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Forums: Index > Wiki discussion > Regarding the Interactions Overview

As we all know, the interactions overview table tells readers what NPCs are capable of in terms of being a merchant, or a doctor, etc. For example:

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.

Now, I thought that maybe the template could be modified to include Barber under Services, to denote characters who have the ability to change your hair. I asked GhostAvatar what he thought, and he made the valid point that there are very few hairdressers, so it may be unnecessary to add it when we could always just state it in the text. However, the change to the template is a rather simple one, according to Ghost, so I thought that if it's easy to do, why not add it?

I'd like to hear the community's opinion on if we should include Barber under Services in the Interactions Overview table. Would it be worth it, or should we just stick with what we have? Yes Man defaultUser Avatar talk

Discussion[]

Why not Barber/Plastic Surgeon, that way you can cover any NPC that alters appearance in general? Fallout: Shades of Grey, coming 2012 00:47, October 9, 2011 (UTC)

I suppose that would be useful also. And it means that there would be more use for it, rather than just a handful of NPCs who change hair (not that many people change your face, but still). Yes Man defaultUser Avatar talk
Just for balance maybe put it in general?
I suppose that would balance out the table nicely, but it really is more of a service that people can provide. Although you do raise another issue - the change in size of the template, and if that has any bearing on pages. Yes Man defaultUser Avatar talk

──────────────────────────────────────────────────────────────────────────────────────────────────── My only real concern (as with most things like this) is information overload. Once you add this, what to stop adding other things - until the overview table becomes bloated to a degree it no longer becomes useful as a quick reference for the most important things. If you took it to the extreme (which I know is stupid, but hypothetically speaking) you can actually add all the detail from the interactions to the interactions overview table. So we have to draw the line as to what is most relevant and of importance to the reader. Considering that this info isn't even in the main characters overview page per game, I do have to question its relevance to the overview table on the actual characters page Since readers will be looking for a overview page that denotes this, if they are looking for this service, instead of trawling every characters page for the info. But that is just my viewpoint, others may differ. User:AvatarUser talk:Avatar 18:55, October 9, 2011 (UTC)

I suppose the point of information overload does make sense, for something that will only be used for a minority of characters. Yes Man defaultUser Avatar talk 06:31, October 10, 2011 (UTC)
I basically share GA's point of view. The original purpose of the interaction tables was to standardize the presentation for the most common/important interactions (or interaction-relevant properties), so in my opinion the question we should ask before adding new items to them is whether these items qualify as common/important enough. -- Porter21 (talk) 09:28, October 10, 2011 (UTC)
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