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Gizmo's guard

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Gizmo's guard
Larmors.gif
Biography and appearance
RaceHuman
GenderMale
AffiliationGizmo
RoleGuard
LocationJunktown, Gizmo's Casino
Dialogue FileGIZGUARD.MSG
Statistics
SPECIALStrength: 6
Perception: 4
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 3
Derived StatsHit points: 33
Armor class: 26
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 3
Sequence: 8
Healing rate: 2
Experience points: 60
Normal DT/DR: 0/20%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/10%
Tag SkillsSmall Guns: 49%
Big Guns: 21%
Unarmed: 64%
Melee Weapons: 74%
Technical
Proto id00000070 (Raider Guard)
 
Gametitle-FO1.png
Gametitle-FO1.png

Aside from his right-hand man Izo, Gizmo hires these two unnamed guards in 2161, to protect him and his casino.

Background[edit | edit source]

These two guards stand watch just outside Gizmo's office, to ensure the security of his gambling establishment and of the boss himself. They also help him move around, as his girth leaves him unable to move on his own.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Neutral.png
This character has no special interactions.

Inventory[edit | edit source]

x
Icon armored vault suit.png
Apparel
Leather armor
Assault carbine icon.png
Weapon
10mm pistol
Icon briefcase.png
Carried items
Bottle cap
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Gizmo's guards appear only in the original Fallout.