---|---|
Carrot | 0.5 | ||||
Corn | 0.5 | ||||
Gourd | 0.5 | ||||
Melon | 0.5 | Abernathy farm | |||
Mutfruit | 1 | Graygarden Greentop Nursery | |||
Razorgrain | 0.5 | ||||
Tarberry | 0.5 | The Slog | |||
Tato | 0.5 | Abernathy farm |
Notes[]
Alternatively, trade lines can be established between settlements, which allow surplus crops from one settlement to be delivered to another. Crops can be damaged during raids, so it can be vital to establish these trade lines while the settlement's own food stores return.