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General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of first aid can heal more hit points over time than just rest.— In-game description

First Aid is a skill in Fallout, Fallout 2, Fallout Tactics.

This skill modifies the chance to restore Hit Points to a character.

Initial level[]

Fallout[]

Fallout 2[]

Fallout Tactics[]

Example: A starting Perception of 5 and Intelligence of 5

Description[]

Fallout and Fallout 2[]

The First Aid skill restores 4-10 Hit Points with successful use (more with the Healer perk). Each attempt takes 30 minutes. The skill can only be used successfully 3 times in 24 hours but failed uses do not count toward this limit.

A first aid kit gives a 20% bonus to the First Aid skill when used and a field medic first aid kit gives a 40% bonus to the First Aid skill when used.

Fallout Tactics[]

In Fallout Tactics multiplayer games, First Aid allows the ability to bring near-dead warriors back to full health in one or two turns. Moreover, healing via first aid kits is more cost-effective than relying on stimpaks. The downside is that the healer and the healee must not move or the process terminates, resulting in the loss of Action Points. It is especially useful in conjunction with high hit point characters such as deathclaws.

Repeatedly using First Aid on a character will result in the recipient being Bandaged, preventing further healing with First Aid until the patient is treated with the Doctor skill.

Notes[]

In Fallout 3 and Fallout: New Vegas, First Aid was merged with Doctor into the Medicine skill.

Bugs[]

The formula shown on the Fallout character screen is incorrect, incorrectly showing as 30 + (PE + IN).

See also[]

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