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Gamebryo AI attributes
Aggression[edit | edit source]
Governs when the character or creature will initiate combat.
|0||Unaggressive||Will not initiate combat.|
|1||Aggressive||Will attack Enemies on sight.|
|2||Very Aggressive||Will attack Enemies and Neutrals on sight.|
|3||Frenzied||Will attack anyone else.|
Assistance[edit | edit source]
Governs whether the character or creature will assist Allies and Friends in combat.
|0||Helps Nobody||Will not help anyone.|
|1||Helps Allies||Will only help Allies.|
|2||Helps Friends||Will help Friends and Allies.|
Confidence[edit | edit source]
Governs how likely the character or creature will avoid or flee from threats.
|0||Cowardly||Will always avoid/flee. Cowardly actors NEVER engage in combat under any circumstances.|
|1||Cautious||Will avoid/flee from threats unless the player is stronger than them.|
|2||Average||Will avoid/flee from threats that are stronger than the player.|
|3||Brave||Will avoid/flee from threats only if severely outmatched.|
|4||Foolhardy||Will never flee or avoid anyone.|