Gecko (town)

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Gecko
Fo2 Gecko Good Ending.png
Icon settlement medium.png
Site
Map MarkerGecko
Segments
SectionsSettlement
Power Plant
Junkyard
Access tunnels
People
FactionsPoseidon Oil (pre-War)
Ghouls
Renewal Cult
LeadersHarold (town)
Festus (power plant)
DoctorsLenny
MerchantsPercy (General supplies)
Wooz (Alcohol and food)
Other
QuestsSolve the Gecko powerplant problem.
Repair the powerplant.
Optimize the powerplant.
Get super repair kit for Skeeter.
Get 3-step plasma transformer for Skeeter.
Find Woody the ghoul for Percy. Try the Den.
 
Gametitle-FO2.pngGametitle-FB.pngGametitle-JES.png
Gametitle-FO2.pngGametitle-FB.pngGametitle-JES.png

Gecko is a small shanty town north-east of Vault City. Gecko can be found twenty-two squares east and two squares south of Arroyo.

Overview[edit | edit source]

Built around the old half-functional Poseidon Oil Reactor № 5 nuclear power plant, this location is settled by a large number of Ghouls who keep the plant running as they use the electricity to run the settlement and find the increased background radiation from the plant pleasant. By 2241, the leader of the town was the de facto mayor Harold. Harold was assisted by Lenny, who also served as Gecko's doctor, while the plant was administered by Festus.

The town has scarce trade relations. Their most important partner is Broken Hills, which supplies them with uranium ore.[1]

Background[edit | edit source]

Before the Great War, Poseidon Oil Reactor № 5 was a facility of Poseidon Energy built next to Gecko City. When the attack on the United States struck the engineers in change shut down the plant and quickly abandoned it. The plant managed to avoid destruction, and even maintained semi-stability and connection to PoseidoNet network. For decades it would remain empty as prospectors and scavengers avoided it fearing the radiation.

During the Great Migration, ghouls found themselves unwelcome in human habitations. The abandoned power plant, however, presented a good opportunity for the wandering ghouls that came across it. They found comfort in the close proximity of the atomic power power plant. Some even took up living inside the reactor building to be closer to the warming fire of the atom.[2]This would also keep humans, especially those with less-than-friendly intentions, at a distance.[2] At first, a small number of ghouls settled near the reactor, but around 2235 the population swelled and the town of Gecko was formally founded. The new influx of ghouls brought both scavenged technology and know-how, and through a community effort the power plant in Gecko became operational later that year. Although it was grossly mismanaged due to a lack of education amongst the ghouls. Meanwhile Vault City would look upon their new neighbors with growing concern as many citizens harbored prejudice towards ghouls.[3][4] In 2238 Harold arrived in the town. Noticing the careless way the power plant was managed, he decided to do his best to help the ghouls with the running of the facility becoming the de facto mayor and leader of the local community.[4] Trade relations with Broken Hills started with the ghouls importing their uranium ore to run the plant.[5]

Some local ghouls became members of the Renewal Cult – whose goal was "to renew" themselves i.e. become human again. They were headed by "the Brain", a sentient mole rat who had escaped from the West Tek Research Facility, and had taken up residence in underground cave adjacent to the reactor. His ultimate goal was to eventually take over the world.[6][7][8]

Since the atomic reactor did not operate properly waste from the power plant started leaking into the local groundwater around 2239[9] and it eventually led to serious poisoning of the whole reservoir.[10] Harold learned that a hydroelectric magnetosphere regulator was needed for the repair job, but no such part could be found in Gecko. Attempts were made to contact Vault City but the messengers were shot on sight by the Vault City Guard.[11] The situation became worse when Vault City residents started to believe that the ghouls had deliberately poisoned the groundwater accusing them of terrorism against Vault City and demanding that they should be punished.[10] The First Citizen of Vault City, Joanne Lynette, even tried to hire someone who was willing to help stopping the Gecko problem by any means necessary.[12][13] And eventually she found someone for the job, the tribal known as the Chosen One. The Chosen On agreed to help with the problem in exchange for citizenship of Vault City and access to the Vault 8 computer as he needed its information in his quest for the GECK.


Layout[edit | edit source]

Settlement[edit | edit source]

Fo2 Gecko Settlement.png
Main article: Gecko settlement

The Harp is a bar tended by Wooz. It serves the usual drinks of Gecko, specialized for ghouls' unique resistance to radiation: Gamma Gulp beer and Roentgen rum. Wooz is a rather eccentric ghoul: he tells strange stories of severed heads in hell and is obsessed with playing Tragic: the Garnering, although he isn't as good at it as he thinks.

The Manager's Office is the seat from which Harold tries to keep Gecko together. It supplies part requisition forms and oversees reports concerning the power plant.

Junkyard[edit | edit source]

Fo2 Gecko Junkyard.png
Main article: Gecko junkyard

The Junkyard is where Gecko's unfinished second reactor lies, rusty and decaying for the past one hundred and sixty years. It is surrounded by junk left over from the construction or accumulated by the local mechanic.[14] More importantly, the town's shops are located near the concrete husk: the Survival Gear Locker and the Poseidon Machine Shop.

The Survival Gear Locker is a general store of Gecko. Percival Crump, a.k.a. Percy owns this store. He offers a decent selection of rad-resistance drugs, weapons, and ammunition. His friend, Woody, has recently gone missing.

Inhabiting the Poseidon Machine Shop is Skeeter, who is a "ghoul gadgeteer" who serves as a sort of mechanic for Gecko. He can perform weapon upgrades and, more importantly, has a fuel cell controller. However, he is considered unreliable by the ghouls who administer Gecko's supply locker/storage room, since he once caused a fire, and as such he is typically denied part requisition forms. He is assisted by "Lumpy", a human refugee from Vault City who has no visible mutations like the ghouls, but is considered unacceptably mutated by the Citizens in Vault City because of his unusual resistance to radiation. Lumpy also helps guard Gecko's brahmin.

Gordon is a ghoul who believes that if everyone would follow their own self-interest, everyone would be better off. He proudly believes that greed is good, and wants to optimize Gecko's power plant and establish trade with Vault City based on their mutual self-interests.[15] He is also a member of the renewal cult.

Access Tunnels[edit | edit source]

FO2 Gecko Access tunnels.png
Main article: Access tunnels
Mbox stub.png
Section needed
This section is needed but has not been written yet. You can help The Vault by writing it.

Nuclear Power Plant[edit | edit source]

Fo2 Gecko Reactor Number 5.png

The nuclear power plant is the heart of Gecko's economy. The plant's supply cabinet and storage room are administered by Jeremy, the plant overall is managed by Festus, and the reactor control room is watched by Hank.

Much of the installation is damaged beyond repair - the rooms are littered with destroyed terminals and damaged furniture, the control room doesn't have any gauges or monitors functioning and even the maintenance robot cannot run properly for longer periods of time. And then there's the groundwater contamination problem which affects Vault City and its inhabitants.

With 50% science, the player can contact the Enclave (a talking head soldier) leading to a funny conversation and many movie references.

Inhabitants[edit | edit source]

Named characters[edit | edit source]

Generic characters[edit | edit source]

Appearances[edit | edit source]

Gecko appears only in Fallout 2.

Behind the scenes[edit | edit source]

  • Gecko is all made-up location, not based on real place.[16]

References

  1. The Chosen One: "{221}{}{Broken Hills? Where are those?}"
    John: "{230}{}{Broken Hills is where we get all the uranium that we need for the atomic reactor from. From what I understand, the uranium is mined by mutants down there. But they have humans trade the stuff for them.}"
    The Chosen One: "{231}{}{Why do they have humans trade the stuff for them?}"
    John: "{250}{}{Well, because they trade uranium to Vault City, too. Vault City treats anyone that’s not a pure strain human just like lepers. So, Broken Hills uses human traders. Some guy named Chad, I think.}"
    (GCLUMPY.MSG)
  2. 2.0 2.1 Fallout 2 Official Strategies & Secrets p.146: "Gecko is a place where ghouls end up, rather than a destination. Most ghouls found themselves unwelcome in human habitations. They've also found comfort in the close proximity of the atomic power power plant, some even living inside the reactor building to be closer to the warming fire of the atom."
  3. The Chosen One: "{114}{}{Hello, Harold. What do you do here?}"
    Harold: "{121}{hld3}{Wha-whatever it takes to keep this place together. Better job on it than me.}"
    The Chosen One: "{122}{}{This place is coming apart?}"
    Harold: "{127}{hld4a}{Well, sorta. Our atomic reactor’s a mite...sensitive. The people I got running it mean well, but... well, they are not the sharpest tools in the shed. If you know what I mean.}"
    (Gcharold.msg)
  4. 4.0 4.1 Fallout Bible 0:
    "2235 While there had already been a small number of ghouls in Gecko at this time, more come to the area, and the town of Gecko is formed. The new influx of ghouls bring scavenged technology and know-how, and the power plant in Gecko becomes operational later that year. Vault City looks upon their new neighbors with growing concern."
    "2238 Harold arrives in Gecko, and (with a lot of shaking of his head) he does his best to help the ghouls with the running of the Nuclear Power Plant."
  5. The Chosen One: "{186}{}{Well, according to some economic data I got hold of Vault City is much better off if they help you to repair your power plant.}"
    Harold: "{190}{hld27}{Economic data? You didn’t give them that information th-that Gordon keeps flapping his yap about, did you?}"
    The Chosen One: "{191}{}{Uh, yes I did. Why?}"
    Harold: "{199}{hld30}{Why?! Now Vault City knows just how much we need uranium ore from Broken Hills. They could cut off them shipments and we’d be finished.}"
    (Gcharold.msg)
  6. Brain: "{121}{}{I don’t have time for your pestering. I’m planning a way to take over the world. Go away.}"
    Brain: "{220}{}{Those fools in Vault City have only signed their death warrants by destroying our reactor.}"
    "{221}{}{Now I have to think of another way to take over the world. Just get out.}"
    Brain: "{240}{}{You have done well. Both Vault City and Gecko have reason to rejoice. With our reactor working at top efficiency, my plan to take over the world may near fruition. Now you may leave. I have work to do.}"
    (GCBRAIN.MSG)
  7. The Chosen One: "{232}{}{Aren’t you the concerned citizen all of a sudden.}"
    The Brain: "{260}{}{Concerned citizen? In a way. In order to take over the world, I have to make sure that there’s something worth taking over. I need to build a strong powerbase using Gecko and Vault City.}"
    The Chosen One: "{261}{}{A rat plotting to take over the world?}"
    The Brain: "{270}{}{Well, despite your feelings about a rodent ruling the world, the actions I propose would benefit thousands of Vault City and Gecko’s citizens. You may not care for me or my motives, but the results are still well worth working towards.}"
    (GCBRAIN.MSG)
  8. The Brain: "{320}{}{(Sniff, sniff) Hmmm, I smell the distinctive aroma of Cheezy Poofs on you. You don’t happen to have some to spare do you? I just love Cheezy Poofs.}"
    The Chosen One: "{322}{}{I guess I could spare some Cheezy Poofs.}"
    The Brain: "{330}{}{Now you’re one of us. Soon, I will take over the world and all of you will be Renewed.}"
    The Brain: "{440}{}{(crunch, munch, crunch) Mmmm, I love Cheezy Poofs, they’re so, well, uh, Cheesy. For that, you get to be a member of my special cult, and you can help me take over the world.}"
    (GCBRAIN.MSG)
  9. The Chosen One: "{186}{}{"Trying times?" What do you mean?}"
    McClure: "{220}{}{Things have been tough these last two years. The NCR has been getting more aggressive in their attempts to get Vault City to join the Republic.}"
    "{221}{}{They tell us that if we were to join, they would be able to defend us from the raider attacks on our city. As of late, these raider attacks have become more brutal.}"
    "{222}{}{On top of all of this, we have ghouls in Gecko contaminating our groundwater.}"
    (Vcmclure.msg)
  10. 10.0 10.1 The Chosen One: "{208}{}{What can you tell me about Gecko?}"
    Gregory: "{219}{}{Gecko? It's a filthy shantytown to the north, inhabited by those creatures, those... "ghouls." They're responsible for poisoning our groundwater, you know! It's an obvious act of terrorism against Vault City!}"
    The Chosen One: "{220}{}{How are they poisoning the water?}"
    Gregory: "{223}{}{Their shantytown is built around the remains of an old atomic power plant... a plant they SOMEHOW started up again and that is now leaking radiation! Those creatures need to be driven out and that plant shut down!}"
    (VCGreg.msg)
  11. The Chosen One: "{262}{}{Vault City wouldn’t give you the part? Even if it means that the groundwater won’t be polluted anymore?}"
    Harold: "{274}{hld53}{Well, they’d only help us if they thought it was in their own best interest to do so. Huh. Not much chance of that happening.}"
    The Chosen One: "{275}{}{Hmm, you may be right. Still if someone could convince them that they should help you….}"
    Harold: "{276}{hld54}{They shoot ghouls on sight. Makes conversation a bit tricky.}"
    (Gcharold.msg)
  12. The Chosen One: "{337}{}{Is there some way I could become a Citizen?}"
    Joanne Lynette: "{287}{lyn034a}{You may speak with Proconsul Gregory. He has authority to administer the Citizenship test. He can be found in the meeting room down the corridor.}"
    The Chosen One: "{291}{}{I'll go talk to the Proconsul, then.}"
    Joanne Lynette: "{288}{lyn034b}{Or... there IS another way to become a Citizen...}"
    The Chosen One: "{289}{}{Another way? What is it?}"
    Joanne Lynette: "{339}{lyn044}{Rather than taking the test, you could prove your commitment to the Vaults in a more... substantial way. As an Outsider, you are in a unique position to resolve a difficult...situation for us.}"
    The Chosen One: "{340}{}{What kind of situation?}"
    Joanne Lynette: "{354}{lyn047}{There's a town... if you could call it that... to the northeast of our city. It is filled with... creatures that are polluting the groundwater with dangerous radiation.}"
    The Chosen One: "{355}{}{How are they poisoning the groundwater?}"
    Joanne Lynette: "{362}{lyn049}{Those... things... are operating a damaged atomic power plant. You see, THEY are immune to radiation...they don't care that they are slowly killing us with their poisons.}"
    The Chosen One: "{356}{}{What do you want me to do about it?}"
    Joanne Lynette: "{358}{lyn048}{Disable their plant, permanently, so that they cannot cause any more damage.}"
    The Chosen One: "{359}{}{Sounds easy enough. I'll be back when the situation's... "resolved."}"
    (Vclynett.msg)
  13. The Chosen One: "{390}{}{I have reconsidered your offer for Citizenship.}"
    Joanne Lynette: "{444}{lyn063}{You have? So you will stop Gecko from contaminating our water? By ANY means necessary?}"
    The Chosen One: "{445}{}{Yes, I will -- in exchange for Citizenship and access to your Vault computers.}"
    Joanne Lynette: "{447}{lyn064}{Very well then. Report back to me when the job is finished, and I will grant you Citizenship.}"
    (Vclynett.msg)
  14. The Chosen One: "{243}{}{What’s all that junk in the yard?}"
    John: "{260}{}{Well, some of this junk is left over from when they were building the reactor -— before the war. The rest of this stuff? I just don’t know. Skeeter collects all kinds of stuff.}"
    The Chosen One: "{261}{}{Who’s Skeeter?}"
    John: "{271}{}{Well, Skeeter’s usually in his workshop. Just south of the unfinished reactor. Can’t almost never drag him out of there.}"
    (GCLUMPY.MSG)
  15. The Chosen One: "{124}{}{Gordon, what did you say you did here again?}"
    Gordon: "{130}{}{I look for opportunities.}"
    The Chosen One: "{131}{}{Opportunites? Like what?}"
    Gordon: "{135}{}{I look for ways of maximizing my potential worth.}"
    The Chosen One: "{136}{}{Hmm, sounds like greed to me.}"
    Gordon: "{140}{}{I am greedy. But most people misunderstand greed. Greed is a powerful driving force. Throughout history, mankind’s greatest achievements were driven by men that wanted to better their positions. Driven by greed. Greed, for lack of a better word, is good.}"
    The Chosen One: "{141}{}{I’ll take your word for that, Gordon. But what does greed have to do with Gecko?}"
    Gordon: "{150}{}{So far, not much. But in greed lies Gecko’s salvation. I have important information about the survival of Gecko, but I can’t get anyone to listen to me.}"
    The Chosen One: "{151}{}{What kind of information?}"
    Gordon: "{180}{}{I’ve also found out, from a very reliable source, that Vault City cannot expand without additional power.}"
    The Chosen One: "{181}{}{Vault City can’t expand?}"
    Gordon: "{190}{}{Vault City, you see, has enough power for their current needs -— as long as they’re careful. But the Vault power plant that they use was never designed for the increased load their city is putting on it. It’s at peak capacity right now. Without more power, they can’t expand.}"
    The Chosen One: "{191}{}{I don’t see how that helps you.}"
    Gordon: "{200}{}{Well, if our power plant’s working better, we could trade our excess power and technical expertise to Vault City in exchange for medical technology. }"
    The Chosen One: "{201}{}{And?}"
    Gordon: "{210}{}{Without more power Vault City will burn out their reactor within 15 years. If Gecko’s reactor isn’t repaired, we won’t last half that time. Without medical technology, all of us Ghouls are going to die off in the next 20 years, anyway. Everyone loses if Vault City and Gecko don’t cooperate.}"
    The Chosen One: "{211}{}{So you’re just a good Samaritan huh? Somehow, I don’t buy that.}"
    Gordon: "{220}{}{Not at all. I’ve got my end covered. I’d be the natural choice to administer this project. Greed is my driving force, but thousands of lives are saved by it. Greed is good. At least it would be, if I could get anyone in Vault City to read my economic data.}"
    (GCGORDON.MSG)
  16. Fallout Bible 6: "1) Are the Fallout locations made according to real places, or did you make them up? I mean specifically the Hub, Junktown, Gecko a Modoc."
    "Some are based on real places (Necropolis = Bakersfield, Klamath = Klamath Falls, Redding = Redding), but the Hub, Junktown, and Gecko were all made-up locations."
    "Modoc most likely took its name from the Modoc National Forest located near the location. "Modoc" was originally the name of an Indian tribe in the region, I believe. Arroyo is a fictional locale, according to Tim Cain."