Gatling laser (Fallout 4)

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For an overview of Gatling laser models throughout the Fallout series, see Gatling laser.
Gatling Laser
Gatling Laser (Fallout 4).png
FO4GatlingLaser.png
TypeHeavy weapon
Damage
Damage14
Damage TypeEnergy
Attacks
Ammo TypeFusion core
Ammo Cap.500
Attack Rate27.2 rps
Range
Standard: 58.49 m (191.9 ft)
Charging: 65.8 m (215.89 ft)
Weapon Modification
SlotsReceiver
Barrel
Sights
Muzzle
Weapon Versions
Other
Weight18
Value750
Technical
Editor IDGatlingLaser
Base ID000e27bc
 
Gametitle-FO4.png
Gametitle-FO4.png

While capable of dealing a devastating amount of energy damage in a short period of time, the Laser Gatling needs a moment to "spin up" before it can be fired.

Fallout 4 loading screen hints

The Gatling laser is a weapon in Fallout 4.

Background[edit | edit source]

A rotary laser cannon boasting four independent AER9 barrel assemblies, the Gatling laser is intended for suppression and elimination of the heaviest and most durable targets. Due to the excessive power consumption, this model of the Gatling is powered by a fusion core, granting 500 units of energy - more than enough to annihilate any foe.

Characteristics[edit | edit source]

Unlike its smaller cousins, the laser rifle and laser pistol, the Gatling laser requires a great deal more power at a higher rate of consumption to maintain its rate of fire. As such, the heavy weapon is fueled by the same fusion cores that drive infantry power armor.

With ranks in the Nuclear Physicist perk, the Gatling Laser can fire between 250 and 500 rounds before expending a Fusion core.

Crafting[edit | edit source]

With the Contraptions Workshop add-on, Gatling laser can be manufactured using a energy weapon forge.

ComponentsRequirementsProducts
14 Gear
6 Oil

Modifications[edit | edit source]

Receiver[edit | edit source]

Name Damage Fire rate Range Accuracy Weight Value Cost Perks required
Standard +2.5% +2.5% Adhesive 3
Circuitry 4
Crystal 3
Nuclear material 4
Screw 5
Steel 8
None
Photon exciter

(improved criticals I)

+100% critical damage multiplier +10% +10% +5% Screw 5
Nuclear material 4
Crystal 4
Circuitry 5
Adhesive 3
Steel 8
Science! 3
Beta wave tuner

(armor piercing I)

Penetrates armor +10% +10% +10% Screw 5
Nuclear material 4
Crystal 4
Circuitry 4
Adhesive 4
Steel 8
Boosted capacitor

(improved damage I)

+25% +10% +15% Silver 3
Screw 5
Nuclear material 6
Crystal 6
Circuitry 7
Adhesive 4
Steel 9
Photon agitator

(improved criticals II)

+200% critical damage multiplier +15% +20% +20% Silver 4
Screw 5
Nuclear material 6
Crystal 6
Circuitry 7
Adhesive 5
Steel 9
Science! 3
Gamma wave emitter

(armor piercing II)

Penetrates armor +20% +20% +25% Silver 4
Screw 5
Nuclear material 6
Crystal 6
Circuitry 7
Adhesive 6
Steel 9
Science! 3
Maximized capacitor

(improved damage II)

+50% +20% +30% Screw 5
Nuclear material 7
Gold 2
Crystal 7
Circuitry 8
Adhesive 6
Aluminum 9
Science! 4
Boosted photon agitator

(improved damage/better criticals II)

+25% damage

+200% critical damage multiplier

+15% +30% +35% Screw 5
Nuclear material 7
Gold 4
Crystal 7
Circuitry 8
Adhesive 7
Aluminum 9
Science! 4
Boosted gamma wave emitter

(improved damage/armor piercing II)

+25%

Penetrates armor

+20% +30% +40% Screw 5
Nuclear material 7
Gold 4
Crystal 7
Circuitry 8
Adhesive 7
Aluminum 9
Science! 4
Overcharged capacitor

(improved damage III)

+75% +30% +45% Screw 5
Nuclear material 8
Gold 5
Crystal 8
Circuitry 10
Adhesive 8
Aluminum 12
Science! 4
Gun Nut 2

Barrel[edit | edit source]

Name Damage Fire rate Range Weight Value Cost Perks required
Standard +25% AP cost 16 x Base +2.5% +2.5% Adhesive 7
Circuitry 6
Crystal 2
Fiber optics 10
Gear 14
Glass 7
Oil 6
Plastic 16
Screw 13
Silver 10
Spring 10
Charging +300% +50% AP cost

-75% attack rate

+3% iron sight transition

18 x Base +60% +50% Gear 16
Oil 8
Screw 16
Gold 10
Circuitry 10
Spring 13
Crystal 7
Fiber optics 21
Fiberglass 16
Glass 10
Spring 13
Science! 4
Gun Nut 2

Sights[edit | edit source]

Name Effect Optics Accuracy Weight Value Cost Perks required
Standard Adhesive 2
Plastic 4
Reflex sight -15% AP cost

-10% iron sights transition

x1.5 zoom +15% +10% +25% Screw 4
Nuclear material 6
Silver 5
Fiber optics 3
Fiberglass 5
Glass 4
Adhesive 7

Muzzle[edit | edit source]

Name Range Accuracy Weight Value Cost Perks required
None
Beam focuser +2 x Base +20% accuracy

-15% recoil

+20% +20% Adhesive 4
Glass 4
Plastic 6
Screw 5
Silver 5

Locations[edit | edit source]

  • The Prydwen: Sold by Proctor Teagan.
  • Rarely sed by Brotherhood soldiers.

Bugs[edit | edit source]

  • PCIcon pc.png When a fusion core is spent fueling power armor, the gatling laser will behave as if it has no ammo even if there are spare cores.
  • PCIcon pc.png While it does use fusion cores, should you choose to fire all 500 rounds of the core, upon reloading another core will not be used. Thus giving this gun infinite ammo.
  • PCIcon pc.png Should you switch from the Gatling Laser to another weapon, not only will the partially depleted core be dropped in your inventory, you will also find it does not use another core from your inventory when you pull it back out. This could be exploited to gain as many partially depleted fusion cores as you want.