Girdershade

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Girdershade
Girdershade.png
Girdershade2.png
Icon settlement small.png
Site
Girdershade loc.jpg
Map MarkerGirdershade
Segments
BuildingsRonald Laren's home
Sierra Petrovita's home
Other
QuestsThe Nuka-Cola Challenge
Grady's Package
Mississippi Quantum Pie
Technical
Cell NameGirderShadeExterior
ref id00002bd1
 
Gametitle-FO3.png
Gametitle-FO3.png

Girdershade is a small settlement under the broken highway with only two inhabitants and a brahmin in the far southwest in Washington, D.C. It is located southwest of Evergreen Mills.

Background[edit | edit source]

Girdershade is a tiny settlement located under an overpass. It got its name from the broken-off portion of the bridge and the exposed girders: all that’s left of its superstructure. The population of Girdershade numbers two, Sierra Petrovita, a Nuka-Cola addict, who uses her home as a place to collect Nuka-Cola merchandise and memorabilia, and Ronald Laren, a man staying in Girdershade only because of his crush on the former. They are both long-time residents of the settlement, Sierra being the “founder” of the place and Ronald occupying the second house after its original occupants were slain.[1]

Layout[edit | edit source]

Girdershade consists of two houses under a highway, and has some limited barriers in place.

Buildings[edit | edit source]

Inhabitants[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • A random encounter of a scavenger offering the player a Nuka-Cola Quantum will mark Girdershade on their map if it hasn't been discovered yet. The scavenger will mark it regardless if whether or not the player purchases the Quantum from him.
  • After Waters of Life is completed, an Enclave camp consisting of one Enclave officer, two Enclave soldiers, and two Enclave deathclaws will appear north of the settlement. Occasionally, an Enclave soldier will wander into the perimeter of Girdershade, but will only spawn when the player has exited Ronald's or Sierra's house.
  • If the player has the Quantum Chemist perk, Sierra's house is a great place to pick up Nuka-Cola.
  • Care should be taken when fast traveling to Girdershade, as various Wasteland creatures (such as, at higher levels, yao guai or Radscorpion) have a habit of wandering into the settlement.
  • Talking to Sierra and Ronald will net the player map markers for Evergreen Mills, the Dunwich Building, and the Nuka-Cola plant.
  • Enclave sentry bots from the nearby camp may follow the player into one of the houses and may kill the resident inside.

Appearances[edit | edit source]

Girdershade appears only in Fallout 3.

Bugs[edit | edit source]

  • The brahmin in Girdershade is an exact copy of the one in Megaton; once encountered, the brahmin will attempt to "go back", via the most direct possible route, to Megaton.
  • Occasionally, when the player enters Sierra Petrovita's house, a deathclaw or giant radscorpion will spawn alongside them and kill her, making the Nuka-Cola Challenge quest unobtainable.
  • PlayStation 3Icon ps3.png Upon fast-traveling, it is possible that Ronald Laren may already be engaged in combat and be subsequently killed.

References

  1. Fallout 3 Official Game Guide Game of the Year Edition p.376: "7.05 Girdershade (LAT -26/LONG -11)
    Girdershade is a tiny settlement located under an overpass. It got its name from the broken-off portion of the bridge and the exposed girders: all that's left of its superstructure. The population of Girdershade numbers two, Sierra Petrovita and Ronald Laren. They are both long-time residents of the settlement, Sierra having been the "founder" of the place and Ronald occupying the second house after its original occupants were slain."
    (Fallout 3 Game of the Year Edition Tour of the Capital Wasteland)
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