This page is about the weapon that features in Fallout: New Vegas. For the version that features in Fallout 3, see Shishkebab (Fallout 3). |
The Shishkebab is a weapon in Fallout: New Vegas.
Characteristics
The Shishkebab is a flaming melee weapon which sets the target on fire upon impact. Although it appears to run on fuel from the tank on the player's back, it actually uses no fuel at all. Even though its blade is wreathed in fire, you can still apply poisons to the blade of the Shishkebab. The damage over time from the applied poison stacks with the immolation damage.
If a character has the Pyromaniac perk and a poison-coated Shishkebab, it becomes one of the most damaging melee weapons in the game.
Special attack
It has a special Back Slash attack that does 70% damage in V.A.T.S. at the cost of 6 fewer action points (requires a Melee skill of 50).
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 160 | 28 | 5.71 |
Back Slash | 50 | 112 | 22 | 5.09 |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability
The shishkebab can successfully strike about 2495 times from full condition before breaking.
Variants
- Gehenna, a unique version that can be bought from the Vendortron at the Gun Runners in the add-on, Gun Runners' Arsenal.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Shishkebab | 40 | 94.3 | +2/5s | 2.31 | x2 | 20 | 28 | 3.2 | 2495 | 3 | 2500 | 833.3 | 75 | 6 |
Gehenna | 42 | 121.3 | +5/5s | 2.77 | x2 | 21 | 25 | 4.4 | 1995 | 3 | 12000 | 4000 | 75 | 6 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
- Shishkebabs are purchasable from the NCR Supply Officer, Quartermaster Bardon in the Hoover Dam Office. However, you may not be able to purchase from the officer if your reputation with the NCR is neutral or lower and if you have a speech level of under 50.
- It can also be found at the Crimson Caravan camp after level 16 from Blake.
- They can also be found at Mick & Ralph's
- The Great Khan Armorer may have some in stock.
- Viper leaders may carry one.
- White-Legs Painmakers in Zion Canyon will carry them.
- lobotomites in the Big MT may carry them at higher levels. Some
- Marked men in the Divide at higher levels. Carried by
Notes
- When the Shishkebab is equipped, an oven mitt appears on the right hand of the player and their companions, as protection from the heat.
- As it is constantly on fire, the Shishkebab will set off gas leaks if the player walks through one with the sword drawn. The same applies if a companion has it equipped.
- Dead Money introduced a special perk called Elijah's Ramblings which gives the player a bonus 150% critical damage with melee weapons. A Character with a Luck of 10, Finesse, Light Touch, and the 1st Recon beret can reach 25% chance to critically hit. The Shishkebab sports a 2x crit. multiplier, turning 25% into 50%. The increased critical chance of Light Touch is not affected by the weapon multiplier. Combined with Elijah's Ramblings it can tear apart most things in the wasteland in seconds.
- Though all the components exist in-game, it cannot be crafted like in Fallout 3 with the Schematics - Shishkebab. The same applies to all other crafted weapons from Fallout 3 with exception of the bottlecap mine.
- Sometimes if you give a companion a shishkebab your companion might only use the mitt and not the shishkebab.
Bugs
- Sometimes, when enemies hold it, it is invisible. [verified]
Behind the scenes
- "Shish kebab" is a traditional Turkish dish consisting of meat threaded on a skewer and grilled.
- As seen in the gallery down below the Shishkebab was meant to have a hose connected to it's motorcycle engine. However this was never programed into the graphics engine in the final cut of the game. This would also carry over into Fallout: New Vegas.