Flamer (Fallout 4)

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Flamer
Fo4 Flamer.png
FO4Flamer.png
TypeHeavy
Damage
Damage9
Damage TypeEnergy
Attacks
Ammo TypeFlamer fuel
Ammo Cap.100
Attack Rate540 rps
Range
Standard nozzle
14.62 m (47.97 ft)
Compression
7.31 m (23.99 ft)
Vaporizer
3.66 m (11.99 ft)
Accuracy+0
Weapon Modification
Slots
Weapon Versions
  • Napalmer
  • Sergeant Ash
  • Other
    Weight15
    Value125
    Technical
    Editor IDFlamer
    Base ID000e5881
     
    Gametitle-FO4.png
    Gametitle-FO4.png

    The Flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.

    Fallout 4 loading screen hints

    The flamer is a weapon in Fallout 4.

    Background[edit | edit source]

    The following section is transcluded from Flamer. To modify, please edit the source page.

    This FT13 model of flamethrower[1] is a self-contained construction tool with a large tank filled with propellant gas on the bottom, a detachable canister of fuel along the barrel, and hoses connecting both to the barrel. Pressing the trigger causes the fuel and propellant to mix in a chamber and a gout of flame is pressed out of the barrel.

    Characteristics[edit | edit source]

    The flamer is a portable flamethrower that propels a jet of flame. It causes both immediate damage as the target is enveloped in flame, as well as being lit on fire, causing some minor damage over time. It can also be used to light the ground on fire for a time, and targets that run through it will also light on fire. However, enemies that are already on fire are not effected by the burning terrain. As a heavy weapon, it benefits from the Heavy Gunner perk tree.

    Several modifications can be added to the flamer; a napalmer tank can be added to improve its damage, the length of its barrel can be modified to increase its attack range, and multiple nozzles can attached to increase damage at the cost of effective range.

    Crafting[edit | edit source]

    With the Contraptions Workshop add-on, flamers can be manufactured using a weapon forge.

    ComponentsRequirementsProducts

    Modifications[edit | edit source]

    All numbers are relative to the base stats.

    Tank[edit | edit source]

    Slot Damage Weight Value Resources Required Perks
    Standard Tank Base +2.5% +2.5% 3x Adhesive
    3x Screw
    8x Steel
    None
    Napalm Tank +5 Energy damage per shot +50% +50% 4x Adhesive
    8x Aluminum
    2x Copper
    3x Screw
    None

    Barrel[edit | edit source]

    Slot Effect Weight Value Resources Required Perks
    Standard Barrel +2.5% 2x Adhesive
    1x Asbestos
    2x Screw
    4x Steel
    None
    Long Barrel Increased reach +15% +25% 3x Adhesive
    2x Asbestos
    3x Screw
    8x Steel
    None

    Propellant Tank[edit | edit source]

    Slot Capacity Fire Rate Weight Value Resources Required Perks
    Standard Propellant Tank 100 +2.5% +2.5% 2x Adhesive
    1x Screw
    2x Spring
    4x Steel
    None
    Large Propellant Tank 200 +10% AP cost +20% +25% 2x Adhesive
    2x Screw
    4x Spring
    6x Steel
    None
    Huge Propellant Tank 400 +10% AP cost

    +3% iron sight transition

    +40% +30% 2x Adhesive
    2x Gear
    2x Screw
    4x Spring
    6x Steel
    None

    Nozzle[edit | edit source]

    Slot Damage Range Weight Value Resources Required Perks
    Standard Nozzle 14.62 m (47.97 ft) +2.5% +2.5% 4x Adhesive
    1x Asbestos
    2x Steel
    None
    Compression Nozzle +25% 7.31 m (23.99 ft) +1.5% +20% 3x Aluminum
    2x Asbestos
    5x Steel
    None
    Vaporization Nozzle +50% 3.66 m (11.99 ft) +2.5% +40% 7x Aluminum
    4x Asbestos
    5x Steel
    None


    Locations[edit | edit source]

    References

    1. "FT13" is raised on the left side of the frame.