Garl Death-Hand

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Garl Death-Hand
Garl2.jpg
Biography and appearance
RaceHuman
GenderMale
AffiliationKhans
RoleLeader of the Khans
LocationRaiders (base)
FamilyDeath-Hand (father)
Darion (son)[1]
Dialogue FileGARL.MSG
Gameplay
Mentioned inFallout 2
QuestsRescue Tandi from the Raiders.
Join the Khans
Free the Slaves
Statistics
SPECIALStrength: 8
Perception: 6
Endurance: 7
Charisma: 6
Intelligence: 7
Agility: 7
Luck: 6
Derived StatsHit points: 80
Armor class: 22
Action points: 8
Carry weight: 225
Unarmed damage: 0
Melee damage: 7
Sequence: 12
Healing rate: 2
Experience points: 275
Normal DT/DR: 2/25%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
Tag SkillsSmall Guns: 73%
Big Guns: 44%
Unarmed: 100%
Melee Weapons: 100%
Technical
Proto id00000207 (Garl)
 
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I am the leader of the Khans. I am the most feared man in the wasteland.

Garl Death-Hand is the leader of the Khans in Fallout.

Background[edit | edit source]

A powerful man in charge of the first generation of Khans, Garl is violent and bloodthirsty. In his own words, the raiders under him only accept the meanest and toughest characters around, who are distinctively bloodthirsty, violent and extreme.[2] One of the most notable facts about Garl's life is that he killed his own father to take control of the Khans. It seems that violence runs in the family, as Garl's father wasn't a particularly nice person and used violence on his son more than once.[3]

Garl's family originally came from Vault 15. When the shelter was opened, his father was part of the group that left and formed the Khans. Since then, the Khans regularly raid Shady Sands for supplies, operating out of a ranch house in essentially the middle of nowhere. Despite his proclivity for violence, however, Garl has managed to find a woman willing to bear his child and by 2161 has a son: Darion.[1]

Fate[edit | edit source]

Garl was killed along with most of the Khans by the Vault Dweller, breaking the raiders for decades and allowing the NCR to rise.[4]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

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This character starts quests.
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This character is involved in quests.

Quests[edit | edit source]

  • Join the Khans: In order to become a Khan, Garl orders the player to kill his female slaves.
  • Rescue Tandi from the Raiders.: To rescue Tandi, the player can use a variety of methods, including bartering, defeating Garl in unarmed combat one on one, killing everyone in the camp, or (with Luck 8 or more) counting on being recognized as the ghost of Death-Hand, Garl's father, and playing the cards right (50% chance).
  • Free the Slaves: To free the slaves, all of the Khans have to die.

Tell me about[edit | edit source]

Garl's Tell-me-abouts
Query Response
Khans That's us, you lackey.
Garl I am the leader of the Khans. I am the most feared man in the wasteland.
Gwen She is second in command.
Alya She is an advisor. She plans the raids.
Diana She is the armorer. She repairs our equipment.
Petrox He collects our supplies.
Tolya He is the cook.
Junktown They are to the southwest. We sometimes go there to relax after a hard day pillaging.
Shady, Sands Miserable little piss ant community. I could crush them.
Hub They are to the south. We trade with them. Mostly for water and ammunition, but sometimes for weapons.
Water Why should I care?
Tandi I don't know anyone by that name.
Chip A what?

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Metal armor
Assault carbine icon.png
Weapon
Desert Eagle
Icon briefcase.png
Carried items
80x .44 Magnum JHP
1x booze
Icon male severed head.png
Drops on death
No additional items

Notable quotes[edit | edit source]

  • "You think you can come here without challenge? This, the home of your deadliest enemies? We will see you dead. I will personally tear your heart out of your chest and eat it before my proud warriors!"
  • "That's what I like. Initiative. But you should not have killed them without my orders. I don't like too much initiative."
  • "Take your miserable hide and leave. If you ever return, I will not be so gentle."
  • "Yes, indeed you are. I don't tolerate frightened curs that have no backbone. And what we don't tolerate, we destroy. Kill him."
  • "Hmm, you fight better then I expected. I haven't had a good beating since my father slapped me around the room. You deserve the Shady Sands woman. Take her and leave. I wouldn't come back."
  • "The raiders only accept the meanest and toughest SOBs around. You have to be bloodthirsty, violent, extreme. I don't think you can handle that. Can you?"
  • "Garl's some dumb-ass who thinks he can take over the world with his crummy raiders. Yeah, whatever." (Ian about Garl)
  • "He leads the Khans. He is one of the most dangerous men that has ever set eyes on Shady Sands. He leads the raider clans with a heavy fist." (Razlo about Garl)

Appearances[edit | edit source]

Garl appears in Fallout and mentioned in Fallout 2.

References

  1. 1.0 1.1 Fallout 2 Official Strategies & Secrets p.201-202: "10. Doc Jones. The good doctor here in the medical bay (see Figure 10.9) is a prisoner of the gang. From him, you can find out that this gang of Raiders is none other than the descendants of the Khans, the Raiders who kidnapped Tandi in Fallout 1. Darion, the leader of the reborn Khans, is the son of Garl and would like to destroy Tandi for the havoc she, and your ancestor the Vault Dweller, visited upon his father's band of Raiders. After you learn of that from the doc, he'll heal you if you need it, as long as you haven't hurt any of the squatters (#1)."
  2. The Vault Dweller: "{176}{}{I want to join.}"
    Garl Death-Hand: "{178}{}{You? Want to join us? Whatever for?}"
    The Vault Dweller: "{179}{}{To kick some serious ass.}"
    Garl Death-Hand: "{181}{}{The Raiders only accept the meanest and toughest SOBs around. You have to be bloodthirsty, violent, extreme. I don't think you can handle that. Can you?}"
    (GARL.MSG)
  3. Garl Death-Hand: "{130}{}{What do you want?}"
    The Vault Dweller: "{133}{}{I've come in peace to negotiate the release of Tandi.}"
    Garl Death-Hand: "{140}{}{Hmmm. Well, then. What do you offer for her release?}"
    The Vault Dweller: "{203}{}{I'll fight you one-on-one for Tandi.}"
    Garl Death-Hand: "{168}{}{Fine. We shall settle this with no weapons. Knock me out, and I'll let you take the woman and leave. I knock you out, you leave without her.}"
    The Vault Dweller: "{169}{}{Fine.}"
    Garl Death-Hand: "{172}{}{Hmm, you fight better then I expected. I haven't had a good beating since my father slapped me around the room. You deserve the Shady Sands woman. Take her and leave. I wouldn't come back.}"
    (GARL.MSG)
  4. The Chosen One: "{241}{}{I'd like to hear your story.}"
    Tandi: "{242}{tand29}{Figures. (sigh) Well, I was pretty young when we met. There was a gang of raiders - The Khans - Who'd gotten hold of me. Things were looking pretty bad when, all of a sudden, this stranger shows up and rescues me. Your Vaultdweller.}"
    (Shtandi.msg)
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