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Enjoy your visit to the Grandchester Mystery Mansion. Kicking or spray painting the animatronic models is prohibited.Ticket taker

Grandchester Mystery Mansion is a location in the exterior of Nuka-World in the Fallout 4 add-on Nuka World.

Background[]

The mansion was the family home of the Grandchester family, including Hannibal, Morticia, and their daughter, Lucy. The young girl allegedly became possessed and murdered her parents, was committed to a mental institution, then escaped and committed suicide by hanging in the attic shortly after her 18th birthday.[1] An indeterminate time later, the mansion was converted into a tourist attraction, taking advantage of the high traffic from the nearby Nuka-World amusement park.[2]

Currently, the building is booby-trapped and is being used by Zachariah, an ex-Gunners member from the Mass Pike Interchange.[3]

Layout[]

The mansion is key-locked, but entry can be obtained from the Protectron ticket taker just outside the front entrance. The Sole Survivor can either buy a ticket, pick a ticket up off the ground by the Protectron's feet and present it to the Protectron, pass a Speech check to convince the Protectron that they are an employee, pickpocket the key off the Protectron, or destroy it and loot its remains for the key.

The large building features several accessible floors. The tour of the building is linear, often locking the Sole Survivor within until the automated narrator finishes describing the current room and asks them to "please proceed to the next room." The tour moves through the main floor until the kitchen. In the kitchen is a Master-locked door that leads to the basement, where a Novice-locked door reveals a bloody scene involving six trader corpses and a radroach.

From the entry room and kitchen are three sets of stairs ascending to the second floor. The doors on the second floor of the entry room are key-locked, and are opened later as part of the tour. The door up the stairs in the kitchen is unlocked when first encountered during the tour. The hallway upstairs is protected by a turret.

The second floor has several chambers. The first is rigged with gas and was used for seances. The gas can be turned off by using the terminal in the back left corner. The next hallway ends with dead-end stairs beyond a souvenir shop and the bedroom of the child on the left. Adjacent to the child's bedroom is the parents' bedroom, currently in use by Zachariah. In this room is a Master-locked door that leads to the attic, along with a key-locked building exit.

The attic contains a weapons workbench and a chemistry station, along with a large amount of junk.

Plaques[]

Morticia Grandchester ordered this stairway to nowhere built in an effort to confuse the evil spirits possessing her daughter Lucy.
Throughout the mansion you'll find doors like this one that open to blank walls in an attempt to confuse the spirits possessing Lucy, the Grandchester'sIn-game spelling, punctuation and/or grammar daughter.
Portrait of Morticia Grandchester. Photographs suggest that the artist took many liberties to make her look youthful and attractive.
Throughout her short life, Lucy was fascinated with fire. She liked to throw insects into the flames and watch them burn.
After creating this upside down room, the Grandchesters stopped receiving visitors. Most of their high society friends had begun to shun them by then anyway.
The Grandchesters had trouble keeping staff, especially cooks, once Lucy was old enough to roam the mansion. The longest serving cook was "Granny" Ratchet whom they hired away from a prison. She quit after 5 months declaring Lucy to be Satan's spawn.
When curators investigated this room, they found a variety of hidden speakers, trip wires, fog machines and other devices clearly used to stage false seances.
After the gruesome murder of Lucy's parents, the police confiscated dozens of items from this room. There were assorted knives, makeshift weapons, animal bones and toxic substances. Strangest of all was a journal written in some sort of code that was never deciphered. UnfortunatelyIn-game spelling, punctuation and/or grammar all of those items remain in police evidence lockers to this day.

Notable loot[]

Notes[]

  • There are several encounters with a female child (presumably the ghost of Lucy Grandchester) who can't be targeted in V.A.T.S. and has no name attached to the crosshairs. The child can be tagged with recon scopes and appears with the name "Girl":
    • Before entering the mansion for the first time, staring through the second window from the right to the top right above the entrance. If one flies up to that room, they will see the only door to the room is boarded shut from the inside. The child never notices the Sole Survivor.
    • When entering the mansion for the first time, running to the left on the second floor.
    • When entering the upstairs hallway, running back through the kitchen to the upside-down room. It is possible to chase her to the upside-down room, where she will stop. One can engage her with the "talk" option, but she will not reply, only stare.
    • When entering the hallway beyond the seance room, running to the left into her bedroom.
    • When entering the attic, running to the left. The child will run through a door on the back left wall shortly after spawning. If the Sole Survivor opens the door, a loud, jarring sound will be heard, and one will find a dead end.
  • It is possible to stagger or knock the girl down with gunshots, but doing so deals no damage and causes no reaction.
  • On the terminal in Zachariah's room, his final journal entry indicates he thinks one of his Assaultrons is malfunctioning because he keeps inexplicably hearing a little girl's laughter. This likely explains the deactivated Assaultron found in the attic.
  • In the attic, there is a boarded-up door. If the player character no-clips through the door, they will find the room is mostly untextured, but there is a visible window and a shelf inside.

Appearances[]

Grandchester Mystery Mansion appears only in the Fallout 4 add-on Nuka World.

Behind the scenes[]

  • Grandchester Mystery Mansion alludes to the real-world Winchester Mystery House, due to its similarity in name and history with supposed hauntings, seances, and strange architecture meant to confuse spirits, such as doors and stairs to nowhere, windows overlooking other rooms, etc. The external appearance of the mansion and entry sign are almost identical to those of the Winchester mansion.
  • The story of Lucy Granchester aligns with the real-life Lizzie Borden, whose father and stepmother were murdered with an axe.
  • The automated narration within the mansion is voiced by Kiff VandenHeuvel.
  • The style of narration is similar to that of the Ghost Host heard in the real-world Disney Haunted Mansion attraction.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Hacking to incite the Gunner Assaultron in the hallway beyond the seance room may cause it to chase the girl through the mansion. This will also cause a glitch preventing the player character from proceeding further through the mansion, requiring reversion to a previous save file.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One When the girl runs past the Sole Survivor to the upside-down room, attacking the girl may similarly prevent the player character from continuing further in the mansion, as an invisible wall blocks further progress.[verified]
  • PCPC If you discover Grandchester Mystery Mansion but do not enter, the ticket taker may no longer be present on future visits, and you will not be able to access the mansion.[verified]
  • PCPC When loading the entrance autosave, the tour may not start, thus failing to trigger the first door to open; at the same time, an invisible wall upstairs will prevent access to the seance room. Both issues together will restrict access to the entrance room. Quitting then restarting the game did not fix the issue.[verification overdue]

Gallery[]

References[]

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