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Gifted

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Gifted
Gifted.gif
Fallout, Fallout 2, Fallout Tactics
Benefits+1 to all seven primary statistics
Penalties-10% to all skills
5 less skill points per level
Van Buren
Benefits5 more points to spend on stats
Penalties-10% to all skills
5 less skill points per level
J.E. Sawyer's Fallout RPG
Benefits7 more points to spend on primary attributes
PenaltiesEarn perks only once every 4 levels
Lionheart
Benefits+1 to all stats
Penalties-10 to all non-spell skills
4 less skill points per level
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.pngGametitle-VB.pngGametitle-LH.pngGametitle-JES.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.pngGametitle-VB.pngGametitle-LH.pngGametitle-JES.png

You have more innate abilities than most, so you have not spent as much time honing your skills.

— In-game description

Gifted is a trait in Fallout, Fallout 2, Fallout Tactics, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Lionheart .

Effects

Fallout, Fallout 2, Fallout Tactics

All seven primary statistics have a +1 modifier, but all skills are reduced by 10%. You also receive 5 less skill points per level. The 7 stat points received from this trait can be re-distributed, like with Small Frame and Bruiser.

Van Buren

You get 5 more points to spend on your stats, but all skills are reduced by 10% in addition to receiving 5 less skill points per level.

J.E. Sawyer's Fallout RPG

You gain +7 points to spend on primary attributes, but you earn perks only once every four levels.

Lionheart

Because you have more innate abilities than most, you have not spent as much time honing your skills. Your statistics are better than the average person’s, but your skills are lacking. All stats have a +1 modifier. All non-spell skills are lowered 10 points. You receive 4 fewer skill points per level.[1]

Notes

  • The trait provides an extreme starting advantage. The extra seven attribute points far outweigh the relatively minor skill penalties.

References

  1. Lionheart: Legacy of the Crusader manual