Goodneighbor

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Goodneighbor
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Site
Worldmap Loc Img 186.png
Map MarkerGoodneighbor
Segments
BuildingsThe Dig
Bobbi's place
The Third Rail
Hotel Rexford
Memory Den
Old State House
Warehouses
People
FactionsNeighborhood Watch
LeadersHancock
MerchantsDaisy
Fred Allen
KL-E-0
Rufus Rubins
Whitechapel Charlie
Other
QuestsDangerous Minds
Emergent Behavior
Hazardous Material
Long Road Ahead
Memory Interrupted
Public Knowledge
The Big Dig
The Cleaner
The Silver Shroud
Trouble Brewin'
Investigate Pickman Gallery
Talk to Bobbi
Technical
Cell NameGoodneighborExt
ref id0000e079
TerminalsGoodneighbor terminals
 
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Goodneighbor's residents come from every walk of life, and the settlement welcomes anyone strong enough to remain free, from robots and Ghouls to criminals and chem addicts.

Fallout 4 loading screen

Goodneighbor is a settlement built in and around the remains of Boston's old red light district, Scollay Square.[1]

Background[edit | edit source]

Founded in 2240 by a group of criminals who were banished from Diamond City, Goodneighbor is the jewel's rougher, much less forgiving sibling.[2][3] Inhabited by outcasts and other people considered to occupy the margins of society, it's a rough place where one can truly be free, so long as they have enough strength to back up their claims.

The rise of Hancock[edit | edit source]

Prior to the rise of Hancock, the town was run by a sociopathic mayor and ganglord named Vic. He ran the settlement for years as his own personal fiefdom. Although he took a more delicate approach for those denizens with homes, he persecuted the drifters with extreme prejudice. Confiscating their property and using his gang to keep the entire community in line. Occasionally he would let them off the leash and sack the populace at large. Only those with homes that could lock their doors would emerge relatively unscathed. The entire populace was crippled with fear, including the person before he became "Hancock."[4][5]

One night, some drifter said something to them and they cracked him open like a can of Cram on the pavement. The witnesses all just stood there paralyzed with fear.[5] After participating in classic bystander effect "Hancock" felt like less than nothing. Afterward to numb the pain he got so high that he blacked out completely, eventually coming to on the floor of the Old State House. Right in front of the clothes of John Hancock. First American hoodlum and defender of the People.[6]

Inspired he donned the attire and persona. Afterword he stopped taking chems, got organized, convinced KLEO to loan him some weaponry, gathered a gang of drifters and headed into the ruins to start training. All for the sole purpose of removing Vic and his crew from power. To strike back the next time Vic's crew went on another tear.[6]

The night of the struggle they all got loaded. Hancock's crew with their tactical positions and weaponry and Vic's crew with idleness and alcohol. When Vic's crew was good and drunk Hancock's crew burst through the windows and rooftops. Vic's crew never saw them coming, although they didn't have to fire a shot it turned into a massacre. Once they killed that last survivors they strolled into Vic's quarters in the State House, wrapped a rope around his neck, and threw him off its famous balcony. Killing him.[7]

And there Hancock stood, gun in hand, draped in John Hancock's cloths, looking at all the people of Goodneighbor assembled below. Feeling the need to say something he blurted out the words: "Of the people, for the people!" It was his inaugural address as Mayor Hancock of Goodneighbor. From then on, he vowed to never stand by and watch oppression. Ever again.[7]

Hancock's reign[edit | edit source]

By 2287 Hancock has abolished all social classes[2] and does not care who inhabits the town – human, ghoul, synth, robot or super mutant – as long as they play nice and obey the rules.[8][9] In fact, taking justice into your own hands is not just accepted, it's expected.[10] The denizens of Goodneighbor love the freedom this community provides and will do anything necessary to protect their liberty; in fact, this liberty makes it the only place in the Commonwealth that does not fear the Institute.[11]

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Section needed (Hancock's Third Rail, Goodneighbor's 'taxes?' and Recon.. also Marowski and the Triggermen and the deathclaw)
This section is needed but has not been written yet. You can help The Vault by writing it.

[12]

[13]

Layout[edit | edit source]

Goodneighbor lies smack dab in the middle of the peninsula of Boston. The town opens to two shops, Kill or Be Killed and Daisy's Discounts, which are adjacent to the Old State House. Just behind the shops is a warehouse and the entrance to Bobbi's place. The Third Rail, the local pub and jazz club, is on the east side of the state house, down into what used to be a subways station. On the opposite side of the state house is the Memory Den and the Hotel Rexford, with a small alley between the two. There is also a chemistry station and cooking station outside of the hotel.

Buildings[edit | edit source]

Inhabitants[edit | edit source]

Generic[edit | edit source]

Notable loot[edit | edit source]

Behind the scenes[edit | edit source]

  • The real Scollay Square ceased to exist in the 1960s. Prior to Boston City Hall Plaza replacing old Scollay Square, it was a major entertainment hub in the 1950s.
  • There has been a subway station in Scollay Square since the first subway in America was built in Boston in 1897.

Gallery[edit | edit source]

Appearances[edit | edit source]

Goodneighbor appears only in Fallout 4.

References

  1. Fallout 4 loading screen hints: "Goodneighbor was built in and around the remains of Boston's old red light district, Scollay Square."
  2. 2.0 2.1 Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.483-490: "[15.06] GOODNEIGHBOR
    Built on an ancient area of Boston once known as Scollay Square, Goodneighbor was founded in the year 2240 by a group of criminals banished from Diamond City. But appearances can be deceiving; although plagued with problems, Goodneighbor has its finer qualities: There are no social classes, so everyone is truly equal. There is no bigotry, and even Ghouls are accepted. Goodneighbor has proven instrumental in the success of the Railroad’s operations."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  3. Fallout 4 loading screen hints: "Goodneighbor was founded in the year 2240, by a group of criminals who were banished from Diamond City."
  4. The Sole Survivor: "Running from yourself? What do you mean?"
    Hancock: "Well, I mean, I didn't always look this good. The drug that did this to me, that made me a Ghoul, I knew what it was going to do. I just couldn't stand looking at the bastard I saw in the mirror anymore. The coward who'd let all those Ghouls from Diamond City die. Who was too scared to protect his fellow drifters from Vic and his boys. If I took it, I'd never have to look at him again. I could put that all behind me. I'd be free. Didn't seem like a choice at all. Turns out it was just me running from somethin' else in my life."
    (Hancock's dialogue)
  5. 5.0 5.1 The Sole Survivor: "You seem awfully torn up over Bobbi. Was there something between you?"
    Hancock: "Nah, nothing like that. I just hate seeing guys like me use their sway to do that kinda harm. Hell, that sorta bull's the whole reason I became mayor in the first place. Some ass named Vic ran the town for I don't know how long before that. Guy was scum. Used us drifters like his own personal piggy bank. He had this goon squad he'd use to keep people in line. Every so often he'd let them off the leash, go blow off some steam on the populace at large. Folks with homes could lock their doors, but us drifters, we got it bad. There was one night, some drifter said something to them. They cracked him open like a can of Cram on the pavement. And we all just stood there. Did nothing."
    (Hancock's dialogue)
  6. 6.0 6.1 The Sole Survivor: "Was there no one who could have helped?"
    Hancock: "Who knows. Maybe. Honestly we were all so terrified, we couldn't bring ourselves to move until it was over, let alone get help. I felt like less than nothing. Afterwards, I got so high, I blacked out completely. When I finally came to, I was on the floor of the Old State House. Right in front of the clothes of John Hancock. John Hancock, first American hoodlum and defender of the People. I might've still been high, but those clothes spoke to me, told me what I needed to do. I smashed the case, put them on, and started a new life. As Hancock. After that, I went clean for a bit, got organized, convinced Kleo to loan me some hardware. Got a crew of drifters together and headed out into the ruins, started training. Next time Vic's boys went on their tear, we'd be ready for 'em."
    (Hancock's dialogue)
  7. 7.0 7.1 The Sole Survivor: "A guy like that only understands one thing - swift and brutal force. You made the right call."
    Hancock: "See, I knew you had your head on straight. So the night of, we all got loaded, let Vic's boys get good and hammered, and burst from the windows and rooftops where we'd been hiding. They never even saw it coming. We didn't have to fire a shot. We didn't have to. But we sure fucking did. It was a massacre. Once we'd mopped up, we strolled right into Vic's quarters in the State House, wrapped a rope around his neck, and threw him off the balcony. And there I am, gun in hand, draped in Hancock's duds, looking at all the people of Goodneighbor assembled below. I had to say something. That first time I said 'em, they didn't even feel like my words: "Of the people, for the people!" Was my inaugural address. Became Mayor Hancock of Goodneighbor that day. And from then on, I vowed I'd never stand by and watch. Ever again."
    (Hancock's dialogue)
  8. The Sole Survivor: ""
    Hancock: "Hell if I know. Mess with people's heads? Control us from the shadows? Or maybe they do it just because they can. No one knows where the Institute is, what kind of people they are, or why they've decided to engineer their own slaves, but there it is. Just to be clear. Everyone's welcome in Goodneighbor. I don't care if you're a Synth, Ghoul, or even a Super Mutant. So long as you play nice. And lemme tell ya. Synths still under the Institute's control don't play nice. Done talking about this. What else you need?"
    (Hancock's dialogue)
  9. Fallout 4 loading screen hints: "Goodneighbor's residents come from every walk of life, and the settlement welcomes anyone strong enough to remain free, from robots and Ghouls to criminals and chem addicts."
  10. Fallout 4 loading screen hints: "In Goodneighbor, taking the law into your own hands isn't only allowed, it's expected. The settlement has one overriding rule - respect others, or face the consequences."
  11. Fallout 4 loading screen hints: "If there's one place in the entire Commonwealth where people don't fear the Institute, it's Goodneighbor. They love the freedom their community provides, and would do anything necessary to defend it."
  12. The Sole Survivor: "Who's this Skinny Malone character?"
    Ellie Perkins: "I don't know much about him, but he's from Goodneighbor, and that means he's in the well-pressed suits and machine guns school of thuggery."
    (Ellie Perkins' dialogue)
  13. The Sole Survivor: "You said Malone's from Goodneighbor?"
    Ellie Perkins: "Yeah, it's a tough neighborhood. Northeast a ways. People with power there care about two things: style and body count."
    (Ellie Perkins' dialogue)