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Grant (Fallout 2)

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Fo2 Grant.png
Biography and appearance
AffiliationNCR Police
RoleEntry guard
LocationWestin Ranch, Downtown, Shady Sands
Dialogue FileScwesgrd.msg
SPECIALStrength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 4
Agility: 7
Luck: 5
Derived StatsHit points: 94
Armor class: 27
Action points: 10
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 8/40%
Laser DT/DR: 8/70%
Fire DT/DR: 7/50%
Plasma DT/DR: 7/60%
Electrical DT/DR: 6/60%
EMP DT/DR: 0/500%
Explode DT/DR: 8/40%
Tag SkillsSmall Guns: 115%
Big Guns: 115%
Energy Weapons: 115%
Unarmed: 85%
Melee Weapons: 90%
Throwing: 70%
Proto id00000137 (NCR Guard)

Mr. Westin doesn't just 'chat' with anyone who walks in off the street. If you don't have specific business with him then I suggest you leave until such time as you do. Now please go away.

Officer Grant is the policeman assigned to guard the Westin Ranch in Fallout 2.


Grant has excellent weapons and armor in excellent condition, like all NCR Policemen. He stands watch at the entrance to the Westin compound, ensuring that only authorized people can enter the area, forming the first line of defense.

Interactions with the player character

Interactions overview

This character has no special interactions.

Other interactions

  • To enter the Westin Ranch, the Chosen One has to talk to Grant. Mentioning employment or having Sheriff Dumont's recommendation grants access.


Icon armored vault suit.png
NCR Police uniform
Assault carbine icon.png
Pancor Jackhammer
+ 20 12 gauge shotgun shell
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death


Grant appears only in Fallout 2.