Gauss rifle (Fallout 4)

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Gauss Rifle
Fo4 Gauss Rifle.png
FO4GaussRifle.png
TypeRifle
Damage
Damage110
Damage TypeBallistic
Attacks
Ammo Type2mm electromagnetic cartridge
Ammo Cap.7
Attack Rate6.66 rps
Range
Standard: 54.84 m (179.91 ft)
Shielded: 62.15 m (203.89 ft)
Accuracy69
Weapon Modification
SlotsBarrel
Stock
Capacitor
Sights
Muzzle
Weapon Versions
Other
Weight15.8
Value300
Technical
Editor IDGaussRifle
Base ID000d1eb0
 
Gametitle-FO4.png
Gametitle-FO4.png

The Gauss Rifle uses magnetic induction to propel a projectile at incredible, and devastating speed. Each shot can be "charged" for maximum damage by keeping the trigger held in for a moment before releasing.

Fallout 4 loading screen hints

The Gauss rifle is a weapon in Fallout 4.

Background[edit | edit source]

The following section is transcluded from Gauss rifle. To modify, please edit the source page.

The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. Though these weapons were historically suffering from a number of difficulties, focused on discharging the coils in sequence or providing enough power for the coils, these design issues were overcome by German scientists in the 21st century and entered limited service. This class of weapons is named in honor of the German mathematician Carl Friedrich Gauss, responsible for formulating the math underlying the magnetic acceleration principle of coilguns.

An interesting variation on the same basic principle of magnetic acceleration, this Gauss rifle utilities a pan magazine, which stores cartridges perpendicular to the axis of rotation.

Characteristics[edit | edit source]

One of the most powerful and rare weapons in the game, the Gauss rifle is unique in that damage depends on the amount of charge provided by the internal generator. Holding down the fire button charges the weapon up, and it takes about 1.5 seconds for the charge to reach maximum capacity (and damage). The weapon fires when the button is released. This makes it an excellent weapon for surprise sniping tactics, as the charge time does not matter if enemies cannot make out the direction of the assault. Still, tapping the firing button allows for a higher firing rate at the expense of damage for those that wish to charge their enemies and blast them to pieces.

Crafting[edit | edit source]

With the Contraptions Workshop add-on, Gauss rifles can be manufactured using a heavy weapon forge.

ComponentsRequirementsProducts

Modifications[edit | edit source]

Barrel[edit | edit source]

Slot Damage Effect Range Accuracy Weight Value Cost Perks required
Standard +10% AP cost

+3% iron sight transition

15 x Base +40% (sighted)

-50% (hip fire)

-15% recoil

+50% +10% Adhesive 4
Aluminum 10
Screw 5
None
Shielded +25% +10% AP cost

+3% iron sight transition

17 x Base +40% (sighted)

-50% (hip fire)

-15% recoil

+50% +35% Adhesive 9
Aluminum 15
Lead 10
Screw 8
Gun Nut 3

Stock[edit | edit source]

Slot Fire Rate Accuracy Weight Value Cost Perks required
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% Adhesive 5
Screw 6
Wood 8
None
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% Adhesive 8
Aluminum 9
Rubber 2
Screw 8
Spring 6
Gun Nut 4

Capacitor[edit | edit source]

Slot Damage Capacity Effect Accuracy Weight Value Cost Perks required
Half Capacitors 7 +5% AP cost

+1% iron sights transition

0 +15% +10% Adhesive 4
Aluminum 2
Circuitry 4
Nuclear material 2
Screw 4
None
Full Capacitors +25% 10 +10% AP cost

+3% iron sights transition

0 +20% +35% Adhesive 6
Aluminum 4
Circuitry 8
Nuclear material 4
Screw 8
Gun Nut 3
Science! 2
Capacitor Boosting Coil +50% 20 +10% AP cost

+3% iron sights transition

0 +40% +65% Adhesive 8
Aluminum 4
Circuitry 8
Gold 5
Nuclear material 5
Gun Nut 4
Science! 3

Sights[edit | edit source]

Name Effects Accuracy Weight Value Cost Perks required
Standard Sights +2.5% +2.5% Adhesive 2
Aluminum 2
Steel 3
None
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% Adhesive 2
Glass 1
Screw 2
Steel 3
None
Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% Adhesive 2
Aluminum 2
Glass 1
Nuclear material 2
Screw 2

Silver 1

Gun Nut 3
Science! 1
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% Adhesive 3
Glass 2
Screw 2
Steel 4
Gun Nut 4
Science! 1
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% Adhesive 4
Glass 4
Screw 4
Steel 5
Gun Nut 4
Science! 1
Short Night Vision Scope 4x night-vision scope

-20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% Adhesive 4
Aluminum 5
Circuitry 1
Fiber optics 1
Glass 2
Nuclear material 3
Screw 2
Silver 2
Gun Nut 4
Science! 2
Medium Night Vision Scope 6x night-vision scope

-20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% Adhesive 4
Aluminum 6
Circuitry 2
Fiber optics 2
Glass 2
Nuclear material 4
Screw 2
Silver 2
Gun Nut 4
Science! 2
Long Night Vision Scope 10x night-vision scope

-20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% Adhesive 5
Aluminum 7
Circuitry 3
Fiber optics 2
Glass 5
Nuclear material 6
Screw 4
Gun Nut 4
Science! 2
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% Adhesive 6
Aluminum 8
Circuitry 4
Crystal 6
Fiber optics 4
Nuclear material 7
Screw 5
Gun Nut 4
Science! 1
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% Adhesive 6
Aluminum 8
Circuitry 4
Crystal 6
Fiber optics 4
Nuclear material 7
Screw 5
Gun Nut 4
Science! 1

Muzzle[edit | edit source]

Slot Effects Range Weight Value Cost Perks required
No Muzzle None None
Compensator -50% recoil per shot

+75% better recoil arc

-1.5 x Base +20% +50% Adhesive 6
Aluminum 7
Screw 4
Gun Nut 3
Science! 1
Suppressor -75% recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% Adhesive 8
Aluminum 9
Fiberglass< 5
Screw 6
Gun Nut 4
Science! 2


Locations[edit | edit source]

Loot
Merchants
Non-player characters