Good Intentions

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For an overview of laser pistol models throughout the Fallout series, see Laser pistol.
Good Intentions
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TypePistol
Damage
DamageVariable
Damage TypeEnergy
Attacks
Ammo TypeFusion cell
Special Effects
Enraging
Critical hits cause target to frenzy.
Weapon Modification
SlotsCapacitor, barrel, grip, sight, and muzzle
 
Gametitle-FO4.png
Gametitle-FO4.png

Good Intentions is a unique weapon in Fallout 4.

Background[edit | edit source]

They say most evil in the world is done by men with good intentions, and this holds true for Clint, a treacherous Minuteman who sold his men out to the Gunners for a position of authority. This rifle is his personal firearm.

Characteristics[edit | edit source]

The laser gun spawns as either a pistol or a rifle, according to leveled lists. The biggest asset is the legendary effect, which has the ability to cause targets to frenzy upon a critical hit. Modded with a mid- to long-range, impressive damage output, and relatively high accuracy, this is a remarkable weapon for dealing with groups of enemies at range.

Modifications[edit | edit source]

Capacitor[edit | edit source]

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard Base +2.5% +2.5% 1x Adhesive

2x Circuitry
1x Crystal
2x Nuclear Material
6x Plastic
3x Screw

None
Photon Exciter (Better Criticals I) +100% critical charge

+100% critical damage multiplier

0 0 +10% +10% +5% 1x Adhesive

2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw

None
Beta Wave Tuner

(Armor Piercing I)

Sets target on fire for 3 sec (3x magnitude) +10% +10% +10% 2x Adhesive

2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw

None
Boosted Capacitor

(More Damage I)

+25% +10%

-10% capacity

+15% 2x Adhesive

5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
1x Silver

None
Photon Agitator

(Better Critcials II)

+200% critical damage multiplier +20% capacity +15% +20% +20% 3x Adhesive

5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
2x Silver

Science! 1
Gamma Wave Emitter

(Armor Piercing II)

Sets target on fire for 3 sec (5x magnitude) +20% capacity +20% +20% +25% 4x Adhesive

5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
2x Silver

Science! 1
Maximized Capacitor

(More Damage II)

+50% damage +20% +30% 5x Adhesive

6x Circuitry
5x Crystal
7x Fiberglass
3x Gold
5x Nuclear Material
3x Screw

Science! 2
Boosted Photon Agitator

(More Damage + Better Criticals II)

+25% damage

+200% critical damage multiplier

+30% capacity +15% +30% +35% 6x Adhesive

6x Circuitry
5x Crystal
8x Fiberglass
4x Gold
5x Nuclear Material
3x Screw

Science! 2
Boosted Gamma Wave Emitter

(More Damage + Armor Piercing II)

+25% damage

Sets target on fire for 3 sec (5x magnitude)

+20% +30% +30% 7x Adhesive

6x Circuitry
5x Crystal
10x Fiberglass
5x Gold
5x Nuclear Material
3x Screw

Science! 2
Overcharged Capacitor

(More Damage III)

+75% damage +10% capacity +30% +45% 8x Adhesive

8x Circuitry
6x Crystal
12x Fiberglass
6x Gold
6x Nuclear Material
3x Screw

Science! 3

Barrel[edit | edit source]

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +5% 1x Adhesive
1x Circuitry
2x Fiber Optics
2x Glass
2x Plastic
2x Screw
None
Long Barrel +9.6% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +10% 1x Adhesive
2x Circuitry
3x Fiber Optics
2x Glass
5x Plastic
3x Screw
None
Automatic Barrel -25% Full auto

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +15% 2x Adhesive
2x Circuitry
3x Crystal
5x Fiber Optics
4x Gear
1x Oil
7x Plastic
4x Screw
2x Silver
Science! 1
Sniper Barrel +75% damage at full charge (3 sec)

-50% snap fire

Charging

+35% AP cost

+5% iron sights transition

-70% capacity

18 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +20% 2x Adhesive
3x Circuitry
4x Crystal
8x Fiberglass
10x Plastic
5x Screw
2x Silver
Science! 1
Improved Short Barrel +21% -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +25% 2x Adhesive
2x Circuitry
1x Crystal
2x Fiberglass
3x Fiber Optics
3x Glass
2x Screw
3x Silver
Science! 1
Improved Long Barrel +34% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire

-15% recoil

+50% +30% 4x Adhesive
3x Circuitry
1x Crystal
5x Fiberglass
6x Fiber Optics
4x Glass
4x Screw
4x Silver
Science! 2
Improved Sniper Barrel +125% damage at full charge (3 sec)

-50% snap fire

Charging

+35% AP cost

+5% iron sights transition

-70% capacity

18 x Base +20% sighted accuracy

-100% hip fire accuracy

+50% +40% 5x Adhesive
5x Circuitry
6x Crystal
10x Fiberglass
16x Fiber Optics
4x Gold
6x Screw
2x Spring
Science! 2
Improved Automatic Barrel -15% Full auto

+25% rate of fire

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +35% 4x Adhesive
4x Circuitry
5x Crystal
7x Fiberglass
10x Fiber Optics
6x Gears
3x Gold
1x Oil
5x Screw
Science! 2

Grip[edit | edit source]

Adding a stock will turn the pistol into a Laser rifle.
Slot Damage Fire Rate Accuracy Weight Value Resources Required Perks
Standard Grip -50% bash damage -10% AP cost +2.5% +2.5% 1x Adhesive
2x Plastic
2x Screw
None
Comfort Grip -50% bash damage -10% AP cost +5% accuracy

-5% recoil

+5% +10% 2x Adhesive
4x Plastic
3x Screw
None
Short Stock +20% AP cost

+5% iron sights transition

+7% stability

+40% sighted accuracy

-15% recoil

+20% +20% 2x Adhesive
7x Plastic
5x Screw
None
Sharpshooter's Grip -50% bash damage -15% AP cost +15% accuracy

-15% recoil

+10% +25% 3x Adhesive
4x Fiberglass
4x Steel
Science! 1
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive
10x Plastic
6x Screw
Science! 1
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 5x Adhesive
10x Fiberglass
1x Rubber
6x Screw
3x Spring
Science! 2
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 6x Adhesive
11x Fiberglass
1x Rubber
8x Screw
6x Spring
Science! 2

Sights[edit | edit source]

Slot Effect Accuracy Weight Value Resources Required Perks
Standard Sights Base +2.5% +2.5% 1x Adhesive
2x Plastic
None
Improved Sights +5% iron sight transition +5% sighted accuracy +2.5% +5% 1x Adhesive
2x Plastic
None
Short Scope x4 scope
+10% iron sight transition
+30% AP cost
-20% stability
+20% sighted accuracy
+20% +20% 2x Adhesive
2x Glass
4x Plastic
2x Screw
None
Reflex Sight x2 zoom
-15% AP cost
-10% iron sights transition
+15% sighted accuracy 0+10% +25% 2x Adhesive
2x Fiberglass
2x Fiber Optics
2x Glass
1x Nuclear Material
2x Screw
1x Silver
Science! 1
Medium Scope x6 scope
+40% AP cost
+15% iron sights transition
-20% stability
+20% sighted accuracy
+25% +40% 3x Adhesive
3x Glass
5x Plastic
2x Screw
Science! 1
Long Scope x10 scope
+50% AP cost
+2% sighted transition
-20% stability
+20% sighted accuracy
+30% +50% 4x Adhesive
5x Glass
6x Plastic
2x Screw
Science! 2
Short Night Vision x4 scope (night vision)
+10% iron sight transition
+30% AP cost
-20% stability
+20% sighted accuracy
+20% +20% 4x Adhesive
2x Circuitry
4x Fiberglass
3x Fiber Optics
3x Glass
2x Nuclear Material
2x Screw
2x Silver
Science! 2
Medium Night Vision x6 scope (night vision)
+40% AP cost
+15% iron sights transition
-20% stability
+20% sighted accuracy
+25% +75% 4x Adhesive
3x Circuitry
5x Fiberglass
5x Fiber Optics
5x Glass
3x Nuclear Material
2x Screw
2x Silver
Science! 2
Long Night Vision x10 scope (night vision)
+50% AP cost
+2% sighted transition
-20% stability
+20% sighted accuracy
+30% +85% 5x Adhesive
5x Circuitry
6x Fiberglass
6x Fiber Optics
6x Glass
2x Gold
4x Nuclear Material
2x Screw
Science! 2
Short Recon Scope x4 scope (monochrome, tracks targets)
+10% iron sight transition
+30% AP cost
-20% stability
+20% sighted accuracy
+20% +100% 6x Adhesive
6x Circuitry
8x Crystal
6x Fiberglass
8x Fiber Optics
3x Gold
5x Nuclear Material
3x Screw
Science! 3
Long Recon Scope x10 scope (monochrome, tracks targets)
+50% AP cost
+2% sighted transition
-20% stability
+20% sighted accuracy
+35% +100% 6x Adhesive
6x Circuitry
8x Crystal
6x Fiberglass
8x Fiber Optics
3x Gold
5x Nuclear Material
3x Screw
Science! 3

Muzzle[edit | edit source]

Slot Effect Fire Rate Range Accuracy Weight Value Resources Required Perks
No Muzzle None
Beam Splitter (scattergun) +10% damage
Splits beam into four projectiles
-10% -2 x Base
Damage nullified beyond maximum range
Override: High recoil, low accuracy +15% +10% 3x Adhesive
2x Glass
4x Plastic
3x Screw
2x Silver
Science! 1
Beam Focuser (extended range) +2 x Base +20% accuracy
-15% recoil
+20% +15% 3x Adhesive
2x Glass
4x Plastic
2x Screw
2x Silver
Science! 1
Gyro Compensating Lens (compensator) -1 x Base -25% recoil +30% +20% 2x Adhesive
2x Circuitry
3x Glass
5x Plastic
2x Screw
3x Silver
2x Spring
Science! 1
Amplified Beam Splitter (scattergun II) +10% damage
Splits beam into four projectiles
-10% -2 x Base
Damage nullified beyond maximum range
Override: High recoil, low accuracy (+25% accuracy vs. regular splitter) +15% +40% 4x Adhesive
6x Fiberglass
4x Glass
3x Gold
4x Screw
Science! 2
Fine-Tuned Beam Focuser (extended range II) +3 x Base +30% accuracy
-15% recoil
+20% +30% 4x Adhesive
7x Fiberglass
4x Glass
3x Gold
4x Screw
Science! 2
Quantum Gyro Compensating Lens (compensator II) -1 x Base -35% recoil +30% +35% 5x Adhesive
2x Circuitry
8x Fiberglass
4x Glass
3x Gold
5x Screw
3x Spring
Science! 3

Variants[edit | edit source]

Pistols
Rifles
Level-dependent

Locations[edit | edit source]


References