Generalized Occupational Aptitude Test
The Generalized Occupational Aptitude Test (G.O.A.T.) is a Vault-Tec occupational assessment test that every resident of Vault 101 is required to take at the age of 16. During the tutorial quest Future Imperfect, the G.O.A.T. serves to mark the player's tagged skills.
- 1 Gameplay
- 2 Questions
- 3 Results
- 4 Preset outcomes
- 5 Other vault careers
- 6 Related quests
- 7 Appearances
- 8 Bugs
- 9 Videos
Gameplay[edit | edit source]
During the quest "Future Imperfect" in Fallout 3, the player is asked to participate in taking the G.O.A.T. The test consists of a sequence of ten questions about how he or she would act in certain situations. The responses to these questions determine the job the Lone Wanderer is best suited for, and which three skills are recommended for him or her to tag. If you receive any undesired Tag skills, don't worry; the results of the test are not set in stone, and can be freely changed on the Tag Skills menu after the test (as well as before entering the Capital Wasteland at the conclusion of the prologue).
You can also skip the entire test by talking to Mr. Brotch and telling him you don't want to take the test. This skips the test's "presentation", and allows you to immediately pick your tag skills and leave right after. Note that if you opt to do this, you will not receive the G.O.A.T. Whisperer achievement. However, if you take the test, talk to Mr. Brotch after you are done, and select the 2nd dialog option, Mr. Brotch will tell you that even he believes the test is a joke, and that he can make your G.O.A.T come out any way you want. You can then tag any three skills you want and you will still receive the achievement/trophy.
Questions[edit | edit source]
Here are the questions, the answers, and which skill each counts towards tagging.
Question 1[edit | edit source]
You are approached by a frenzied Vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" What's your response?
- "But doctor, wouldn't that cause a parabolic destabilization of the fission singularity?" - Science
- "Yeah? Up yours too, buddy!" - Speech
- Say nothing, grab a nearby pipe and hit the scientist in the head to knock him out. For all you knew, he was planning to blow up the vault. - Melee
- Say nothing, but slip away before the scientist can continue his rant. - Sneak
Question 2[edit | edit source]
While working as an intern in the Clinic, a patient with a strange infection on his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you do?
- Amputate the foot before the infection spreads. - Melee
- Scream for help. - Speech
- Medicate the infected area to the best of your abilities. - Medicine
- Restrain the patient, and merely observe as the infection spreads. - Science
Question 3[edit | edit source]
You discover a young boy lost in the lower levels of the Vault. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do?
- Give the boy a hug and tell him everything will be OK. - Speech
- Confiscate the property by force, and leave him there as punishment. - Unarmed
- Pick the boy's pocket to take the stolen property for yourself, and leave the boy to his fate. - Sneak
- Lead the boy to safety, then turn him over to the overseer. - no skill
Question 4[edit | edit source]
Congratulations! You made one of the Vault 101 baseball teams! Which position do you prefer?
- Pitcher. - Explosives
- Catcher. - Big Guns
- Designated Hitter. - Melee
- None, you wish the vault had a soccer team. - Unarmed
Question 5[edit | edit source]
Your grandmother invites you to tea, but you're surprised when she gives you a pistol and orders you to kill another Vault resident. What do you do?
- Obey your elder and kill the Vault resident with the pistol. - Small Guns
- Offer your most prized possession for the resident's life. - Barter
- Ask granny for a minigun instead. After all, you don't want to miss. - Big Guns
- Throw your tea in granny's face. - Explosives
Question 6[edit | edit source]
Old Mr. Abernathy has locked himself in his quarters again, and you've been ordered to get him out. How do you proceed?
- Use a bobby pin to pick the lock on the door. - Lockpick
- Trade a Vault hoodlum for his cherry bomb and blow open the lock. - Explosives and Barter
- Go to the armory, retrieve a laser pistol, and blow the lock off. - Energy Weapons
- Walk away and let the old coot rot. - Repair
Question 7[edit | edit source]
Oh, no! You've been exposed to radiation, and a mutated hand has grown out of your stomach! What's the best course of treatment?
- A bullet to the brain. - Small Guns
- Large doses of anti-mutagen agent. - Medicine
- Prayer. Maybe God will spare you in exchange for a life of pious devotion. - Barter
- Removal of the mutated tissue with a precision laser. - Energy Weapons
Question 8[edit | edit source]
A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What's the best way to obtain it?
- Trade the comic book for one of your own valuable possessions. - Barter
- Steal the comic book at gunpoint. - Small Guns
- Sneak into the resident's quarters, and steal the comic book from his desk. - Sneak
- Slip some knock out drops into the resident's Nuka-Cola, and take the comic book when he's unconscious. - Medicine
Question 9[edit | edit source]
You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and....
- Loosen some bolts on some pipes. When the sink is turned on, the room will flood. - Repair
- Put a firecracker in the toilet. That's sure to cause some chaos. - Explosives
- Break into the locked medicine cabinet and replace his high blood pressure medication with sugar pills. - Medicine
- Manipulate the power wattage on his razor, so he'll get an electric shock next time he shaves. - Lockpick
Question 10[edit | edit source]
Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?
- The Overseer.
- The Overseer.
- The Overseer.
- The Overseer.
This question has no effect on your skills.
The version that appears on the Prepare for the Future website (Channel 5) only has questions #2, #5, and #7.
Results[edit | edit source]
The results are determined by a very simple formula: Each of the above questions (minus #10 obviously) adds 1 "point" towards the skill it represents. The skill with the most "points" at the end of the test is your result.
The results are as follows:
|Vault Chaplain||Barter||They say the G.O.A.T. never lies... According to this, you're slated to be the next vault chaplain. God help us all.|
|Laundry Cannon Operator||Big Guns||Well, according to this, you're in line to be trained as a Laundry Cannon Operator. First time for everything, indeed.|
|Pedicurist||Energy Weapons||It's nice to know I can still be surprised. Pedicurist! I might have guessed manicurist or even masseuse, but apparently you're a foot person.|
|Waste Management Specialist||Explosives||It says here you're perfectly suited for a career as a Waste Management Specialist. A specialist, mind you, not just a dabbler. Congratulations!|
|Vault Loyalty Inspector||Lockpick||Huh. "Vault Loyalty Inspector"... I thought that had been phased out decades ago. Well, sounds like a job right up your alley, hmm?|
|Clinical Test Subject||Medicine||Interesting. "Clinical Test Subject"... sounds like something you should excel at. I guess you and your dad will be working together.|
|Fry Cook||Melee Weapons||Looks like the diner's going to get a new Fry Cook. I'll just say this once: hold the mustard, extra pickles. Ha ha ha.|
|Jukebox Technician||Repair||Thank goodness. We're finally getting a new Jukebox Technician. That thing hasn't worked right since old Joe Palmer passed.|
|Pip-Boy Programmer||Science||Well, well. Pip-Boy Programmer, eh? Stanley will finally have someone to talk shop with.|
|Tattoo Artist||Small Guns||Huh. I wonder who will be brave enough to be your first customer as the vault's new Tattoo Artist? I promise it won't be me.|
|Shift Supervisor||Sneak||Apparently you're management material. You're going to be trained as a Shift Supervisor. Could I be talking to the next Overseer? Stranger things have happened.|
|Marriage Counselor||Speech||Wow. Wow. Says here you're going to be the vault's Marriage Counselor. Almost makes me want to get married, just to be able to avail myself of your services.|
|Little League Coach||Unarmed||I always thought you'd have a career in professional sports. You're the new vault Little League coach! Congratulations.|
|Masseuse||While this career is listed in Mr. Brotch's dialog, the condition cannot be met. It's possible it was intended to be a female alternative to the Unarmed career of Little League Coach, but it is not implemented correctly.||Looks like you'll be putting your ... physical talents to good use as the vault's new Masseuse.|
Preset outcomes[edit | edit source]
There is the choice of asking Mr. Brotch to fill out the G.O.A.T. for you. You will be given a list of options, asking about your interests. Select an option and you'll be taken to the tag skill menu with three choices already selected.
|I love using the computers and talking to my father's patients in the clinic.||A budding science boy, eh? Done and... done. There. You're all set. If anyone asks, you took the G.O.A.T. during detention yesterday, okay?|
|Well, I shoot my BB Gun any chance I get. I can fix that thing blindfolded, too.||I'm sure I didn't just hear you admit to owning an unauthorized weapon. Let's just get this filled out... there. All set. If anyone asks, you took the G.O.A.T. during detention yesterday, okay?|
|Look. I like blowing stuff up. I just love that... "kaboom"! Ya know?||Oooo-kay... I'm going to pretend I didn't hear that... Anyway, done and done. There. You're all set. If anyone asks, you took the G.O.A.T. during detention yesterday, okay?|
|Mr. B, if I told you what my "interests" are, you’d have me locked up.||I may know more about your extracurricular activities than you think. But not officially, of course. Officially, I'm completely oblivious. Anyway. Done and... done. You're all set. If anyone asks, you took the G.O.A.T. during detention yesterday, okay?|
Other vault careers[edit | edit source]
These careers are not offered to the player as possible results of the G.O.A.T.
Career: hairdresser[edit | edit source]
This Hairdresser is responsible for cutting, coloring, and styling other Vault residents' hair. Butch DeLoria's G.O.A.T. results place him in this position. He insists on calling himself a barber.
Career: vault engineer[edit | edit source]
The Vault Engineer is a career position in the Vault-Tec Vaults. The engineer is responsible for the monitoring of machinery that powers the Vault electrical grid. This position is viewed more highly than a technician in the Vault 101 maintenance department by residents in a Vault society. The typical accoutrements of a Vault engineer are an utility jumpsuit, a Vault lab uniform, and a Geiger counter.
Engineers in Vault 101 work on the Reactor Level and Upper Level. In the 2260s, Jonas Palmer is an engineer on the Reactor Level. He is later promoted to the clinic as an assistant to James. On August 3, 2274, Paul Hannon Jr. is placed on an engineering track by his scores in the G.O.A.T.
Career: garbage burner[edit | edit source]
A Garbage Burner or Trash Burner, is a career position in the Vaults. This person works in the Maintenance Department, where they are responsible for the cleaning and maintenance of the incinerator receptacles. This position is considered the most undesirable of the many careers available to the residents.
A common saying in Vault 101 is, "Most likely to end up a trash burner." This saying is used by a Vault resident about someone they see as a loser. On July 13, 2268, after a confrontation between Butch DeLoria and the Lone Wanderer, Amata Almodovar mutters this saying when speaking about Mr. DeLoria.
On August 3, 2274, the Lone Wanderer's father attempted to convince his child of the seriousness of the G.O.A.T. by saying, "The last thing I need is your mother's ghost haunting me because her only child became a garbage burner."
Career: vault teacher[edit | edit source]
The Vault Teacher is a career position in the Vault-Tec Vaults. Teachers educate their students in various subjects and prepare their students for the G.O.A.T.. The accoutrements of teachers are a Vault 101 jumpsuit and work boots. Vault residents view education favorably, though they don’t always view the teachers so favorably.
From Vault 101's earliest days, a Brotch has been educating students. The latest Brotch, Edwin Brotch, may be the last Brotch, as he is childless. Though he is worried about continuing the tradition, Edwin does his best at educating his students. The students learn algebra, read the classic novel Bleak House by Charles Dickens, and read on airborne bacteria in the Big Book of Science.
Career: vault physician[edit | edit source]
Career: vault security guard[edit | edit source]
In order to get this job, one must be hand selected by the Overseer, who has total control of security. It is unknown if he goes by the G.O.A.T. results, but he only picks people who he thinks will be loyal. Vault 101 Security guards are the only members of the vault permitted to use a firearm. It is possible, however, that if someone does well as Vault Loyalty Inspector (an obtainable position) they may become a vault security guard.
Related quests[edit | edit source]
Appearances[edit | edit source]
Bugs[edit | edit source]
- Occasionally, just before the G.O.A.T when Mr. Brotch tells Butch to "keep his eyes to himself" and Butch laughs, the dialogue will stop and you cannot leave your seat. This can only be solved by saving and reloading, causing the scene to continue.