Flatwoods

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Flatwoods
F76 Flatwoods.png
Site
F76 358.png
Part ofThe Forest
Overview
FactionsResponders
Crafting
LeadersDassa Ben-Ami (formerly)
Technical
Keywords
  • <LocRegionForestFloodlands>
  • <LocTypeFastTravelDestination>
  • <LocEncSupportLarge>
  • <LocThemeGeneral>
  • <LocLootScaleSmall>
  • <LocEncSupportGiant>
  • TerminalsFlatwoods terminals
     
    Gametitle-F76.png
    Gametitle-F76.png

    In pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods Monster some kind of demon? Or something far worse?

    Fallout 76 loading screen hints

    Flatwoods is a location in Fallout 76.

    Background[edit | edit source]

    Incorporated in 1902, Flatwoods was always a small town, ever since its humble beginnings as a settlement in the valley in the early 19th century. Gaining brief renown for the Flatwoods Monster incident, the town easily evaded the devastation of the Great War and the ravages of the post-War world, despite Vault-Tec projections for the survivability of the residents of this area being not optimistic.[1]

    Although impoverished, the town remained tight-knit and eventually joined the Responders as they migrated north to Morgantown after the Charleston Flood of 2082. Dassa Ben-Ami, together with the local reverend, Delbert Winters, turned the town into a major outpost of the organization, offering training, shelter, food, water, and most importantly, a purpose to the survivors of the Great War. Although it expanded rapidly, Flatwoods soon ran into problems caused by the destabilizing situation across Appalachia.[2]

    Raiders, driven out of the Savage Divide by super mutants and scorchbeasts, swept through the valley, trying to put as much distance between them and the monsters as possible. It was already difficult for the Responders to cope with the strain of caring for survivors and sustaining themselves. With the raider influx, the situation became hopeless and by October 2097, the Flatwoods outpost fell to the raiders.[3]

    Points of interest[edit | edit source]

    • Flatwoods is a small town stretching alongside the road passing through the town, bounded by the Green Country Lodge and the boarded-up Willie-Mae's home in the north and the Red Rocket station and community garden in the south.
    • The eastern side of town has little in the way of interest. Most of the homes by the cliff are boarded up, with the only accessible trailer belonging to Jeremiah Ward offering minor loot.
    • The west side of town is where the Responders' activity concentrated. The funeral parlor at the northern end served as a meeting hall for the denizens, with the church across the road serving as the trading post and command center for the outpost. The church served as a hub for activities, including a vendor bot, soil and water analysis stations, and an infirmary for the wounded.
    • The tavern across the road was devoted to volunteer training and cooking meals. The automated kiosks handled training and certification, while the functioning cold storage and improvised cooking stations ensured a supply of food to all those in need.
    • Nurse Scott and Reverend Winters' lie on the edge of the west section. Further south is only the community garden and the Red Rocket station, with access to the player's stash.

    Notable loot[edit | edit source]

    Appearances[edit | edit source]

    Flatwoods appears in Fallout 76.

    References