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Goodsprings is a town in the Mojave Wasteland in 2281. This is where the Courier recovers from being shot in the head, after being rescued by Victor and "patched up" at Doc Mitchell's house.

Background

Before the Great War, Goodsprings was a "living ghost town", an old mining community from the early days of the United States of America. The town was resettled relatively recently by citizens looking to stay out of the way of big world troubles and to remain separate from the NCR. In addition, the freshwater springs just south of town provide a safe, clean drinking water source, essential in the post-War environment. Doc Mitchell makes reference to this fact in his early dialogue with the Courier.

Other than a recent lack of trade, Goodsprings struggles with two major problems. First, the Powder Gangers, led by Joe Cobb, are a group of convicts who recently escaped from the nearby NCR Correctional Facility. The disgruntled "Gangers" are attempting to locate and kill a Crimson Caravan merchant named Ringo, and are willing to ransack the entire town to find him. Second, geckos and other wildlife are constantly finding their way into town, dipping from its water supply and occasionally attacking residents and bighorners, which provide the town's main source of income.

Layout

Doc Mitchell's House is located in the east. It will be the first house you'll come out of when you start the game. The Prospector Saloon and Goodsprings general store with a Mojave Express dropbox located outside are to the north. Several settlers live in the town's houses, and farm bighorners.

There are three locations in Goodsprings which can be used for safe storage. Everything in Doc Mitchell's house is considered unowned, except the bed. Victor's shack is also considered unowned, but has few storage containers. The house due south of the Saloon is the most convenient, as it is the closest to the fast travel point. It has open beds and safe containers. Easy Pete sleeps there nightly, and a settler may wander in, but one bed is usually free.

Goodsprings contains an abandoned schoolhouse with some loot. An abandoned gas station west of Doc Mitchell's home contains some minor loot and can be used as a safehouse, as it contains a bed and safe storage, but it is locked until the Courier goes there to meet Ringo.

Buildings

Inhabitants

Notable loot

  • Chinese Army: Special Ops Training Manual: The house where Trudy and Sunny Smiles sleep contains a copy of the skill book on a small book shelf opposite the front entrance. (Must be stolen)
  • Sunset Sarsaparilla star bottle cap: Can be found in the above-mentioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles.
  • Sunset Sarsaparilla star bottle cap: West of the General Store is a white house with a vegetable garden outside. The bottle cap is inside, on the table in the bedroom; next to a chessboard and an empty Sunset Sarsaparilla bottle.
  • A copy of Lad's Life can be found in the storage room of the same house, on the step-ladder right before the room with the star bottle cap.
  • A doctor's bag and a copy of Boxing Times can be found in the gas station to the right of Mitchell's house. The Boxing Times is on a shelf, and the doctor's bag on the floor against the back wall.
  • A Stealth Boy: In the Goodsprings schoolhouse inside a locked safe. The safe can be opened with a Lockpick skill of 25, or by hacking the nearby terminal (Science 25).
  • Meeting People: A copy can be found in the Prospector Saloon, on a crate near the side door closest to the entrance. A second copy can be found under a shelf in a camper north of Prospector Saloon. A third copy can be found in the Goodsprings schoolhouse, on the floor near the safe by the ruined school desk.
  • 24 5.56mm rounds: South of the Prospector Saloon is a water tower with a large tank. The ammunition is on the pile of rubble in the adjacent ruined house frame, on the West side.
  • A Single shotgun and some 20 gauge shotgun shells inside Sunny Smiles and Trudy's house.
  • A copy of Fixin' Things is on the bathroom sink of the first house Southeast of Mitchell's house

2 Programmers Digest in the School house. One by the broken terminal and the other lying on the floor in the corner by broken shelves. 1 Saleman Weekly lying on the counter next to the lockers in the School House.

Related quests

Notes

  • As the starting location for the player, the Goodsprings area and related quests offer examples of all the non-combat skill-based checks found in the game.
  • It is possible for nearby enemies in adjacent areas to appear in the town. This can happen if an enemy is drawn near the town and killed. When they re-spawn, if they are close enough to detect friendly non-player characters (or creatures they are antagonistic towards), they may investigate and attack instead of moving back to their default spawning point as normal. The threat posed is usually very minor (coyote), but it does have the potential to be very disastrous if very dangerous creatures (giant radscorpions, deathclaw) are led too close to town.
  • The town of Goodsprings is one of the three Goodsprings locations (the others being Goodsprings Source and Goodsprings Cemetery) that make up the tutorial area. The tutorial boundary exists whether or not the player accepts Sunny Smiles offer of training.
  • The state flag of Nevada flies above the entrance to Doc Mitchell's house. It is the only instance of an animated Nevada state flag in the game, and additionally one of the few instance of the flag in game (another being the state border sign found in Nipton).
  • The Goodsprings area includes several possible skill checks (a few dependent upon whether you pursue Run Goodsprings Run vs. Ghost Town Gunfight), potentially going as high as follows: Barter 25 (Chet, Trudy); Explosives 25 (Easy Pete); Lockpick 75 (Trudy's safe which can be opened via computer, otherwise 50 for a safe in one of the houses, and just 25 for schoolhouse, gas station); Medicine 30 (Doc); Repair 25 (Doc's, Trudy's); Science 25 (Victor, Doc's, Trudy's, schoolhouse); Sneak 25 (Trudy); Speech 30 (Doc, Trudy, Chet, Joe Cobb). Given that you can reset character attributes when you leave the tutorial area, you can actually ace many of these skill checks and then choose other options that may be more useful long-term.
  • According to a front page newspaper story, before the War, a kind doctor was murdered in the town, shocking the citizens.

Appearances

Goodsprings appears only in Fallout: New Vegas

Behind the scenes

  • Goodsprings is based on the real-life location of the same name.[1] Several landmarks, such as the saloon, store, schoolhouse and windmill are all present in real-life and reproduced with a decent degree of accuracy in-game.
  • The real-life town of Goodsprings is named after a man, Joseph Goodsprings, who founded the settlement in 1913. Doc Mitchell claims the town is named after the "good springs" in the area. Its unknown why the game differs from the real world history.

Gallery

References

Goodsprings
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