Future-Tec is a division of Vault-Tec Corporation, tasked with developing cutting edge technologies to aid Vault dwellers in harnessing the wasteland. Under Stanislaus Braun's direction, they developed their crowning achievement: The Garden of Eden Creation Kit. The unique prototypes, matter recombinators designed by Braun himself, were designed to collapse all matter within its radius of effect and recombine it to form a fertile landscape. Unable or unwilling to replicate the success, Future-Tec's scientists endeavored to create a simpler, more accessible version. The mass produced G.E.C.K.s were designed to be used relatively soon after the war, as the seeds and soil supplements they contained dated rather quickly. Since the scientists had no idea how the post-nuclear world would look, the Kits were woefully out of tune with the post-nuclear world. However, if used by people with the necessary technical knowledge, the G.E.C.K. could be a powerful tool, especially if it was combined with the resources and infrastructure of a Vault, or pose a much more severe threat to those who had no idea how to use it.
The products of Future-Tec appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, and Fallout 76.
- ↑ Vault 51 terminals#ZAX Console Log: 10/23/2080
- ↑ Vault 94 terminals#Introduction to the G.E.C.K.
- ↑ Fallout 3: "The G.E.C.K. will collapse all matter within its given radius and recombine it to form a living, breathing, fertile virgin landscape and allow life to begin anew."
- ↑ See The Mire for details.
- ↑ Fallout Bible 6, Life with the GECK: "1b. What may be suitable for planting in the present may not be suitable in 20 yrs. This is esp true I would think in the FO universe with its rather unstable ecosystem. I mean if one really wanted to be certain that what one was panting would grow the best thing to do would be to collect the seeds, spores etc from already growing food sources - these have a guaranteed fertilization rate. After all those corn seeds that were put in the GECK 50 yrs ago now have not sufficiently mutated to endure the new Wasteland (even in a "normal" ecosystem, the only strains of plant that survive are those that mutate).
You're absolutely right. The GECK builders had no idea what the post-nuclear world would be like, and they had no real way to anticipate it, despite their "thorough tests" (it's doubtful they gave it much thought, to be honest, considering how badly organized the Safehouse project alone was, not to mention the experimental nature of the Vaults) - still, it seems as if the seeds present in the GECK were viable for Vault 8.
Evolutionarily speaking using old seeds would be like reintroducing a species that may have gone extinct or at the very least one that is not as cutting edge in its evolution.
You bet. And that's dangerous on so many levels! Wheee!
Also, as far as How-to books, schematics, sand crete etc.. this seems a bit user heavy. That is a GECK is going to be utterly useless to those who cannot read, or don't have the raw materials to construct a force field, sand crete polymers etc.
The GECK designers assumed that the Vault Dwellers would know how to read and how to operate various technologies present in the Vault - they didn't plan for tribals or other contingencies. They also didn't plan on the FEV getting released, or the fact the Vault Dwellers might be attacked by giant mutated scorpions or rats, either. On one hand, you could say they weren't too bright, and on the other hand, you could say they weren't prepared for the future of the human race to become an extended Post-Atomic Horror movie. Silly rabbits!
1a. Wouldn't this [the seeds and soil supplements] date itself rather quickly?
Sure, but the government subcommittees sponsoring the research and the GECK contractors (Future-Tec) weren't really concerned about that. They were "relatively certain" the seeds would be viable in a post-nuclear environment. They had done "thorough tests," and "all conclusions point to this as being the best option." The GECKs are a miracle... a miracle that they work."