Gary Platner is a developer who worked at Interplay Entertainment as the senior artist on Fallout and the art director on Fallout 2.
Work on the Fallout series[]
Platner modeled the .223 pistol,[1] in addition to creating various pieces of artwork used in-game.
Employment history[]
From | To | Company | Role |
---|---|---|---|
1996 | 1999 | Interplay Entertainment | Art Director |
2000 | Present | Blizzard Entertainment | Lead Environment Artist |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Lead Artist |
1998 | Fallout 2 | Art Director |
Other work[]
Year | Title | Credited as/for |
---|---|---|
1994 | ESPN Sunday Night NFL | Graphics Designer |
1994 | ClayFighter | Graphic Designer |
1998 | Baldur's Gate | Cinemator |
1999 | Planescape: Torment | Additional Art |
2000 | Diablo II | Supplemental Play Balance Team |
2002 | Warcraft III: Reign of Chaos | Voice actor |
2004 | World of Warcraft | Lead Environment Artist/Voice Actor |
2007 | World of Warcraft: The Burning Crusade | Lead Exterior Artist |
2008 | World of Warcraft: Wrath of the Lich King | Lead Environment Artist |
2010 | World of Warcraft: Cataclysm | Lead Environment Artist |
2012 | World of Warcraft: Mists of Pandaria | Lead Environment Artist |
2014 | World of Warcraft: Warlords of Draenor | Lead Environment Artist |
2014 | Diablo III: Reaper of Souls | Blizzard Development Family |
2015 | StarCraft II: Legacy of the Void | Blizzard Development Family |
2015 | Heroes of the Storm | Blizzard Development Family |
2016 | StarCraft II: Nova Covert Ops - Mission Pack 3 | Blizzard Development Family |
2016 | Overwatch | Additional Contributor |
2017 | Planescape: Torment - Enhanced Edition | Additional Art |