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Flamer (Fallout: New Vegas)

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Icon disambig.svg
For an overview of Flamethrower models throughout the Fallout series, see Flamer.
Flamer
FLAMER.pngDummyImage.png
FNVFLAMERTANK.png
Flamer icon.png
Regular and fully modified
Requirements
SkillEnergy Weapons 50
Strength Req.7
Attack statistics
Dmg/Attack
16 (27) + 2 (3.4) for 5s EffectIcon effect.png
DPS
128 (302.8) + 2 (3.4) EffectIcon effect.png
DPS (reload)
106.7 (250.3) + 2 (3.4) EffectIcon effect.png
Crit Dmg
1
Crit % Mult
x0.36
Attacks/Sec
8 (11.2)AP50
Projectiles1Spread0.5
Ammo & reloading
Ammo TypeFlamer fuel
Ammo/Shot
1
Shots/Reload
60
Ammo Cap.60
Reload Time
1.5 (1.1)
Other
Weight15Value2350
Item HP200
Repair
Flamer
Heavy Energy Weapons
Editor IDWeapFlamer
Base ID0000432d
Perk Effects
Perks (dam.)
Pyromaniac
(+8 +1 EffectIcon effect.png)
Bloody Mess
(+0.8 +0.1 EffectIcon effect.png)
Lord Death
(+0.6 +0.1 EffectIcon effect.png)
Thought You Died
(+1.6 +0.2 EffectIcon effect.png)
Perks (Att.)
Fast Shot
(+1.6)
Perks (Rel.)
Rapid Reload
(-0.4s)
 
Gametitle-FNV.pngGametitle-AR.png
Gametitle-FNV.pngGametitle-AR.png

The flamer is a weapon in Fallout: New Vegas.

Background

The following section is transcluded from Flamer. To modify, please edit the source page.

This flamer comes equipped with a backpack to store the flamer fuel. Unlike other flamethrowers that have an ever burning pilot light, this flamer has a white-hot wire protrusion that ignites expelled gas.

Characteristics

The flamer is a heavy weapon that ignites a plume of vaporized fuel, producing a cone of fire from the nozzle for several meters, capable of hitting multiple enemies or allies simultaneously. Additionally, it is capable of hitting multiple body parts and inflicting widespread damage. Unlike the Fallout 3 variant, this is considered an Energy Weapon instead of a Big Gun. With a high enough Energy Weapons skill, the flamer is an extremely effective weapon at killing all forms of unarmored and lightly armored enemies (insects, most humans, and spore carriers).

It can fire 996 flamer fuels from full condition before breaking. Interestingly the incinerator and heavy incinerator also fire exactly the same amount of fuel before breaking.

Modifications

Variants

  • Cleansing Flame Gun Runners' ArsenalGametitle-FNV GRA.png, a more damaging unique flamer that projects a distinctive blue flame.

Comparison

Name Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Flamer 16+2 FireIcon fire.png (5s) 128+2 FireIcon fire.png 8 x0.42 1 0.5 50 Flamer fuel 60 15 200 2350 Energy Weapons:50 Strength:7 -
Cleansing Flame 15+10 FireIcon fire.png (6s) 105+10 FireIcon fire.png 7 x0.1 1 1.5 55 Flamer fuel 100 22 300 9500 Energy Weapons:50 Strength:7 Fire dam. based on Energy Weapons skill

Locations

Notes

  • The flamer appears in the graphic novel All Roads; it is the cause of the burned bodies at the tribal village.
  • Since the flamer is an energy weapon, it is affected by Meltdown. In order for Meltdown to trigger, the target has to die from the damage from the initial attack of the flamer, not the damage over time effect that it applies. This can sometimes hinder the player's use of the flamer because the range of the flamer places the player at the outskirts of the blast, and will do moderate damage to the limbs. In comparison to the meltdown effect of other energy weapons though (such as the multiplas rifle or the alien blaster) the damage to the player character is very small and won't threaten to take much more than 25 hit points even in a large chain reaction blast.
  • A full tank in Hardcore mode will weigh 1.2 pounds, or 1.5 pounds if you use the homemade fuel (without Pack Rat). The flamer expanded tanks will weigh in at 2.4 pounds for normal fuel and 3 pounds for the homemade fuel, again without Pack Rat.

Bugs

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png There are many bugs associated with this weapon. One such bug causes the handheld part of the weapon to not disappear when put away; waving around as if an extension of the hand.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Another glitch (possibly caused by modding the weapon) is when the tank part of the weapon appears to fall off and bounce, much like when you drop a weapon, in third-person. When the player returns to first-person the tank disappears from the ground.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Also when upgraded, the flamer tanks may permanently appear on your back, even if you drop the weapon. Exiting and restarting the game will fix this. It appears that this bug is triggered by traveling between areas while wielding the weapon. Also switching To another weapon with a pack will fix the bug. Getting your weapons taken at a casino or similar place will also fix this. An easy fix is to equip another weapon *without* a pack, then equip the flamer, then finally unequip the flamer, and the pack should be off.
  • PlayStation 3Icon ps3.png Sometimes if you equip the flamer, the flamer tanks will not appear. To resolve this problem simply re-equip it.
  • PlayStation 3Icon ps3.png The flamer can shoot through walls and windows.
  • Xbox 360Icon xbox360.png When hot keyed this weapon is incorrectly labeled with the explosive weapon icon.

Gallery

Sounds

Flamer icon.png ReloadVB.png
JamVB.png

References