Gauss rifle (Fallout 76)

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Gauss Rifle
Fo4 Gauss Rifle.png
FO4GaussRifle.png
TypeRifle
Damage
Damage110
Damage TypeBallistic
Attacks
Ammo Type2mm electromagnetic cartridge
Ammo Cap.7
Attack Rate6.66 rps
Range
Standard: 54.84 m (179.91 ft)
Shielded: 62.15 m (203.89 ft)
Accuracy69
Weapon Modification
SlotsBarrel
Stock
Capacitor
Sights
Muzzle
Weapon Versions
Other
Weight15.8
Value300
Technical
Editor IDGaussRifle
 
Gametitle-F76.png
Gametitle-F76.png

The Gauss Rifle uses magnetic induction to propel a projectile at incredible, and devastating speed. Each shot can be "charged" for maximum damage by keeping the trigger held in for a moment before releasing.

Fallout 76 loading screen hints

The Gauss rifle is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Gauss rifle. To modify, please edit the source page.

The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. Though these weapons were historically suffering from a number of difficulties, focused on discharging the coils in sequence or providing enough power for the coils, these design issues were overcome by German scientists in the 21st century and entered limited service. This class of weapons is named in honor of the German mathematician Carl Friedrich Gauss, responsible for formulating the math underlying the magnetic acceleration principle of coilguns.

An interesting variation on the same basic principle of magnetic acceleration, this Gauss rifle utilities a pan magazine, which stores cartridges perpendicular to the axis of rotation.

Characteristics[edit | edit source]

One of the most powerful and rare weapons in the game, the Gauss rifle is unique in that damage depends on the amount of charge provided by the internal generator. Holding down the fire button charges the weapon up, and it takes about 1.5 seconds for the charge to reach maximum capacity (and damage). The weapon fires when the button is released. This makes it an excellent weapon for surprise sniping tactics, as the charge time does not matter if enemies cannot make out the direction of the assault. Still, tapping the firing button allows for a higher firing rate at the expense of damage for those that wish to charge their enemies and blast them to pieces.

Crafting

ComponentsRequirementsProducts
1 Gauss Rifle


The above template is generated from Template:F76 co Weapon Ranged GaussRifle. For corrections, edit the target template.

Modifications[edit | edit source]

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Shielded Barrel
(E)

Standard.


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot

Components
10 Lead
True Shielded Barrel
(E)

Superior hip-fire accuracy.


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
10 Lead
Stabilized Shielded Barrel
(E)

Superior Recoil.


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
10 Lead
Aligned Shielded Barrel
(E)

Improved recoil and hip-fire accuracy.


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
10 Lead
Requirements

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
10 Gear
Requirements
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
10 Gear
Requirements
Bruising Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
10 Gear

Capacitor[edit | edit source]

Modifications list ?
Mod Effects Crafting
Large Capacitors
(E)

Superior ammo capacity.


  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
Stinging Capacitors
(E)

Improved armor penetration, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Requirements
Swift Capacitors
(E)

Improved reload speed, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
Requirements
Prime Capacitors
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
Requirements
Perforating Capacitors
(E)

Superior armor penetration.


  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
Standard Capacitors
(E)

Standard.


Components
Quick Capacitors
(E)

Superior reload speed.


  • Reload speed: +30%
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
Piercing Capacitors
(E)

Improved reload speed, armor penetration.


  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Requirements

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Compensator
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -15% per shot
  • Range multiplier: -1
  • Value: +40%
  • Weight: +20%

Components
Suppressor
(E)

Suppresses sound from firing. Improved per-shot recoil. Improved recoil control. Reduced range.


  • Sets sound level to Quiet
  • Reduces noise level
  • Range multiplier: -2.5
  • Recoil: -12.5%
  • Value: +80%
  • Weight: +25%

Components

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Long Recon Scope
(E)

Tracks targets. Superior magnification.


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

Components
Medium Scope
(E)

Better magnification.


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Medium Night Vision Scope
(E)

Night vision. Better magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Gauss Reflex Sight
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Short Recon Scope
(E)

Tracks targets. Improved magnification.


  • Adds recon scope (2x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +20%
  • Sighted transition: +0.2 sec
  • Value: +60%
  • Weight: +25%

Components


Locations[edit | edit source]