Flamer (Fallout 3)

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For an overview of Flamethrower models throughout the Fallout series, see Flamer.
Flamer
FLAMER.png
Flamer icon.png
Requirements
SkillBig Guns
Attack statistics
Dmg/Attack
16 (29.8) + 2 (8.1) for 5s EffectIcon effect.png
DPS
128 (238.4) + 2 (8.1) EffectIcon effect.png
DPS (reload)
106.7 (198.7) + 2 (8.1) EffectIcon effect.png
Crit Dmg
1
Crit % Mult
x0.5
Attacks/Sec
8AP50
Projectiles1Spread0.5
Ammo & reloading
Ammo TypeFlamer fuel
Ammo/Shot
1
Shots/Reload
60
Ammo Cap.60
Reload Time
1.5
Other
Weight15Value500
Item HP200
Repair
Flamer
Editor ID?
Base ID0000432d
xx003f42(sim version)
Perk Effects
Perks (dam.)
Pyromaniac
(+8 +1 EffectIcon effect.png)
Bloody Mess
(+0.8 +0.1 EffectIcon effect.png)
Ghoul Ecology
(+5 +5 EffectIcon effect.png)
 
Gametitle-FO3.png
Gametitle-FO3.png

The flamer is a weapon in Fallout 3.

Characteristics[edit | edit source]

The following section is transcluded from Flamer. To modify, please edit the source page.

This flamer comes equipped with a backpack to store the flamer fuel. Unlike other flamethrowers that have an ever burning pilot light, this flamer has a white-hot wire protrusion that ignites expelled gas.

Gameplay attributes[edit | edit source]

The flamer projects an ignited stream of flammable liquid and is classified as a big gun. It is by far the most effective big gun for close-quarters action, as it doesn't have as much warm-up as the minigun or the risk-to-self of the missile launcher or Fat Man. The flamer is fairly common, as is its ammunition, which can be found on any Mister Gutsy (and even Mister Handy) and in many stores.

Big guns, such as the minigun and the flamer, are still pretty effective in Fallout 3 at closer ranges even if the player has almost no Big Guns skill, thanks to the game's first-person shooter design. Coupled with its high damage (a tank and a half can kill a feral ghoul reaver on very hard difficulty), it's a must have for any big guns player.

A fully-repaired flamer can fire 2488 units of flamer fuel, or about 41 full tanks before it breaks.

Variants[edit | edit source]

  • Burnmaster, a flamer that's significantly more damaging.
  • Rapid-torch flamer Broken SteelGametitle-FO3 BS.png, although unique, this flamer is no better than its common counterpart.
  • Slo-burn flamer Broken SteelGametitle-FO3 BS.png, a more powerful flamer that has flames that do more damage over time.
  • Sim version Operation: AnchorageGametitle-FO3 OA.png, a sim-only version of the flamer. It has a whopping 999,200 hit points, essentially preventing it from ever degrading.

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Notes
Flamer Flamethrower 16 + 2 FireIcon fire.png (5s) 128 + 2 FireIcon fire.png 8 x0.5 1 0.5 50 Flamer fuel 60 15 200 500 -
Burnmaster Flamethrower 24 + 2 FireIcon fire.png (5s) 192 + 2 FireIcon fire.png 8 x0.5 1 0.5 50 Flamer fuel 60 15 200 500 Damage is unaffected by Pyromaniac
Rapid-torch flamer Flamethrower 16 + 2 FireIcon fire.png (5s) 128 + 2 FireIcon fire.png 8 x0.5 1 0.5 50 Flamer fuel 60 15 200 500 -
Slo-burn flamer Flamethrower 18 + 8 FireIcon fire.png (5s) 144 + 8 FireIcon fire.png 8 x0.5 1 0.5 50 Flamer fuel 60 15 200 500 Uses 3 flamer fuel per shot

Locations[edit | edit source]

  • If you betrayed Sydney during the quest Stealing Independence, she will send Emaline against you and will have a flamer equipped.
  • The raider, Torcher, uses the flamer as his signature weapon.
  • It is wielded by a respawning raider at The Raid Shack and the Bethesda ruins. Both raiders reappear every 72 hours, giving you an unlimited supply of flamers.
    • Additionally, raiders occasionally carry flamers at mid-levels.
  • It can often be found at Flak and Shrapnel's gun shop.

Notes[edit | edit source]

  • During the last phase of the "Operation: Anchorage!" you will meet an American soldier (American Inferno Unit) carrying a flamer. If you pickpocket its ammunition, return to command tent, save and reload (while in command tent) and finally return to the trenches, the American soldier should have the flamer in his inventory. The flamer will be badly damaged unfortunately and is not affected by the Pyromaniac perk.
  • A sneak attack critical, or a fatal critical strike, with the flamer (as with all fire based weapons) results in the target's body being vaporized, leaving only the torso intact. If you have the Bloody Mess perk the torso may also become discombobulated. It should also be noted that anything annihilated by a critical strike will also create a small firestorm explosion similar to a flamable gas, posing a slight threat to anyone within a few meters of the target.
  • Because of the pilot light on the front end of the flamer (or any other variation of the flamer) this weapon can ignite gas leaks simply by being drawn around them, similar to the Shishkebab and heavy incinerator. Be cautious when having the flamer drawn in an area with gas leaks, especially if the gas is used for something (e.g. Gold Ribbon Grocers)
  • The Superior Defender and Ghoul Ecology perks both work with these weapons, combining them with the Pyromaniac perk and 100 Big Guns skill makes flamers absolutely devastating in your hands.
  • If you have followers with you, it may be advisable not to use the flamer, as there's a good chance your allies will also be set on fire during combat.

Gallery[edit | edit source]

Sounds[edit | edit source]

Flamer icon.png ReloadVB.png
JamVB.png

See also[edit | edit source]

References