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Radscorpions are creatures found in the Capital Wasteland in 2277.

Background

Main article: Radscorpion

Radscorpions are mutated from the North American Emperor scorpion,[1][2] which were prolific in many pet stores at the time of the Great War.[3] Contrary to many expectations, their venom grew much more potent and deadly when they mutated rather than becoming diluted. Their poison gland is used in crafting the dart gun. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit. Apart from their size, they appear visually identical to regular scorpions, with thick, mottled, dark, blueish grey carapaces.

Characteristics

Biology

Radscorpions are not only powerful, but also have a nasty venomous sting that can kill the player if not treated quickly. Since they are indigenous to desert environments, they do not mind the brightly lit environments and will attack the player in broad daylight.

Radscorpions can be seen burrowing into the ground from time to time, much like their pre-War cousins. These burrows are likely where they sleep and take refuge from the harsh external environment, like heat and sandstorms.

Gameplay attributes

Radscorpions will usually attack head-on and then attempt to flank the player. Unlike other creatures, radscorpions lack a "weak point" that can be targeted for extra damage (such as a "head" for a headshot), which makes V.A.T.S. combat and firearms somewhat less effective against them. Radscorpions also take significantly reduced damage from any shots that hit their legs, such that even a critical hit from a high-powered weapon will only do minor damage.

Radscorpions can often send low level players running for the hills, since they can be difficult to get rid of without getting seriously injured or killed.

All radscorpions are affected by the Entomologist perk.

Variants

Radscorpion

Radscorpion

The most common variety of radscorpion. These venomous predators seem to possess different speeds, some taking their time and others bolting at top speed. Their size ranges from that of a large dog to small livestock.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Radscorpion
00033B70
Level
6
Experience Points
?
Perception
4
Hit Points
150
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (22 Damage + 3 Poison/sec for 5s)

Giant radscorpion

Giant radscorpion

A much larger radscorpion with an equally more potent venom. These terrifying creatures can reach incredible sizes, ranging from livestock to a Corvega. The giant radscorpion is commonly encountered usually in the west and far south of the Capital Wasteland. It's not uncommon to see one turn from the player and back off, only to be joined by another and charge in again. In fact, they seem to operate in pairs most often, only preferring to attack alone when their partner is dead.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant radscorpion
0001CF9E
Level
9
Experience Points
?
Perception
6
Hit Points
350
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (60 damage + 8 Poison/sec for 5s)

Albino radscorpion (Broken Steel)

Albino radscorpion

Albino radscorpions are about the same size as a giant radscorpion, but instead of having a dark bluish grey appearance, they are pale white with pink joints and eyes. They deal out very high damage while taking very little themselves, while their stingers contain an extremely potent venom. They are exceptionally tough and have significantly more hit points than almost any other creature or non-player character in the game, surpassed only by a super mutant behemoth and General Jingwei. A unique trait about these radscorpions is the fact that they slowly regenerate health when exposed to direct sunlight.

Like regular radscorpions, they have no weak point, but their legs can be crippled to undermine their mobility; the dart gun is very useful in this regard, as it automatically cripples a target's legs with a hit anywhere on the body. Albino radscorpions are affected by the Entomologist perk. You can find an albino radscorpion anywhere giant radscorpions spawn. High level players may actually encounter more albino radscorpions than regular radscorpions. Albino radscorpions are one of the toughest creatures in the wasteland and should be fought at a distance.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Albino radscorpion Broken Steel
xx00AD89
Level
13
Experience Points
?
Perception
8
Hit Points
1500
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (100 damage + 25 Poison/sec for 4s)

Notes

  • Targeting their stinger does not affect the ability to collect poison glands even if the kill shot depicts the stinger being blown off.
  • It is possible to find a friendly giant radscorpion wandering the Wasteland, as part of a random encounter. It will attack raiders, creatures, and any other hostile characters it comes across. Companions, however, are likely to attack it. It may run away if wounded and if you go near it, it will become hostile towards you.
  • Usually, one or more radscorpions will spawn just outside Regulator HQ and be attracted to the mooing of the brahmin outside. They usually target the weakest brahmin first, unless they spot you. This is quite common when fast traveling.
  • An Enclave terminal states that giant radscorpions of this size are "just exaggerations made by the researchers".
  • It is ironic that albino radscorpions will slowly heal in sunlight as most albino creatures are extremely sensitive to sunlight.

Appearances

Radscorpions appear in Fallout 3 and its add-ons Broken Steel and Mothership Zeta.

Bugs

  • PCPC A glitch that seems to be especially frequent with giant radscorpion corpses is that they can become contorted and stretched out, sometimes spinning as well.
  • PCPC The radscorpions are prone to slipping sideways into outdoor terrain, often rendering them very slow or even immobile. This seems to be aggravated by size; the larger the radscorpion the more likely it will tilt into the ground. Giant and albino varieties may slip entirely under the terrain, but instead of plummeting to their death, will scurry towards targets from beneath the ground. Radscorpions that have slipped through in this way seem to be unable to return to the surface, but will show up as threats on the radar. Many sunk in this fashion are unable to attack although larger types seem more able to.
  • Xbox 360Xbox 360 If you use the dart gun against two giant radscorpions (shooting a dart at one first and a second dart at the other one), the weakest one will disappear from sight while the other is still engaging.
  • Playstation 3Playstation 3Playstation 3 Much the like one of the bugs above (stating the radscorpions tilting) some of the radscorpions will be completely stuck inside the ground and cannot be seen unless using V.A.T.S..

Gallery

References

  1. Razlo dialogue file[1] - "They seem to be extremely large versions of the north American Emperor scorpion." In-game spelling, punctuation and/or grammar
  2. Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
  3. Herbert Dashwood's terminal entries. [1]
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