We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform, with migrations beginning September 23rd at 7am CDT. Minimal changes are expected as part of this migration. Read more here.

Gamebryo AI attributes

From The Vault - Fallout Wiki
Jump to: navigation, search
 
Gametitle-FO3.pngGametitle-FNV.pngGametitle-FO4.png
Gametitle-FO3.pngGametitle-FNV.pngGametitle-FO4.png

The following statistics govern the behavior of creatures and characters in Fallout 3, Fallout: New Vegas, and Fallout 4.

Aggression

Governs when the character or creature will initiate combat.

Type Description
0 Unaggressive Will not initiate combat.
1 Aggressive Will attack Enemies on sight.
2 Very Aggressive Will attack Enemies and Neutrals on sight.
3 Frenzied Will attack anyone else.

Assistance

Governs whether the character or creature will assist Allies and Friends in combat.

Type Description
0 Helps Nobody Will not help anyone.
1 Helps Allies Will only help Allies.
2 Helps Friends Will help Friends and Allies.

Confidence

Governs how likely the character or creature will avoid or flee from threats.

Type Description
0 Cowardly Will always avoid/flee. Cowardly actors NEVER engage in combat under any circumstances.
1 Cautious Will avoid/flee from threats unless the player is stronger than them.
2 Average Will avoid/flee from threats that are stronger than the player.
3 Brave Will avoid/flee from threats only if severely outmatched.
4 Foolhardy Will never flee or avoid anyone.